Yeah, sounds OK.
Still, how will you handle transition between vertical (i.e. hover) and horizontal flight?
Also, speed should not be limited by a "terminal speed". As wings are very aerodynamic, they can accelerate, and as they accelerate they produce more lift and more drag. So eventually drag is so high that wings snap back (you get hurt) or they snap up (bad in a real plane, in this case they'll just flap up) and you'll begin to fall but without hurting yoursef.
But i think flying should not be really easy, it should be like any other skill and take effort to master, and also be as believable as possible.
so)
a) If you do stupid things, like diving and flying at Vne (velocity never exceed) then you will get hurt.
b) Realistic g-effects (if you pull from a dive going near Vne and pull say 8 g's) then you will lose control (wings flapping up) and fall for a few hundred feet until you slow down some and can deploy your wings again.
c) Stall/Spin. The wings can stall at very low velocity or excessive angle of attack or excesive g's. Stalls can degenerate into spins
Also, we need a way to tell speed (maybe by the howling of the wind
), so as to avoid going too fast/too slow.
If i am making sense?