sameer
Newbie
Posts: 21
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« on: September 23, 2011, 10:40:17 PM » |
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Hi, The game crashes after i select display settings . Here is the error log. client-1.log2011-09-24 10:28:18,089 WARN [com.jme3.system.Natives] Cannot locate native library: windows/bulletjme.dll 2011-09-24 10:28:18,551 ERROR [mythruna.MainStart] Unhandled error:Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main] java.lang.UnsupportedOperationException: GLSL and OpenGL2 is required for the LWJGL renderer! at com.jme3.renderer.lwjgl.LwjglRenderer.initialize(LwjglRenderer.java:201) at com.jme3.system.lwjgl.LwjglContext.initContextFirstTime(LwjglContext.java:136) at com.jme3.system.lwjgl.LwjglContext.internalCreate(LwjglContext.java:173) at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:123) at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:200) at java.lang.Thread.run(Unknown Source) 2011-09-24 10:28:18,553 ERROR [mythruna.MainStart] Unhandled error:Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main] java.lang.UnsupportedOperationException: GLSL and OpenGL2 is required for the LWJGL renderer! at com.jme3.renderer.lwjgl.LwjglRenderer.initialize(LwjglRenderer.java:201) at com.jme3.system.lwjgl.LwjglContext.initContextFirstTime(LwjglContext.java:136) at com.jme3.system.lwjgl.LwjglContext.internalCreate(LwjglContext.java:173) at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:123) at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:200) at java.lang.Thread.run(Unknown Source) 2011-09-24 10:28:18,553 ERROR [mythruna.MainStart] Unhandled error:Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main] java.lang.UnsupportedOperationException: GLSL and OpenGL2 is required for the LWJGL renderer! at com.jme3.renderer.lwjgl.LwjglRenderer.initialize(LwjglRenderer.java:201) at com.jme3.system.lwjgl.LwjglContext.initContextFirstTime(LwjglContext.java:136) at com.jme3.system.lwjgl.LwjglContext.internalCreate(LwjglContext.java:173) at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:123) at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:200) at java.lang.Thread.run(Unknown Source) 2011-09-24 10:28:18,554 ERROR [mythruna.MainStart] Unhandled error:Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main] java.lang.UnsupportedOperationException: GLSL and OpenGL2 is required for the LWJGL renderer! at com.jme3.renderer.lwjgl.LwjglRenderer.initialize(LwjglRenderer.java:201) at com.jme3.system.lwjgl.LwjglContext.initContextFirstTime(LwjglContext.java:136) at com.jme3.system.lwjgl.LwjglContext.internalCreate(LwjglContext.java:173) at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:123) at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:200) at java.lang.Thread.run(Unknown Source) 2011-09-24 10:28:18,554 ERROR [mythruna.MainStart] Unhandled error:Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main] java.lang.UnsupportedOperationException: GLSL and OpenGL2 is required for the LWJGL renderer! at com.jme3.renderer.lwjgl.LwjglRenderer.initialize(LwjglRenderer.java:201) at com.jme3.system.lwjgl.LwjglContext.initContextFirstTime(LwjglContext.java:136) at com.jme3.system.lwjgl.LwjglContext.internalCreate(LwjglContext.java:173) at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:123) at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:200) at java.lang.Thread.run(Unknown Source) 2011-09-24 10:28:18,555 ERROR [mythruna.MainStart] Unhandled error:Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main] java.lang.UnsupportedOperationException: GLSL and OpenGL2 is required for the LWJGL renderer! at com.jme3.renderer.lwjgl.LwjglRenderer.initialize(LwjglRenderer.java:201) at com.jme3.system.lwjgl.LwjglContext.initContextFirstTime(LwjglContext.java:136) at com.jme3.system.lwjgl.LwjglContext.internalCreate(LwjglContext.java:173) at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:123) at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:200) at java.lang.Thread.run(Unknown Source) 2011-09-24 10:28:18,555 ERROR [mythruna.MainStart] Unhandled error:Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main] java.lang.UnsupportedOperationException: GLSL and OpenGL2 is required for the LWJGL renderer! at com.jme3.renderer.lwjgl.LwjglRenderer.initialize(LwjglRenderer.java:201) at com.jme3.system.lwjgl.LwjglContext.initContextFirstTime(LwjglContext.java:136) at com.jme3.system.lwjgl.LwjglContext.internalCreate(LwjglContext.java:173) at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:123) at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:200) at java.lang.Thread.run(Unknown Source) 2011-09-24 10:28:18,556 ERROR [mythruna.MainStart] Unhandled error:Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main] java.lang.UnsupportedOperationException: GLSL and OpenGL2 is required for the LWJGL renderer! at com.jme3.renderer.lwjgl.LwjglRenderer.initialize(LwjglRenderer.java:201) at com.jme3.system.lwjgl.LwjglContext.initContextFirstTime(LwjglContext.java:136) at com.jme3.system.lwjgl.LwjglContext.internalCreate(LwjglContext.java:173) at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:123) at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:200) at java.lang.Thread.run(Unknown Source) 2011-09-24 10:28:18,556 ERROR [mythruna.MainStart] Unhandled error:Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main] java.lang.UnsupportedOperationException: GLSL and OpenGL2 is required for the LWJGL renderer! at com.jme3.renderer.lwjgl.LwjglRenderer.initialize(LwjglRenderer.java:201) at com.jme3.system.lwjgl.LwjglContext.initContextFirstTime(LwjglContext.java:136) at com.jme3.system.lwjgl.LwjglContext.internalCreate(LwjglContext.java:173) at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:123) at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:200) at java.lang.Thread.run(Unknown Source) 2011-09-24 10:28:18,557 ERROR [mythruna.MainStart] Unhandled error:Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main] java.lang.UnsupportedOperationException: GLSL and OpenGL2 is required for the LWJGL renderer! at com.jme3.renderer.lwjgl.LwjglRenderer.initialize(LwjglRenderer.java:201) at com.jme3.system.lwjgl.LwjglContext.initContextFirstTime(LwjglContext.java:136) at com.jme3.system.lwjgl.LwjglContext.internalCreate(LwjglContext.java:173) at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:123) at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:200) at java.lang.Thread.run(Unknown Source) 2011-09-24 10:28:18,557 ERROR [mythruna.MainStart] Unhandled error:Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main] java.lang.UnsupportedOperationException: GLSL and OpenGL2 is required for the LWJGL renderer! at com.jme3.renderer.lwjgl.LwjglRenderer.initialize(LwjglRenderer.java:201) at com.jme3.system.lwjgl.LwjglContext.initContextFirstTime(LwjglContext.java:136) at com.jme3.system.lwjgl.LwjglContext.internalCreate(LwjglContext.java:173) at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:123) at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:200) at java.lang.Thread.run(Unknown Source) 2011-09-24 10:28:18,560 ERROR [mythruna.MainStart] Unhandled error:Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main] java.lang.UnsupportedOperationException: GLSL and OpenGL2 is required for the LWJGL renderer! at com.jme3.renderer.lwjgl.LwjglRenderer.initialize(LwjglRenderer.java:201) at com.jme3.system.lwjgl.LwjglContext.initContextFirstTime(LwjglContext.java:136) at com.jme3.system.lwjgl.LwjglContext.internalCreate(LwjglContext.java:173) at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:123) at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:200) at java.lang.Thread.run(Unknown Source) 2011-09-24 10:28:18,560 ERROR [mythruna.MainStart] Unhandled error:Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main] java.lang.UnsupportedOperationException: GLSL and OpenGL2 is required for the LWJGL renderer! at com.jme3.renderer.lwjgl.LwjglRenderer.initialize(LwjglRenderer.java:201) at com.jme3.system.lwjgl.LwjglContext.initContextFirstTime(LwjglContext.java:136) at com.jme3.system.lwjgl.LwjglContext.internalCreate(LwjglContext.java:173) at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:123) at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:200) at java.lang.Thread.run(Unknown Source) 2011-09-24 10:28:18,561 ERROR [mythruna.MainStart] Unhandled error:Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main] java.lang.UnsupportedOperationException: GLSL and OpenGL2 is required for the LWJGL renderer! at com.jme3.renderer.lwjgl.LwjglRenderer.initialize(LwjglRenderer.java:201) at com.jme3.system.lwjgl.LwjglContext.initContextFirstTime(LwjglContext.java:136) at com.jme3.system.lwjgl.LwjglContext.internalCreate(LwjglContext.java:173) at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:123) at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:200) at java.lang.Thread.run(Unknown Source) 2011-09-24 10:28:18,561 ERROR [mythruna.MainStart] Unhandled error:Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main] java.lang.UnsupportedOperationException: GLSL and OpenGL2 is required for the LWJGL renderer! at com.jme3.renderer.lwjgl.LwjglRenderer.initialize(LwjglRenderer.java:201) at com.jme3.system.lwjgl.LwjglContext.initContextFirstTime(LwjglContext.java:136) at com.jme3.system.lwjgl.LwjglContext.internalCreate(LwjglContext.java:173) at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:123) at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:200) at java.lang.Thread.run(Unknown Source) 2011-09-24 10:28:18,561 ERROR [mythruna.MainStart] Unhandled error:Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main] java.lang.UnsupportedOperationException: GLSL and OpenGL2 is required for the LWJGL renderer! at com.jme3.renderer.lwjgl.LwjglRenderer.initialize(LwjglRenderer.java:201) at com.jme3.system.lwjgl.LwjglContext.initContextFirstTime(LwjglContext.java:136) at com.jme3.system.lwjgl.LwjglContext.internalCreate(LwjglContext.java:173) at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:123) at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:200) at java.lang.Thread.run(Unknown Source) 2011-09-24 10:28:18,562 ERROR [mythruna.MainStart] Unhandled error:Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main] java.lang.UnsupportedOperationException: GLSL and OpenGL2 is required for the LWJGL renderer! at com.jme3.renderer.lwjgl.LwjglRenderer.initialize(LwjglRenderer.java:201) at com.jme3.system.lwjgl.LwjglContext.initContextFirstTime(LwjglContext.java:136) at com.jme3.system.lwjgl.LwjglContext.internalCreate(LwjglContext.java:173) at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:123) at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:200) at java.lang.Thread.run(Unknown Source) 2011-09-24 10:28:18,562 ERROR [mythruna.MainStart] Unhandled error:Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main] java.lang.UnsupportedOperationException: GLSL and OpenGL2 is required for the LWJGL renderer! at com.jme3.renderer.lwjgl.LwjglRenderer.initialize(LwjglRenderer.java:201) at com.jme3.system.lwjgl.LwjglContext.initContextFirstTime(LwjglContext.java:136) at com.jme3.system.lwjgl.LwjglContext.internalCreate(LwjglContext.java:173) at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:123) at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:200) at java.lang.Thread.run(Unknown Source) 2011-09-24 10:28:18,563 ERROR [mythruna.MainStart] Unhandled error:Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main] java.lang.UnsupportedOperationException: GLSL and OpenGL2 is required for the LWJGL renderer! at com.jme3.renderer.lwjgl.LwjglRenderer.initialize(LwjglRenderer.java:201) at com.jme3.system.lwjgl.LwjglContext.initContextFirstTime(LwjglContext.java:136) at com.jme3.system.lwjgl.LwjglContext.internalCreate(LwjglContext.java:173) at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:123) at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:200) at java.lang.Thread.run(Unknown Source) 2011-09-24 10:28:18,563 ERROR [mythruna.MainStart] Unhandled error:Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main] java.lang.UnsupportedOperationException: GLSL and OpenGL2 is required for the LWJGL renderer! at com.jme3.renderer.lwjgl.LwjglRenderer.initialize(LwjglRenderer.java:201) at com.jme3.system.lwjgl.LwjglContext.initContextFirstTime(LwjglContext.java:136) at com.jme3.system.lwjgl.LwjglContext.internalCreate(LwjglContext.java:173) at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:123) at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:200) at java.lang.Thread.run(Unknown Source) 2011-09-24 10:28:18,564 ERROR [mythruna.MainStart] Unhandled error:Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main] java.lang.UnsupportedOperationException: GLSL and OpenGL2 is required for the LWJGL renderer! at com.jme3.renderer.lwjgl.LwjglRenderer.initialize(LwjglRenderer.java:201) at com.jme3.system.lwjgl.LwjglContext.initContextFirstTime(LwjglContext.java:136) at com.jme3.system.lwjgl.LwjglContext.internalCreate(LwjglContext.java:173) at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:123) at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:200) at java.lang.Thread.run(Unknown Source) 2011-09-24 10:28:18,564 ERROR [mythruna.MainStart] Unhandled error:Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main] java.lang.UnsupportedOperationException: GLSL and OpenGL2 is required for the LWJGL renderer! at com.jme3.renderer.lwjgl.LwjglRenderer.initialize(LwjglRenderer.java:201) at com.jme3.system.lwjgl.LwjglContext.initContextFirstTime(LwjglContext.java:136) at com.jme3.system.lwjgl.LwjglContext.internalCreate(LwjglContext.java:173) at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:123) at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:200) at java.lang.Thread.run(Unknown Source) 2011-09-24 10:28:18,564 ERROR [mythruna.MainStart] Unhandled error:Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main]
Is this the problem of my graphics driver? I use the following driver: --------------- Display Devices --------------- Card name: Mobile Intel(R) 945 Express Chipset Family Manufacturer: Intel Corporation Chip type: Intel(R) GMA 950 DAC type: Internal Device Key: Enum\PCI\VEN_8086&DEV_27A2&SUBSYS_0366107B&REV_03 Display Memory: 256 MB Dedicated Memory: 0 MB Shared Memory: 256 MB Current Mode: 1280 x 800 (32 bit) (60Hz) Monitor Name: Generic PnP Monitor Monitor Model: unknown Monitor Id: SEC3445 Native Mode: 1280 x 800(p) (60.004Hz) Output Type: Internal Driver Name: igdumd32.dll Driver File Version: 8.14.0010.1930 (English) Driver Version: 8.15.10.1930 DDI Version: 9Ex Driver Model: WDDM 1.0 Driver Attributes: Final Retail Driver Date/Size: 9/23/2009 19:18:08, 3829760 bytes WHQL Logo'd: n/a WHQL Date Stamp: n/a Device Identifier: {D7B78E66-64E2-11CF-4174-6C23A2C2C535} Vendor ID: 0x8086 Device ID: 0x27A2 SubSys ID: 0x0366107B Revision ID: 0x0003 Driver Strong Name: oem3.inf:Intel.Mfg:i945GM0:8.15.10.1930:pci\ven_8086&dev_27a2 Rank Of Driver: 00F42001 Video Accel: ModeMPEG2_A ModeMPEG2_C Deinterlace Caps: {AEDC1D5D-8546-440E-AAB2-B69FA725AF82}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) C D3D9 Overlay: Not Supported DXVA-HD: Not Supported DDraw Status: Enabled D3D Status: Enabled AGP Status: Enabled Help would be kindly appreciated!
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pspeed
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« Reply #1 on: September 23, 2011, 10:58:03 PM » |
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Was there also an error-####.log where #### is a unique number?
It does look like it's related to your display driver. The error log would have also had a dump of your card's OpenGL capabilities.
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sameer
Newbie
Posts: 21
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« Reply #2 on: September 24, 2011, 10:02:02 PM » |
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Yea i do have client-1.log and client-2.log , but they also have same errors. Nothing more.. its all same when i open, i get a new client log # and they repeat the same errors.
Any way I can get this to work?
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pspeed
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« Reply #3 on: September 25, 2011, 01:10:46 AM » |
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If you have client.log files then you should also have error-###.log files. They start with the word "error" instead of "client". Though I see now that if the error happens early enough then that can fail. The error is saying that your graphics card is not capable of OpenGL 2.0, basically. There is an OpenGL capabilities viewer here that might provide additional information: http://www.realtech-vr.com/glview/download.html
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sameer
Newbie
Posts: 21
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« Reply #4 on: September 25, 2011, 02:03:28 AM » |
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Thanks Paul, I'll try it and post the outcomes.
EDIT:
Open GL version : 1.4
Driver Version: 8.15.10.1930
... hmmm what else do i need to share? Will i be able to play Mythruna any sooner? or ever?
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« Last Edit: September 25, 2011, 03:43:04 AM by sameer »
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pspeed
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« Reply #5 on: September 26, 2011, 02:41:28 AM » |
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Unfortunately, all Mythruna materials are based on GLSL shaders which require OpenGL 2.0 support. It is not possible to run Mythruna without this support and likely never will be. Even cell phones support OpenGL 2.0 these days. Unless there is some magic driver update for your graphics card to let it do Open GL 2.0 then I'm afraid you won't be able to run the game.
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sameer
Newbie
Posts: 21
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« Reply #6 on: September 26, 2011, 05:01:29 AM » |
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Aww thats sad. So ill have to wait till i get a new laptop. Sigh.
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pspeed
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« Reply #7 on: September 26, 2011, 05:36:27 AM » |
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Yeah, sorry... though I guess that chip is pretty old now. I tried to see if maybe there was some driver upgrade but even intel says OpenGL 1.4 is the max version no matter what for that chipset.
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MadJack
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Posts: 29
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« Reply #8 on: September 26, 2011, 06:42:14 PM » |
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The moral of the story is that if anyone wants to play a serious game (not à la Zynga/Facebook kinda games) you always need a "decent" video card and Intel's video cards are pretty much anything except that. At least for now.
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sameer
Newbie
Posts: 21
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« Reply #9 on: September 26, 2011, 09:09:15 PM » |
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Yeah, sorry... though I guess that chip is pretty old now. I tried to see if maybe there was some driver upgrade but even intel says OpenGL 1.4 is the max version no matter what for that chipset.
Yea i tried checking intel's site and yup there's no update for it. I tried searching for ways to upgrade to opengl 2. But it seems it can only be done by getting a new graphics card. The moral of the story is that if anyone wants to play a serious game (not à la Zynga/Facebook kinda games) you always need a "decent" video card and Intel's video cards are pretty much anything except that. At least for now.
Yea, i need to just wait till i get a new laptop with nvidia or ati. I can play Minecraft for now at least.
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MadJack
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Posts: 29
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« Reply #10 on: September 26, 2011, 09:46:58 PM » |
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Yea, i need to just wait till i get a new laptop with nvidia or ati. I can play Minecraft for now at least.
I'm pretty sure you can play MC on a calculator...
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BAZINGA!
Newbie
Posts: 16
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« Reply #11 on: October 01, 2011, 06:49:51 AM » |
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Yea, i need to just wait till i get a new laptop with nvidia or ati. I can play Minecraft for now at least.
I'm pretty sure you can play MC on a calculator... Its so funny that people still think hes makin just a simple copy of Mc with better graphic. Anyway After downloading the latest version i have the same prob like sameer. Client-Log: (Not the full log) 2011-10-01 13:22:56,619 WARN [com.jme3.system.Natives] Cannot locate native library: windows/bulletjme.dll 2011-10-01 13:22:58,133 INFO [mythruna.MainStart] Application info: Memory usage: Working memory: 47% (7747016/16252928) VM Max: 1% (7747016/518979584)
Rendering caps: FrameBuffer FrameBufferMRT FrameBufferMultisample TextureMultisample OpenGL20 OpenGL21 OpenGL30 OpenGL31 OpenGL32 ARBprogram GLSL100 GLSL110 GLSL120 GLSL130 GLSL140 GLSL150 VertexTextureFetch TextureArray TextureBuffer FloatTexture FloatColorBuffer FloatDepthBuffer PackedFloatTexture SharedExponentTexture PackedFloatColorBuffer TextureCompressionLATC NonPowerOfTwoTextures MeshInstancing VertexBufferArray
Statistics: Vertices = 0 Triangles = 0 Uniforms = 0 Objects = 0 Shaders (S) = 0 Shaders (F) = 0 Shaders (M) = 0 Textures (S) = 0 Textures (F) = 0 Textures (M) = 0 FrameBuffers (S) = 0 FrameBuffers (F) = 0 FrameBuffers (M) = 0
Display adapter information: Adapter:atiumdag Driver Version:8.14.10.716 Vendor:ATI Technologies Inc. Version:3.2.9232 Renderer:ATI Radeon HD 5700 Series GLSL Ver:1.50
2011-10-01 13:22:59,409 WARN [com.jme3.renderer.lwjgl.LwjglRenderer] Bad compile of: #define DO_EXTRACT 1 #extension GL_ARB_texture_multisample : enable
uniform int m_NumSamples; uniform int m_NumSamplesDepth;
#ifdef RESOLVE_MS #define COLORTEXTURE sampler2DMS #else #define COLORTEXTURE sampler2D #endif
#ifdef RESOLVE_DEPTH_MS #define DEPTHTEXTURE sampler2DMS #else #define DEPTHTEXTURE sampler2D #endif
// NOTE: Only define multisample functions if multisample is being used! #ifdef GL_ARB_texture_multisample vec4 textureFetch(in sampler2DMS tex,in vec2 texC, in int numSamples){ ivec2 iTexC = ivec2(texC * textureSize(tex)); vec4 color = vec4(0.0); for (int i = 0; i < numSamples; i++){ color += texelFetch(tex, iTexC, i); } return color / numSamples; }
vec4 fetchTextureSample(in sampler2DMS tex,in vec2 texC,in int sample){ ivec2 iTexC = ivec2(texC * textureSize(tex)); return texelFetch(tex, iTexC, sample); }
vec4 getColor(in sampler2DMS tex, in vec2 texC){ return textureFetch(tex, texC, m_NumSamples); }
vec4 getColorSingle(in sampler2DMS tex, in vec2 texC){ ivec2 iTexC = ivec2(texC * textureSize(tex)); return texelFetch(tex, iTexC, 0); }
vec4 getDepth(in sampler2DMS tex,in vec2 texC){ return textureFetch(tex,texC,m_NumSamplesDepth); } #endif
vec4 fetchTextureSample(in sampler2D tex,in vec2 texC,in int sample){ return texture2D(tex,texC); }
vec4 getColor(in sampler2D tex, in vec2 texC){ return texture2D(tex,texC); }
vec4 getColorSingle(in sampler2D tex, in vec2 texC){ return texture2D(tex, texC); }
vec4 getDepth(in sampler2D tex,in vec2 texC){ return texture2D(tex,texC); }
uniform COLORTEXTURE m_Texture;
uniform float m_ExposurePow; uniform float m_ExposureCutoff;
in vec2 texCoord; out vec4 outFragColor;
#ifdef HAS_GLOWMAP uniform sampler2D m_GlowMap; #endif
void main(){ vec4 color = vec4(0.0); #ifdef DO_EXTRACT color = getColorSingle(m_Texture, texCoord); if ( (color.r + color.g + color.b) / 3.0 >= m_ExposureCutoff ) { color = pow(color, vec4(m_ExposurePow)); }else{ color = vec4(0.0); } #endif
#ifdef HAS_GLOWMAP vec4 glowColor = texture2D( m_GlowMap, texCoord ); glowColor = pow(glowColor, vec4(m_ExposurePow)); color += glowColor; #endif outFragColor = color; }
2011-10-01 13:22:59,412 ERROR [mythruna.MainStart] Unhandled error:Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main] com.jme3.renderer.RendererException: compile error in:ShaderSource[name=Common/MatDefs/Post/bloomExtract15.frag, defines, type=Fragment] error:Fragment shader failed to compile with the following errors: WARNING: 0:22: warning(#239) Declaration should include a precision qualifier or the default precision should have been previously declared ERROR: 0:23: error(#155) Internal error wrong operand type built in unary operator function. Type: in sampler2DMS ERROR: error(#273) 1 compilation errors. No code generated at com.jme3.renderer.lwjgl.LwjglRenderer.updateShaderSourceData(LwjglRenderer.java:1009) at com.jme3.renderer.lwjgl.LwjglRenderer.updateShaderData(LwjglRenderer.java:1044) at com.jme3.renderer.lwjgl.LwjglRenderer.setShader(LwjglRenderer.java:1125) at com.jme3.material.Material.render(Material.java:995) at com.jme3.renderer.RenderManager.renderGeometry(RenderManager.java:656) at com.jme3.post.FilterPostProcessor.renderProcessing(FilterPostProcessor.java:200) at com.jme3.post.FilterPostProcessor.renderFilterChain(FilterPostProcessor.java:253) at com.jme3.post.FilterPostProcessor.postFrame(FilterPostProcessor.java:292) at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:1138) at com.jme3.renderer.RenderManager.render(RenderManager.java:1173) at com.jme3.app.SimpleApplication.update(SimpleApplication.java:264) at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:144) at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:185) at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:218) at java.lang.Thread.run(Unknown Source) 2011-10-01 13:22:59,414 ERROR [mythruna.MainStart] Unhandled error:Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main] com.jme3.renderer.RendererException: compile error in:ShaderSource[name=Common/MatDefs/Post/bloomExtract15.frag, defines, type=Fragment] error:Fragment shader failed to compile with the following errors: WARNING: 0:22: warning(#239) Declaration should include a precision qualifier or the default precision should have been previously declared ERROR: 0:23: error(#155) Internal error wrong operand type built in unary operator function. Type: in sampler2DMS ERROR: error(#273) 1 compilation errors. No code generated at com.jme3.renderer.lwjgl.LwjglRenderer.updateShaderSourceData(LwjglRenderer.java:1009) at com.jme3.renderer.lwjgl.LwjglRenderer.updateShaderData(LwjglRenderer.java:1044) at com.jme3.renderer.lwjgl.LwjglRenderer.setShader(LwjglRenderer.java:1125) at com.jme3.material.Material.render(Material.java:995) at com.jme3.renderer.RenderManager.renderGeometry(RenderManager.java:656) at com.jme3.post.FilterPostProcessor.renderProcessing(FilterPostProcessor.java:200) at com.jme3.post.FilterPostProcessor.renderFilterChain(FilterPostProcessor.java:253) at com.jme3.post.FilterPostProcessor.postFrame(FilterPostProcessor.java:292) at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:1138) at com.jme3.renderer.RenderManager.render(RenderManager.java:1173) at com.jme3.app.SimpleApplication.update(SimpleApplication.java:264) at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:144) at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:185) at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:218) at java.lang.Thread.run(Unknown Source) 2011-10-01 13:22:59,414 ERROR [mythruna.MainStart] Unhandled error:Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main] com.jme3.renderer.RendererException: compile error in:ShaderSource[name=Common/MatDefs/Post/bloomExtract15.frag, defines, type=Fragment] error:Fragment shader failed to compile with the following errors: WARNING: 0:22: warning(#239) Declaration should include a precision qualifier or the default precision should have been previously declared ERROR: 0:23: error(#155) Internal error wrong operand type built in unary operator function. Type: in sampler2DMS ERROR: error(#273) 1 compilation errors. No code generated at com.jme3.renderer.lwjgl.LwjglRenderer.updateShaderSourceData(LwjglRenderer.java:1009) at com.jme3.renderer.lwjgl.LwjglRenderer.updateShaderData(LwjglRenderer.java:1044) at com.jme3.renderer.lwjgl.LwjglRenderer.setShader(LwjglRenderer.java:1125) at com.jme3.material.Material.render(Material.java:995) at com.jme3.renderer.RenderManager.renderGeometry(RenderManager.java:656) at com.jme3.post.FilterPostProcessor.renderProcessing(FilterPostProcessor.java:200) at com.jme3.post.FilterPostProcessor.renderFilterChain(FilterPostProcessor.java:253) at com.jme3.post.FilterPostProcessor.postFrame(FilterPostProcessor.java:292) at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:1138) at com.jme3.renderer.RenderManager.render(RenderManager.java:1173) at com.jme3.app.SimpleApplication.update(SimpleApplication.java:264) at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:144) at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:185) at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:218) at java.lang.Thread.run(Unknown Source) 2011-10-01 13:22:59,415 ERROR [mythruna.MainStart] Unhandled error:Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main] com.jme3.renderer.RendererException: compile error in:ShaderSource[name=Common/MatDefs/Post/bloomExtract15.frag, defines, type=Fragment] error:Fragment shader failed to compile with the following errors: WARNING: 0:22: warning(#239) Declaration should include a precision qualifier or the default precision should have been previously declared ERROR: 0:23: error(#155) Internal error wrong operand type built in unary operator function. Type: in sampler2DMS ERROR: error(#273) 1 compilation errors. No code generated at com.jme3.renderer.lwjgl.LwjglRenderer.updateShaderSourceData(LwjglRenderer.java:1009) at com.jme3.renderer.lwjgl.LwjglRenderer.updateShaderData(LwjglRenderer.java:1044) at com.jme3.renderer.lwjgl.LwjglRenderer.setShader(LwjglRenderer.java:1125) at com.jme3.material.Material.render(Material.java:995) at com.jme3.renderer.RenderManager.renderGeometry(RenderManager.java:656) at com.jme3.post.FilterPostProcessor.renderProcessing(FilterPostProcessor.java:200) at com.jme3.post.FilterPostProcessor.renderFilterChain(FilterPostProcessor.java:253) at com.jme3.post.FilterPostProcessor.postFrame(FilterPostProcessor.java:292) at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:1138) at com.jme3.renderer.RenderManager.render(RenderManager.java:1173) at com.jme3.app.SimpleApplication.update(SimpleApplication.java:264) at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:144) at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:185) at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:218) at java.lang.Thread.run(Unknown Source) 2011-10-01 13:22:59,416 ERROR [mythruna.MainStart] Unhandled error:Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main] com.jme3.renderer.RendererException: compile error in:ShaderSource[name=Common/MatDefs/Post/bloomExtract15.frag, defines, type=Fragment] error:Fragment shader failed to compile with the following errors: WARNING: 0:22: warning(#239) Declaration should include a precision qualifier or the default precision should have been previously declared ERROR: 0:23: error(#155) Internal error wrong operand type built in unary operator function. Type: in sampler2DMS ERROR: error(#273) 1 compilation errors. No code generated at com.jme3.renderer.lwjgl.LwjglRenderer.updateShaderSourceData(LwjglRenderer.java:1009) at com.jme3.renderer.lwjgl.LwjglRenderer.updateShaderData(LwjglRenderer.java:1044) at com.jme3.renderer.lwjgl.LwjglRenderer.setShader(LwjglRenderer.java:1125) at com.jme3.material.Material.render(Material.java:995) at com.jme3.renderer.RenderManager.renderGeometry(RenderManager.java:656) at com.jme3.post.FilterPostProcessor.renderProcessing(FilterPostProcessor.java:200) at com.jme3.post.FilterPostProcessor.renderFilterChain(FilterPostProcessor.java:253) at com.jme3.post.FilterPostProcessor.postFrame(FilterPostProcessor.java:292) at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:1138) at com.jme3.renderer.RenderManager.render(RenderManager.java:1173) at com.jme3.app.SimpleApplication.update(SimpleApplication.java:264) at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:144) at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:185) at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:218) at java.lang.Thread.run(Unknown Source)
HELP !
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« Last Edit: October 01, 2011, 06:56:45 AM by BAZINGA! »
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pspeed
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« Reply #12 on: October 01, 2011, 06:56:47 AM » |
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I will see what I can do. This area of code in JME seems to keep breaking as the wind blows.
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pspeed
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« Reply #13 on: October 01, 2011, 06:57:54 AM » |
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And for the record, your error is actually different.
And just to 100% verify, Mythruna worked fine for you before. Do you remember what version that was?
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BAZINGA!
Newbie
Posts: 16
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« Reply #14 on: October 01, 2011, 07:10:48 AM » |
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It was your first test build Just to give you a few informations about my pc: Windows: Vista SP1 32bit Graphic: ATI Readon HD5770 with OpenGL v3. CPU: AMD Phenom X4 9550 (Pretty slow i know ) Ram: 4gb Java: SE7
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