Title: A Mythrunian cannot stay connected. Post by: Michael on August 25, 2012, 03:53:33 PM a newcomer of Mythruna cannot stay connected.
System: Windows Vista 64; RAM: 6gb; Card: nvidea gtx 760ti; Title: Re: A Mythrunian cannot stay connected. Post by: Kaolin on August 25, 2012, 05:00:01 PM Hi! Yes, it's me that can't stay connected. Here is a copy of the most recent error file. I just patched my video drivers and java but still lost connection. Usually I can stay on for about 5 minutes.
Thx. Kaolin Uncaught exception from thread:Thread[com.jme3.network.kernel.tcp.SocketConnector@1c7e0e8,5,main] com.jme3.network.kernel.ConnectorException: Connector closed. at com.jme3.network.base.ConnectorAdapter.run(ConnectorAdapter.java:162) Build version:20120627 Gathering app info from OpenGL thread... Memory usage: Working memory: 84% (175051776/208244736) VM Max: 33% (175051776/518979584) Rendering caps: FrameBuffer FrameBufferMRT FrameBufferMultisample TextureMultisample OpenGL20 OpenGL21 OpenGL30 OpenGL31 OpenGL32 ARBprogram GLSL100 GLSL110 GLSL120 GLSL130 GLSL140 GLSL150 VertexTextureFetch TextureArray TextureBuffer FloatTexture FloatColorBuffer FloatDepthBuffer PackedFloatTexture SharedExponentTexture PackedFloatColorBuffer TextureCompressionLATC NonPowerOfTwoTextures MeshInstancing VertexBufferArray Statistics: Vertices = 374277 Triangles = 193001 Uniforms = 1938 Objects = 227 Shaders (S) = 31 Shaders (F) = 23 Shaders (M) = 25 Textures (S) = 64 Textures (F) = 41 Textures (M) = 53 FrameBuffers (S) = 5 FrameBuffers (F) = 4 FrameBuffers (M) = 4 Application settings: UseInput = true AudioRenderer = LWJGL Height = 720 Renderer = LWJGL-OpenGL2 BitsPerPixel = 24 Fullscreen = false StencilBits = 0 DepthBits = 24 VSync = false Frequency = -1 Width = 1280 Samples = 0 DisableJoysticks = true FrameRate = -1 Display adapter information: Adapter:null Driver Version:null Vendor:NVIDIA Corporation Version:4.2.0 Renderer:GeForce GTX 560 Ti/PCIe/SSE2 GLSL Ver:4.20 NVIDIA via Cg compiler Uncaught exception from thread:Thread[com.jme3.network.kernel.tcp.SocketConnector@1c7e0e8,5,main] java.lang.NoClassDefFoundError: Could not initialize class sun.awt.shell.ShellFolder at com.sun.java.swing.plaf.windows.WindowsLookAndFeel$LazyWindowsIcon.createValue(Unknown Source) at javax.swing.UIDefaults.getFromHashtable(Unknown Source) at javax.swing.UIDefaults.get(Unknown Source) at javax.swing.MultiUIDefaults.get(Unknown Source) at javax.swing.UIManager.get(Unknown Source) at sun.swing.DefaultLookup.get(Unknown Source) at javax.swing.plaf.basic.BasicOptionPaneUI.getIconForType(Unknown Source) at javax.swing.plaf.basic.BasicOptionPaneUI.getIcon(Unknown Source) at javax.swing.plaf.basic.BasicOptionPaneUI.createMessageArea(Unknown Source) at javax.swing.plaf.basic.BasicOptionPaneUI.installComponents(Unknown Source) at javax.swing.plaf.basic.BasicOptionPaneUI.installUI(Unknown Source) at javax.swing.JComponent.setUI(Unknown Source) at javax.swing.JOptionPane.setUI(Unknown Source) at javax.swing.JOptionPane.updateUI(Unknown Source) at javax.swing.JOptionPane.<init>(Unknown Source) at javax.swing.JOptionPane.showOptionDialog(Unknown Source) at javax.swing.JOptionPane.showMessageDialog(Unknown Source) at javax.swing.JOptionPane.showMessageDialog(Unknown Source) at mythruna.client.net.RemoteGameClient$ClientStateObserver.handleError(RemoteGameClient.java:409) at mythruna.client.net.RemoteGameClient$ClientStateObserver.handleError(RemoteGameClient.java:382) at com.jme3.network.base.DefaultClient.handleError(DefaultClient.java:353) at com.jme3.network.base.DefaultClient$Redispatch.handleError(DefaultClient.java:425) at com.jme3.network.base.ConnectorAdapter.handleError(ConnectorAdapter.java:150) at com.jme3.network.base.ConnectorAdapter.run(ConnectorAdapter.java:179) Memory usage: Working memory: 84% (175307352/208244736) VM Max: 33% (175307352/518979584) Statistics: Vertices = 374277 Triangles = 193001 Uniforms = 1938 Objects = 227 Shaders (S) = 31 Shaders (F) = 23 Shaders (M) = 25 Textures (S) = 64 Textures (F) = 41 Textures (M) = 53 FrameBuffers (S) = 5 FrameBuffers (F) = 4 FrameBuffers (M) = 4 Title: Re: A Mythrunian cannot stay connected. Post by: pspeed on August 25, 2012, 05:35:14 PM Sorry you are having problems. The lost connection thing is an internet thing. If you can't stay connected and others can then it could be that you have a flaky network setup or your connection to your ISP is flaky. The "java.lang.NoClassDefFoundError: Could not initialize class sun.awt.shell.ShellFolder" is a bizarre one and points to problems with your Java installation. That looked like it was failing during start up so it wouldn't have caused the issue you are seeing... if you got Mythruna to run at all then you already got past that for some reason. Anyway, this is not video card related it seems. You can verify that by running the single player and seeing if it also dies after five minutes. -Paul Hi! Yes, it's me that can't stay connected. Here is a copy of the most recent error file. I just patched my video drivers and java but still lost connection. Usually I can stay on for about 5 minutes. Thx. Kaolin Uncaught exception from thread:Thread[com.jme3.network.kernel.tcp.SocketConnector@1c7e0e8,5,main] com.jme3.network.kernel.ConnectorException: Connector closed. at com.jme3.network.base.ConnectorAdapter.run(ConnectorAdapter.java:162) Build version:20120627 Gathering app info from OpenGL thread... Memory usage: Working memory: 84% (175051776/208244736) VM Max: 33% (175051776/518979584) Rendering caps: FrameBuffer FrameBufferMRT FrameBufferMultisample TextureMultisample OpenGL20 OpenGL21 OpenGL30 OpenGL31 OpenGL32 ARBprogram GLSL100 GLSL110 GLSL120 GLSL130 GLSL140 GLSL150 VertexTextureFetch TextureArray TextureBuffer FloatTexture FloatColorBuffer FloatDepthBuffer PackedFloatTexture SharedExponentTexture PackedFloatColorBuffer TextureCompressionLATC NonPowerOfTwoTextures MeshInstancing VertexBufferArray Statistics: Vertices = 374277 Triangles = 193001 Uniforms = 1938 Objects = 227 Shaders (S) = 31 Shaders (F) = 23 Shaders (M) = 25 Textures (S) = 64 Textures (F) = 41 Textures (M) = 53 FrameBuffers (S) = 5 FrameBuffers (F) = 4 FrameBuffers (M) = 4 Application settings: UseInput = true AudioRenderer = LWJGL Height = 720 Renderer = LWJGL-OpenGL2 BitsPerPixel = 24 Fullscreen = false StencilBits = 0 DepthBits = 24 VSync = false Frequency = -1 Width = 1280 Samples = 0 DisableJoysticks = true FrameRate = -1 Display adapter information: Adapter:null Driver Version:null Vendor:NVIDIA Corporation Version:4.2.0 Renderer:GeForce GTX 560 Ti/PCIe/SSE2 GLSL Ver:4.20 NVIDIA via Cg compiler Uncaught exception from thread:Thread[com.jme3.network.kernel.tcp.SocketConnector@1c7e0e8,5,main] java.lang.NoClassDefFoundError: Could not initialize class sun.awt.shell.ShellFolder at com.sun.java.swing.plaf.windows.WindowsLookAndFeel$LazyWindowsIcon.createValue(Unknown Source) at javax.swing.UIDefaults.getFromHashtable(Unknown Source) at javax.swing.UIDefaults.get(Unknown Source) at javax.swing.MultiUIDefaults.get(Unknown Source) at javax.swing.UIManager.get(Unknown Source) at sun.swing.DefaultLookup.get(Unknown Source) at javax.swing.plaf.basic.BasicOptionPaneUI.getIconForType(Unknown Source) at javax.swing.plaf.basic.BasicOptionPaneUI.getIcon(Unknown Source) at javax.swing.plaf.basic.BasicOptionPaneUI.createMessageArea(Unknown Source) at javax.swing.plaf.basic.BasicOptionPaneUI.installComponents(Unknown Source) at javax.swing.plaf.basic.BasicOptionPaneUI.installUI(Unknown Source) at javax.swing.JComponent.setUI(Unknown Source) at javax.swing.JOptionPane.setUI(Unknown Source) at javax.swing.JOptionPane.updateUI(Unknown Source) at javax.swing.JOptionPane.<init>(Unknown Source) at javax.swing.JOptionPane.showOptionDialog(Unknown Source) at javax.swing.JOptionPane.showMessageDialog(Unknown Source) at javax.swing.JOptionPane.showMessageDialog(Unknown Source) at mythruna.client.net.RemoteGameClient$ClientStateObserver.handleError(RemoteGameClient.java:409) at mythruna.client.net.RemoteGameClient$ClientStateObserver.handleError(RemoteGameClient.java:382) at com.jme3.network.base.DefaultClient.handleError(DefaultClient.java:353) at com.jme3.network.base.DefaultClient$Redispatch.handleError(DefaultClient.java:425) at com.jme3.network.base.ConnectorAdapter.handleError(ConnectorAdapter.java:150) at com.jme3.network.base.ConnectorAdapter.run(ConnectorAdapter.java:179) Memory usage: Working memory: 84% (175307352/208244736) VM Max: 33% (175307352/518979584) Statistics: Vertices = 374277 Triangles = 193001 Uniforms = 1938 Objects = 227 Shaders (S) = 31 Shaders (F) = 23 Shaders (M) = 25 Textures (S) = 64 Textures (F) = 41 Textures (M) = 53 FrameBuffers (S) = 5 FrameBuffers (F) = 4 FrameBuffers (M) = 4 |