Where is Mythruna in terms of development? Also Paul, how is your wife fairing? Are there any big plan changes I should know about in general for this game? Just a few questions I have to access how everything is going.
Wife is fine... she is off chemo but then they saw another spot. Not enough of a worry to put her back on chemo but they want to see her again in two months instead of three. She also still falls a lot and each time that's not a major injury I guess we dodge a bullet.
The past three months or so I've been swamped with other things, life and otherwise. Work is crazy. I took spring break off to clean house and didn't end up finishing. Worked the past two weekends to get the house in a suitable state for my son's birthday party.
Where I can I split Mythruna development out into open source projects that might survive on their own and so I get bug fixes and reports from outside. Putting together a 2D multiplayer game was part of that... but it's stalled also despite it's simplicity. Such is life these days.
On the plus side, someone picked up my basically undocumented network library and ran with it... found some bugs and performance tested it with like 800 players or something:
https://hub.jmonkeyengine.org/t/question-to-pspeed-about-his-bit-stream-class/35781/56So that 'open sourcing' strategy is at least partially paying off.