Title: Realistic Terrain Post by: WoeUntoYou on January 23, 2013, 07:14:17 PM Do you think Mythruna's terrain should be less blocky? The textures look very realistic, why not make the terrain realistic too? An example would be like Yogventures: http://www.youtube.com/watch?v=QTLCRDYr6mc
I personally think the terrain would look even better than it does now. And, it would stop those Minecraft fanboys from calling Mythruna a "Minecraft clone." What do you guys think? Title: Re: Realistic Terrain Post by: pspeed on January 23, 2013, 07:41:52 PM I tried to get terrain like this working for many years before starting on Mythruna. That's been covered in interviews and stuff. These engines are fraught with a whole bunch of different limitations and it would suck away a few years of my life getting it to work right.
Instead, I will work on finishing the game I already started. :) Title: Re: Realistic Terrain Post by: Michael on January 23, 2013, 08:44:50 PM Don't worry, Paul said that he will add more realism in the future updates :)
EDIT: oh, you already replied, I went AFK for hours. Title: Re: Realistic Terrain Post by: Moonkey on January 23, 2013, 10:26:50 PM Words may be mean and harsh. But those who speak harsh are missing out on fun. It's best to ignore hating of a blocky setting as it would just be a waste of time fighting people saying "Minecraft clone".
Title: Re: Realistic Terrain Post by: Michael on January 23, 2013, 10:40:29 PM A clone is a complete exact. Graphics Check: Better. Ambient: Better. Characters: Realistic-ish. Same-Blocks: DENIED!
Title: Re: Realistic Terrain Post by: pspeed on January 23, 2013, 11:10:44 PM It was a reasonable question on the part of the original poster. We don't need to digress too far.
Title: Re: Realistic Terrain Post by: belgariad87 on January 24, 2013, 05:13:26 AM i like the way Starforge has been doing their random terrain. but for this kind of game blocks are not a problem :) maybe once paul has all released Mythruna for a year or so, he can work on a sequal that mostly like Mythruna but without blocks... I think it would be worth doing.
Title: Re: Realistic Terrain Post by: pspeed on January 24, 2013, 10:13:27 AM i like the way Starforge has been doing their random terrain. but for this kind of game blocks are not a problem :) maybe once paul has all released Mythruna for a year or so, he can work on a sequal that mostly like Mythruna but without blocks... I think it would be worth doing. StarForge looks cool. It looks like they did it properly by basically combining an isosurface engine and a block engine. It looks like they've really cranked up their FOV in a weird way to make the horizons seem farther away but it works well for this sort of game. |