Pilot
(Was going to put 'entry' but...)
Alright... so everyone knows what a hit point (Or health point) is. It's your character's life force, which, once it hits 0, makes you die (Or above 0, alive). When you fall in a game (From a high height), or get punched by a grandma, or trip on a bug, you take damage which decreases your hit points. We all know this. Most games call this "Health" or "HP" or even "LP" (Life Points). Of course some games have "Mana" and "Stamina", but that's beside what I'm talking about.
What I'm talking about is a
new system, where we define hit points and health points. What's the difference? Why should there
be a difference? Could this even start to belong in Mythruna? I say yes to all of that (... aside from that fact they aren't yes/no questions)! I don't want to throw all of those answers into one short paragraph... and simply want to waste everyone who is reading this's time (As least enough so I can get my point across), so bear with me here. (Rawr!)
Hit Points
Hit points. I don't need to say anything here, this is the very same thing we all know and love. You get cut, you take damage. You lose a limb, you take damage. You get beat by an old grandma bug, you take damage. Yep, there is nothing new here! Except for this little difference.... When your Health Points decrease, your maximum Hit Points decrease a little bit, depending on severity of the lowness of the Health-i-ness. Again... what is Health Points?
Health Points
Health Points is NOTHING like HP or LP or anything like that. Think... real life. "I'm sorry to say... but your health doesn't look so good. I really suggest you see the local cleric." Do you get it? No? FINE. Health is your health. There's no other way to put it. If you get sick (YES! SOOO AWESOME!) your Health Points would go down. If you get irritated by thousands of little bugs biting you, your health should go down (Because you're SOO irritated, and they are probably sick or ill). So, say you take a cut by some sword from an enemy, your Hit Points will instantly go down due to the way Hit Points work. But, if you manage to survive the assault, and you don't dress you wound, your Health Points will slowly go down over time. If you manage to heal up your Hit Points, but fail to dress your wound, your Health Pints will still be low. Your maximum Hit Points will also be lower than normal, and you might move slower than normal, and you might attack slower than normal, and... oh, you get the picture now, do you?
Outro
So, I hope I got my point across. Hit Points is for combat, and Health Points is for everything else (And sometimes simply the aftermath of combat). "What's the difference?" I just said that. "Why should there be a difference?" IDK, it would be cool? I would love to WORRY about fighting. Simply getting into a fight should be more than you win or lose. If you manage to take a cut from a poisoned dagger you didn't notice, you should have to deal with that. "Could this even start to belong to Mythruna?" YES! Haven't you seen how AWESOME this game is going to be anyway? Physics! Combat! AI! Monsters! Water! This is just a LITTLE extra thing to make it that much cooler.
Now I hope you like my idea, and don't have to comment other than saying "... get out of my house. How many things have you looked through? I don't even remember writing that idea down on paper!" or... err... I meant "I'm doing it." hehee... yeah.... But I hope you understand, and this would simply be REALLLYYY cool if you could add it! I might even have a little credit thing somewhere in the game saying "
Teknonick" and then no one will see it, but I'll know it's there. I'll be proud because I helped improve the game. I gave out one of my idea's I've been cooping in my head since forever. I'll, BE AWESOME!