Mythruna

General Category => Tech Support => Topic started by: Michael on January 01, 2013, 06:54:59 PM



Title: Socket Error.
Post by: Michael on January 01, 2013, 06:54:59 PM
Code:
Uncaught exception from thread:Thread[com.jme3.network.kernel.tcp.SocketConnector@1cdc471a,5,main]
com.jme3.network.kernel.ConnectorException: Error reading from connection to:shzylocraft.chickenkiller.com/68.97.220.61:4235
at com.jme3.network.kernel.tcp.SocketConnector.read(SocketConnector.java:135)
at com.jme3.network.base.ConnectorAdapter.run(ConnectorAdapter.java:159)
Caused by: java.net.SocketTimeoutException: Read timed out
at java.net.SocketInputStream.socketRead0(Native Method)
at java.net.SocketInputStream.read(Unknown Source)
at java.net.SocketInputStream.read(Unknown Source)
at java.net.SocketInputStream.read(Unknown Source)
at com.jme3.network.kernel.tcp.SocketConnector.read(SocketConnector.java:121)
... 1 more

Build version:20120627

Gathering app info from OpenGL thread...
Memory usage:
Working memory: 64% (196886904/303497216)  VM Max: 41% (196886904/477233152)

Rendering caps:
    FrameBuffer
    FrameBufferMRT
    FrameBufferMultisample
    TextureMultisample
    OpenGL20
    OpenGL21
    OpenGL30
    OpenGL31
    OpenGL32
    ARBprogram
    GLSL100
    GLSL110
    GLSL120
    GLSL130
    GLSL140
    GLSL150
    VertexTextureFetch
    TextureArray
    TextureBuffer
    FloatTexture
    FloatColorBuffer
    FloatDepthBuffer
    PackedFloatTexture
    SharedExponentTexture
    PackedFloatColorBuffer
    TextureCompressionLATC
    NonPowerOfTwoTextures
    MeshInstancing
    VertexBufferArray

Statistics:
  Vertices = 786804
  Triangles = 444634
  Uniforms = 3108
  Objects = 382
  Shaders (S) = 31
  Shaders (F) = 22
  Shaders (M) = 31
  Textures (S) = 89
  Textures (F) = 66
  Textures (M) = 104
  FrameBuffers (S) = 5
  FrameBuffers (F) = 4
  FrameBuffers (M) = 5
Application settings:
UseInput = true
AudioRenderer = LWJGL
Height = 600
Renderer = LWJGL-OpenGL2
BitsPerPixel = 24
Fullscreen = false
StencilBits = 0
DepthBits = 24
VSync = false
Frequency = -1
Width = 800
Samples = 0
DisableJoysticks = true
FrameRate = -1

Display adapter information:
Adapter:aticfx64
Driver Version:8.17.10.1083
Vendor:ATI Technologies Inc.
Version:4.1.10834 Compatibility Profile Context
Renderer:AMD Radeon HD 6310 Graphics                 
GLSL Ver:4.10


First time on my server ...


Title: Re: Socket Error.
Post by: Michael on January 01, 2013, 07:41:41 PM
I could not log back into my server, (couldn't connect) and then i looked at the console: ID: 1 | Name: Shzylo I was still logged in! I had to forcefully kick myself. But that still does not explain the error....


Title: Re: Socket Error.
Post by: pspeed on January 01, 2013, 10:04:24 PM
Something is wrong with your network and the connection is timing out.  If you were still logged in that really wouldn't affect anything but it is a sign that something is weird.

If restarting the mythruna server doesn't fix the issue then it's definitely something in your networking somewhere.