Well as soon as my little pay pall issue fixes itself you have my 25, and how about this, the next good update ill throw in another 25, for every update after I can promise 5 or more. Now I cant say it can stay this way because pay pal hates mw, but I can promise you at least my 25 now, and 25 after, unless life hits me with a bus lol
lol i sense a reference there...
I think my end vision is pretty stable. There are only a few cutting edge areas that may turn out to be impossible but there are fallback positions in all cases. Full physics is one of those things... though I have a much better understanding of the risks now than when I started. It used to be "is proper physics going to even be possible?" And now it's more "how much will I have to dumb it down not to randomly explode?"
A lot of proper physics is just a short cut to avoid a longer + harder path, though.
The final game can only get better with your experiences. If things are taking too long though i may need to shell out more money so my- i mean,
your dream game can be finished
if i could give you my excitement for your game, i would.
I don't. It would have to be a nearly free (for me) effort so that there is no/little risk. One of the missing pieces was joystick support so I checked that against my priorities and discovered it would be useful for other things so I added it to my short term list. Other things that potentially move up on the list of priorities that more directly affect Mythruna are character animation and local-only physics effects (particles effects and stuff). The latter of which naturally leads to be closer to having networked physics also ready to go. (Physics will probably go through about five phases before it's "done".) And, by the way, local-only physics is useful for proper character animation.
Anyway, it's mostly a way to focus on shorter term goals because town generation + AI, done properly is long and arduous. If my life situation were to change tomorrow, I like to know that I have some quick options for potentially quickly jump-starting full time game development... or at least knowing where those lines are.
I guess you do what you have to do to keep the ball rolling, Paul. I've played video games all my life, but i just can't see myself getting a job just on a degree and my love of video games. I'm paying attention to how you're going about this because i can easily see myself being in your shoes later, though my "plan" for now is to become an optometrist first, get some money than start doing games like this in my free time, so I want to see how you're doing it.
If you ever need any help let me know, and keep up the good balance between fun and finances