Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main] com.jme3.renderer.RendererException: Shader link failure, shader:Shader[language=GLSL100, numSources=2, numUniforms=20, shaderSources=[ShaderSource[name=MatDefs/MyLighting.vert, defines, type=Vertex], ShaderSource[name=MatDefs/MyLighting.frag, defines, type=Fragment]]] info:Fragment shader(s) failed to link, vertex shader(s) linked.
at com.jme3.renderer.lwjgl.LwjglRenderer.updateShaderData(LwjglRenderer.java:1087) at com.jme3.renderer.lwjgl.LwjglRenderer.setShader(LwjglRenderer.java:1122) at com.jme3.material.Material.renderMultipassLighting(Material.java:799) at com.jme3.material.Material.render(Material.java:1028) at com.jme3.renderer.RenderManager.renderGeometry(RenderManager.java:658) at com.jme3.renderer.queue.RenderQueue.renderGeometryList(RenderQueue.java:299) at com.jme3.renderer.queue.RenderQueue.renderQueue(RenderQueue.java:351) at com.jme3.renderer.RenderManager.renderViewPortQueues(RenderManager.java:894) at com.jme3.renderer.RenderManager.flushQueue(RenderManager.java:850) at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:1130) at com.jme3.renderer.RenderManager.render(RenderManager.java:1173) at com.jme3.app.SimpleApplication.update(SimpleApplication.java:254) at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149) at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:182) at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223) at java.lang.Thread.run(Unknown Source)
Build version:20120627
Memory usage: Working memory: 72% (60048880/83206144) VM Max: 11% (60048880/518979584)