Michael
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Posts: 2166
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« on: September 07, 2012, 06:31:15 PM » |
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when you type "/help" it brings up commands, of course. if you type "/help climb" it gives you 4 options to use "none, all, simian, reptilian" if you type either "simian" or "reptilian" it will give you an error and crash your client. It gave this error message: Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main] java.lang.RuntimeException: Error calling method:toggleTextEntry at mythruna.client.KeyMethodAction.callMethod(KeyMethodAction.java:90) at mythruna.client.KeyMethodAction.onAction(KeyMethodAction.java:99) at com.jme3.input.InputManager.invokeActions(InputManager.java:168) at com.jme3.input.InputManager.onKeyEventQueued(InputManager.java:425) at com.jme3.input.InputManager.processQueue(InputManager.java:799) at com.jme3.input.InputManager.update(InputManager.java:851) at com.jme3.app.Application.update(Application.java:605) at com.jme3.app.SimpleApplication.update(SimpleApplication.java:233) at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149) at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:182) at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223) at java.lang.Thread.run(Unknown Source) Caused by: java.lang.reflect.InvocationTargetException at sun.reflect.GeneratedMethodAccessor119.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at mythruna.client.KeyMethodAction.callMethod(KeyMethodAction.java:86) ... 11 more Caused by: groovy.lang.MissingPropertyException: No such property: MaskStrategies for class: Script6 at org.codehaus.groovy.runtime.ScriptBytecodeAdapter.unwrap(ScriptBytecodeAdapter.java:50) at org.codehaus.groovy.runtime.callsite.PogoGetPropertySite.getProperty(PogoGetPropertySite.java:49) at org.codehaus.groovy.runtime.callsite.AbstractCallSite.callGroovyObjectGetProperty(AbstractCallSite.java:231) at Script6$_run_closure1.doCall(Script6.groovy:48) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at org.codehaus.groovy.reflection.CachedMethod.invoke(CachedMethod.java:90) at groovy.lang.MetaMethod.doMethodInvoke(MetaMethod.java:233) at org.codehaus.groovy.runtime.metaclass.ClosureMetaClass.invokeMethod(ClosureMetaClass.java:272) at groovy.lang.MetaClassImpl.invokeMethod(MetaClassImpl.java:885) at groovy.lang.Closure.call(Closure.java:405) at groovy.lang.Closure.call(Closure.java:418) at mythruna.script.ShellScript.execute(ShellScript.java:42) at org.progeeks.tool.console.ShellCommandProcessor.execute(ShellCommandProcessor.java:86) at org.progeeks.tool.console.Shell.executeCommand(Shell.java:251) at org.progeeks.tool.console.Shell.execute(Shell.java:232) at mythruna.client.net.RemoteConsole.execute(RemoteConsole.java:58) at mythruna.client.shell.DefaultConsole.runCommand(DefaultConsole.java:103) at mythruna.client.GameAppState.toggleTextEntry(GameAppState.java:565) ... 15 more
Build version:20120627
Memory usage: Working memory: 55% (231583032/420216832) VM Max: 48% (231583032/477233152)
Rendering caps: FrameBuffer FrameBufferMRT FrameBufferMultisample TextureMultisample OpenGL20 OpenGL21 OpenGL30 OpenGL31 OpenGL32 ARBprogram GLSL100 GLSL110 GLSL120 GLSL130 GLSL140 GLSL150 VertexTextureFetch TextureArray TextureBuffer FloatTexture FloatColorBuffer FloatDepthBuffer PackedFloatTexture SharedExponentTexture PackedFloatColorBuffer TextureCompressionLATC NonPowerOfTwoTextures MeshInstancing VertexBufferArray
Statistics: Vertices = 582818 Triangles = 314328 Uniforms = 3301 Objects = 419 Shaders (S) = 33 Shaders (F) = 23 Shaders (M) = 30 Textures (S) = 151 Textures (F) = 71 Textures (M) = 97 FrameBuffers (S) = 5 FrameBuffers (F) = 4 FrameBuffers (M) = 6 Application settings: UseInput = true AudioRenderer = LWJGL Height = 600 Renderer = LWJGL-OpenGL2 BitsPerPixel = 24 Fullscreen = false StencilBits = 0 DepthBits = 24 VSync = false Frequency = -1 Width = 800 Samples = 0 DisableJoysticks = true FrameRate = -1
Display adapter information: Adapter:aticfx64 Driver Version:8.17.10.1083 Vendor:ATI Technologies Inc. Version:4.1.10834 Compatibility Profile Context Renderer:AMD Radeon HD 6310 Graphics GLSL Ver:4.10
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« Last Edit: September 11, 2012, 07:05:01 PM by unnaturallife »
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pspeed
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« Reply #1 on: September 07, 2012, 09:07:17 PM » |
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Thanks for posting.
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Moonkey
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« Reply #2 on: September 11, 2012, 04:21:00 PM » |
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Wait, I'm confused by not being told there was different climbing.
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Mythruna: Don't you dare read any posts I made before 2014.
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Michael
Donators
Hero Member
Posts: 2166
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« Reply #3 on: September 11, 2012, 04:45:32 PM » |
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Wait, I'm confused by not being told there was different climbing.
if you get on mythruna and type "/help climb" you will figure it out
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« Last Edit: September 11, 2012, 07:05:21 PM by unnaturallife »
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pspeed
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« Reply #4 on: September 11, 2012, 05:30:01 PM » |
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Wait, I'm confused by not being told there was different climbing.
There has always been different climbing since I added the /climb command. The climbing we have by default is super climbing... none of the races will have that ability. Reptilians will come close.
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Moonkey
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« Reply #5 on: September 11, 2012, 06:12:42 PM » |
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Wait, I'm confused by not being told there was different climbing.
There has always been different climbing since I added the /climb command. The climbing we have by default is super climbing... none of the races will have that ability. Reptilians will come close. No climbing Black/White marble!
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Mythruna: Don't you dare read any posts I made before 2014.
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pspeed
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« Reply #6 on: September 11, 2012, 06:49:41 PM » |
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Wait, I'm confused by not being told there was different climbing.
There has always been different climbing since I added the /climb command. The climbing we have by default is super climbing... none of the races will have that ability. Reptilians will come close. No climbing Black/White marble! Yep. Or glass.
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Michael
Donators
Hero Member
Posts: 2166
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« Reply #7 on: September 11, 2012, 07:01:27 PM » |
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we can allow the following climb heights for the 7 races: human: 2 blocks elf: 3 blocks dwarf: 1 blocks simian: 4 blocks reptilian: 5 blocks pantherian: 3 blocks avian: (not sure, they can fly!) and for fun, i will put it into groovy scripting: blockClimb = [ "Human":2, "Elf":3, "Dwarf":1, "Simian":4, "Reptilian":5, "Pantherian":3 ]
simple
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« Last Edit: September 11, 2012, 07:05:11 PM by unnaturallife »
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pspeed
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« Reply #8 on: September 11, 2012, 07:03:41 PM » |
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It's material based... so it doesn't work that way.
You can currently climb up anything that falls at or below your eye height... just like in real life.
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Moonkey
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« Reply #9 on: September 11, 2012, 08:01:45 PM » |
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we can allow the following climb heights for the 7 races: human: 2 blocks elf: 3 blocks dwarf: 1 blocks simian: 4 blocks reptilian: 5 blocks pantherian: 3 blocks avian: (not sure, they can fly!) and for fun, i will put it into groovy scripting: blockClimb = [ "Human":2, "Elf":3, "Dwarf":1, "Simian":4, "Reptilian":5, "Pantherian":3 ]
simple Considering, that looks exactly like JavaScript only with brackets and extra spaces. Without the ; at the end too.
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Mythruna: Don't you dare read any posts I made before 2014.
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Michael
Donators
Hero Member
Posts: 2166
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« Reply #10 on: September 12, 2012, 02:43:21 PM » |
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that is just a simple groovy array. it is simple, and DOES NOT require semi-colons.
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pspeed
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« Reply #11 on: September 12, 2012, 05:12:13 PM » |
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JavaScript and Groovy share a lot of syntax elements above what Java already provides.
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Moonkey
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« Reply #12 on: September 12, 2012, 09:15:44 PM » |
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JavaScript and Groovy share a lot of syntax elements above what Java already provides.
So I could learn the basics easily since I have a general idea of it?
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Mythruna: Don't you dare read any posts I made before 2014.
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pspeed
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« Reply #13 on: September 12, 2012, 09:23:07 PM » |
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JavaScript and Groovy share a lot of syntax elements above what Java already provides.
So I could learn the basics easily since I have a general idea of it? You'd understand some of what you read... but I don't know if you could write it without some pretty serious tutorial surfing.
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Moonkey
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« Reply #14 on: September 12, 2012, 09:26:20 PM » |
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JavaScript and Groovy share a lot of syntax elements above what Java already provides.
So I could learn the basics easily since I have a general idea of it? You'd understand some of what you read... but I don't know if you could write it without some pretty serious tutorial surfing. Yea, true. Again, this is only java-script so I wouldn't get so far.
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Mythruna: Don't you dare read any posts I made before 2014.
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