Title: Game error on multi-player Post by: TrumanJ5 on March 05, 2012, 05:43:55 PM When I play on multi-player after a while I get this error, different then previous ones I have had.
Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main] java.lang.OutOfMemoryError: Direct buffer memory at java.nio.Bits.reserveMemory(Unknown Source) at java.nio.DirectByteBuffer.<init>(Unknown Source) at java.nio.ByteBuffer.allocateDirect(Unknown Source) at com.jme3.util.BufferUtils.createFloatBuffer(BufferUtils.java:783) at com.jme3.util.BufferUtils.ensureLargeEnough(BufferUtils.java:1062) at com.jme3.font.BitmapTextPage.assemble(BitmapTextPage.java:149) at com.jme3.font.BitmapText.assemble(BitmapText.java:349) at com.jme3.font.BitmapText.updateLogicalState(BitmapText.java:340) at com.jme3.scene.Node.updateLogicalState(Node.java:154) at com.jme3.scene.Node.updateLogicalState(Node.java:154) at com.jme3.app.SimpleApplication.update(SimpleApplication.java:239) at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149) at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:182) at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223) at java.lang.Thread.run(Unknown Source) Build version:20120224 Memory usage: Working memory: 68% (356501288/518979584) VM Max: 68% (356501288/518979584) Rendering caps: FrameBuffer FrameBufferMRT FrameBufferMultisample TextureMultisample OpenGL20 OpenGL21 OpenGL30 OpenGL31 OpenGL32 ARBprogram GLSL100 GLSL110 GLSL120 GLSL130 GLSL140 GLSL150 VertexTextureFetch TextureArray TextureBuffer FloatTexture FloatColorBuffer FloatDepthBuffer PackedFloatTexture SharedExponentTexture PackedFloatColorBuffer TextureCompressionLATC NonPowerOfTwoTextures MeshInstancing VertexBufferArray Statistics: Vertices = 462722 Triangles = 235185 Uniforms = 4493 Objects = 518 Shaders (S) = 28 Shaders (F) = 23 Shaders (M) = 44 Textures (S) = 79 Textures (F) = 61 Textures (M) = 105 FrameBuffers (S) = 5 FrameBuffers (F) = 4 FrameBuffers (M) = 6 Application settings: UseInput = true AudioRenderer = LWJGL Height = 768 Renderer = LWJGL-OpenGL2 BitsPerPixel = 16 Fullscreen = true StencilBits = 0 DepthBits = 24 VSync = false Frequency = 60 Width = 1024 Samples = 0 DisableJoysticks = true FrameRate = -1 Display adapter information: Adapter:nvd3dum Driver Version:8.17.12.8562 Vendor:NVIDIA Corporation Version:4.2.0 Renderer:GeForce GT 520/PCI/SSE2/3DNOW! GLSL Ver:4.20 NVIDIA via Cg compiler Title: Re: Game error on multi-player Post by: pspeed on March 05, 2012, 05:57:54 PM This was when connecting to the public server?
Where were you at the time? Really, the current version of the game shouldn't run out of direct memory in general but it is still possible, I guess. Title: Re: Game error on multi-player Post by: TrumanJ5 on March 05, 2012, 06:57:25 PM Yes this was when I was on the default server
I was just outside my property which is near the spawn point Title: Re: Game error on multi-player Post by: pspeed on March 05, 2012, 07:22:39 PM Yes this was when I was on the default server I was just outside my property which is near the spawn point That area is pretty overbuilt. It wouldn't surprise me if it is pushing maximum density sometimes. Title: Re: Game error on multi-player Post by: TrumanJ5 on March 06, 2012, 03:38:31 AM Yeah thats very true xD
I may have to move then if there is no solution? I'm not too bothered about moving i do want to start somewhere else and explore. Title: Re: Game error on multi-player Post by: pspeed on March 06, 2012, 05:02:34 AM Yeah thats very true xD I may have to move then if there is no solution? I'm not too bothered about moving i do want to start somewhere else and explore. Does it happen every time you login? Does it happen right away or only after some time? |