So, I am starting with JMonkey Engine SDK, and I've been wondering what would be the best structure for the application (game) so that it would be extendible in the future, allowing me to go as further as I want and have free time to. But I'm not accostumed to it, so I just wanted to know what do you recommend me (mainly Paul).
I already have a lots of experience with .NET Framework, PHP, C, JavaScript, etc... I am familiar with EDP (Events Driven Programming) and OOP (Objects Oriented Programming). So, my question isn't about programming itself, which I am very accustomed to already, but rather to the organization of the project in the SDK, which is my first time working with.
Cumps,
Scorch