Mythruna
May 04, 2024, 08:07:09 PM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: Welcome to the new forums. See "Announcements" for a note for new users.
 
   Home   Help Search Login Register  
Pages: [1]
  Print  
Author Topic: Werewolf Mod Idea  (Read 3357 times)
Raslar
Newbie
*
Posts: 1


View Profile
« on: July 10, 2013, 01:44:27 AM »


Modified Topic:
 
Okay so here is my idea of a Werewolf Mod. The player must play as a human at the start of a game but to become a werewolf, one must find and become infected through an alpha werewolf or by drinking the blood of a werewolf which will be only found in only ONE village. Once changed the player is forced to change every full moon and can only earn the ability to shift at will once the player becomes a high enough level and there will be hunters out hunting down the werewolves including the player once turned, some are bad and some are good. The hunters will use traps and weapons that will impair the player and the werewolves so use extreme caution when going up against a hunter. Their will be two packs of werewolves in each would, one good and the other bad, the player gets to decide which while trying to survive in Mythruna.


« Last Edit: July 14, 2013, 08:19:02 PM by Raslar » Logged
pspeed
Administrator
Hero Member
*****
Posts: 5612



View Profile
« Reply #1 on: July 10, 2013, 08:14:40 AM »

Hi.  Welcome to the forum.

I don't personally have any direct plans to implement werewolves and vampires, etc. but they should be doable as a mod.

For werewolves, Mythruna does have a full moon cycle so it should even be possible to only change on full moon and stuff.
Logged
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.20 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!