Rayblon
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Posts: 1861
Hmmm...
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« on: May 28, 2016, 07:04:00 AM » |
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A repository for status effects and what they do. There's alot of them, but they're all unique in their own right. this is very much a WIP just like everything else. I'll try to organize things based on the nature of the status effects, to phys, magic, elements, etc. This will serve as a reference for the DM until a tool is developed to handle everything/most stuff.
Timer debuff effects surface when the timer hits zero. Duration debuffs are in effect until the timer ends. Instant debuffs are applied immediately and end the same turn. Treatment debuffs must be attended to before they go away. Location attribute debuffs have contextual effects based on the location the debuff is inflicted.
PUNISHED
Debuff Paradigm: Physical, fire Effect: Phys attack reduced 7%, magic attack reduced 15%, 50% less crits, 20% decreased ranged accuracy.
The crack of the whip rings in your ears, and your vision blurs as your mind swims in burning pain.
Punished is a debuff that reduces all outgoing damage as well as crits and accuracy.
BLEED
Debuff Paradigm: Physical Effect: 1/3/5% of remaining health lost per turn, 5/10/15% reduced cold resist
Your tunic slowly turns red, the stain travels down your leggings and drips into a growing puddle beneath you. Unlike the crimson adorning your blade, this sanguinity is yours alone.
A debuff typically inflicted by bladed weapons. Bleed causes enemies to sustain physical damage relative to thier max health. Bleed severity is determined by the damage dealt relative to the possible damage range. For instance, a weapon with a 10-40 damage range would have 1% bleed from 10-19, 3% from 20-29 damage, etc.
DOOM
Timed Debuff Paradigm: Nova(Physical/Arcane) Effect: ∞ damage.
Not even the gods can save you now.
A debuff caused by lethal wounds and extremely powerful magic. When the debuff expires, the affected character will be killed regardless of circumstance. For mortal wounds, doom can be avoided by treating the injury, and magic inflicted doom can be dispelled by powerful mages or artifacts.
BREAK
Instant Debuff Paradigm: Physical Effect: 1,200% damage to struck armor piece. Only effective against stone and metal type armors
Cleave the turtle's shell, cleave the turtle's flesh.
BREAK OFF
Instant Debuff Paradigm: Physical Effect: Causes armor piece to be removed from opponent. Leather armor is reduced to scrap in the process, and metal armor has a 50% chance of shattering if inflicted on a target with frostbite or hypothermic. Only bladed weapons can inflict break off in leather unless the enemy is afflicted by hoarfrost.
Shatter the turtle's shell, shatter the turtle's bones.
STUN
Duration Debuff Paradigm: Physical Effect: Mobility, attack, and defensive actions have a 70% chance to fail
A swift blow to the head, a punch to the gullet... It's not honorable, sure, but I don't recall honor meaning anything to the dead.
CRIPPLE
Locational Treatment Debuff Paradigm: Physical Effect: Severely limits the usability of the affected appendage. Lowers all stats when using the affected appendage by 30%. If a leg is crippled, movement speed is quartered.
You hear a crunch as the warhammer comes down upon you. At first, you think it the sound of it hitting the cobbles beneath your feet, but then your leg gives way, and the agony of broken bone washes over you.
IMMOLATED
Locational Treatment Debuff Paradigm: Fire Effect: Immune to pain damage from affected area, but much weaker to thermal damage in that location. The first turn an opponent has immolate active will deal 10% of its max health in damage.
The flayed man knows no pain.
INFERNO
Duration Debuff Paradigm: Fire Effect: Deal 8% of character's max health in damage each turn. Only 1% for special opponents.
Let the world burn, and you with it.
FRENZY
Duration Debuff Paradigm: Pathos Effect: Only able to perform basic attacks and nothing else, 20% faster action speed, but can't select who they attack.
The trivial titles of "friend" or "foe" matter little now. All that matters is cleaving flesh.
DELIRIA
Duration Debuff Paradigm: Pathos Effect: Perception and magic effectiveness reduced by 30%. Ranged accuracy reduced by 20% and melee accuracy reduced by 10%.
Is the world melting away, or your mind?
SHIVER
Duration Debuff Paradigm: Cold Effect: Accuracy reduced by 5%
An ordeal to sweeten the spring, or one more step toward the end. There can only be one outcome.
TAINTED SOUL
Permanent Debuff Paradigm: Nova(Varies) Effect: Depending on the elemental taint, one of the elemental debuffs have a chance to proc in battle. Defense to the corresponding element is reduced by 10% spanning all elements(ie 10% if one element, 5% per element if 2, etc), but attacks using the corresponding elements are given a similar boost. Causes elemental burns 4x as fast when using a corresponding Synthesalia weapon.
You sought power, and now it refuses to leave. The elements are now part of your very being.
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