Title: testing test 20130717 Post by: BigredRm on July 30, 2013, 02:41:15 PM was just gonna look at your latest build. chose to open previous world and game crashed with the log below. No big deal I will try to build new one to look.
Uncaught exception from thread:Thread[pool-1-thread-1,5,main] java.lang.RuntimeException: Internal consistency error, removing:TaskEntry[Loading, thread:Thread[pool-1-thread-1,5,main], parent:null] but found:null at mythruna.task.TaskManager$TaskSet.end(TaskManager.java:207) at mythruna.task.TaskManager.end(TaskManager.java:71) at mythruna.task.TaskManager.end(TaskManager.java:58) at mythruna.GameLoader.run(GameLoader.java:130) at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source) Build version:20130717 Gathering app info from OpenGL thread... Rendering caps: FrameBuffer FrameBufferMRT FrameBufferMultisample TextureMultisample OpenGL20 OpenGL21 OpenGL30 OpenGL31 OpenGL32 ARBprogram GLSL100 GLSL110 GLSL120 GLSL130 GLSL140 GLSL150 VertexTextureFetch TextureArray TextureBuffer FloatTexture FloatColorBuffer FloatDepthBuffer PackedFloatTexture SharedExponentTexture PackedFloatColorBuffer TextureCompressionLATC NonPowerOfTwoTextures MeshInstancing VertexBufferArray Multisample PackedDepthStencilBuffer Statistics: Vertices = 0 Triangles = 0 Uniforms = 0 Objects = 0 Shaders (S) = 0 Shaders (F) = 0 Shaders (M) = 0 Textures (S) = 0 Textures (F) = 0 Textures (M) = 0 FrameBuffers (S) = 0 FrameBuffers (F) = 0 FrameBuffers (M) = 0 Application settings: UseInput = true AudioRenderer = LWJGL Height = 720 Renderer = LWJGL-OpenGL2 BitsPerPixel = 24 Fullscreen = true StencilBits = 0 DepthBits = 24 VSync = true Frequency = 60 Width = 1280 Samples = 0 DisableJoysticks = false FrameRate = -1 Display adapter information: Adapter:igdumd64 Driver Version:8.15.10.2476 Vendor:ATI Technologies Inc. OpenGL Version:4.1.11013 Compatibility Profile Context Renderer:Radeon (TM) HD 6770M GLSL Version:4.10 Title: Re: testing test 20130717 Post by: pspeed on July 30, 2013, 03:02:22 PM Can you maybe post the client.log from that run if you still have it?
You should be able to load an existing world without issue. It may have been a timing thing which would suck for me. |