Mythruna
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1  General Category / General Discussion / Re: Mob Idea Discussion on: April 30, 2015, 08:42:10 PM
What I like to call a Troll, but it's a bear shaped creature with light turquoise fur, large serrated tusks and retractable claws, with paws more like a cats. It's got a short stubby tail, like a bear. They can grow up to be a little larger than a horse. Is immensely aggressive towards its own kind, except during mating season.

A sand wyrm ( or whatever you want to call it.) a largish dragon like creature with heavy, wedge/ triangular shaped scales, and four wings, the back ones slightly smaller, and consisting of tough blade like feathers which are super sharp. It had two legs, and uses its wings to help it walk. It's method of hunting is creating sandstorms in a concentrated area by flying in tight, fast circles around its target. They bury themselves in the sand to sleep and stuff. They've got large horns and can manipulate the air to their needs slightly. They are, obviously, desert dwellers. They have poor eyesight but detect prey mostly through sound and vibrations.

Paraxus. A creature resembling a black panther, but much larger, and has extra joints in its pelvis allowing it to go bipedal or quadrupedal. It has a second set of eyelids that filter out everything except thermal radiation. It's fur can blend into its surroundings and highly toxic poison is secreted from the sweat glands, coating the hair.  It's paws are a cross between a bear's and a humans, as are its feet. It I a good climber, and nocturnal. It is extreamly sensitive to sunlight, and it's poison is nullified in strong sunlight. It's got long front teeth, like a saber cat's, and a long tail for balance. It is extrely sensitive to changes in pressure and temperature in its surroundings.


That's it, I'm done. Tongue
2  General Category / General Discussion / Re: What language is Mythruna written in? on: March 31, 2015, 07:02:25 PM
The game is primarily written in Java using jMonkeyEngine for it's OpenGL/event handling/etc.  Otherwise, the engine is pretty custom.

Most of the "game logic" is written in the Groovy scripting language... and that will be even more true in the new engine.

How would you compare jMonkeyEngine to something like Unity? And why are different languages used in the same game? How does that even work?

Pretty sure this has been covered a few times before... but it doesn't hurt to refresh.  I'm not sure if it's in an index somewhere.

woops, sorry. I didn't even think to check the search function >.<
3  General Category / General Discussion / What language is Mythruna written in? on: March 31, 2015, 06:50:28 PM
So, yeah. If it's not confidential, what language is Mythruna written in? And what engine and stuff like that? I'm an aspiring game developer and i'm just curious.
4  General Category / General Discussion / Re: Would you like to see a greater variation of playable non-bipedal/humanoid races on: March 31, 2015, 05:36:01 PM
I think when modders go to try and make non-bipedal characters they will realize why more games don't have them. Smiley

Why are they so much more difficult to make? I wouldn't think it would be THAT much harder...

It's harder for a bunch of different reasons.  Collision shape is harder.  Walk animation is harder.  Having it not look dumb walking up and down hills is harder.  Turn-related movement not looking and/or feeling stupid is harder.

...this is also why rideable horses is always so late in development and/or is pretty bad when added.  I will have that problem, too, but at least the control scheme and feedback will be different than regular player control.

but the more you do it, the better you'll get, yes? Tongue
5  General Category / General Discussion / Re: Would you like to see a greater variation of playable non-bipedal/humanoid races on: March 31, 2015, 06:02:15 AM
I think when modders go to try and make non-bipedal characters they will realize why more games don't have them. Smiley

Why are they so much more difficult to make? I wouldn't think it would be THAT much harder...
6  General Category / General Discussion / Re: Would you like to see a greater variation of playable non-bipedal/humanoid races on: March 30, 2015, 08:45:02 PM
From what I've heard, the playable races aren't likely to change.

The dragons are too big to be playable characters, but modders will happen, and stuff will happen, so it'll happen... Just not 'officially'.

Really, everything on the op is a "moddeers will happen" kind of thing, regarding playable species..

Also wabbajack

Well, mods sound fine to me, as long as this game gets done in my lifetime Tongue

P.S Sheogorath for the win! (Also Anomander Rake)
7  General Category / General Discussion / Would you like to see a greater variation of playable non-bipedal/humanoid races on: March 30, 2015, 08:20:41 PM
I was just wondering what the plan was for different species like centaurs or naga. something that is less commonly seen in video games. Also, playable dragons? i'm completely obsessed with dragons, and playable dragons would make my life perfect. Tongue
What about everyone else? are you fine with the playable species as they are, or would you like something perhaps more "niche"?

i'm not trying to sound biased or anything, i like the current races. But i haven't seen many games with playable dragons, giant spiders, shapeshifters ect...

I don't even know how to word this post very well >.<
Thanks.
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