Title: Blueprint bug Post by: BenKenobiWan on February 23, 2012, 10:46:19 AM I wanted to see what the inventory screen looked like, but I had too many blueprints, so I needed to delete some.
I selected one, and clicked the 'clear' button. The background (everything but the cube-shaped area that you build in) dimmed, and I couldn't do anything. It wasn't frozen, because the lady's head followed the cursor. I tried it in windowed and fullscreen 1024x768, no AA, 16 bpp, no v-sync, run as admin. There wasn't an error log, but some apparent errors in the client log: 2012-02-23 07:50:34,561 WARN [com.jme3.asset.AssetConfig] Cannot find loader com.jme3.scene.plugins.blender.BlenderModelLoader 2012-02-23 07:50:44,352 WARN [de.lessvoid.nifty.screen.Screen] missing element/control with id [name] for requested control class [de.lessvoid.nifty.controls.TextField] 2012-02-23 07:50:50,475 WARN [com.jme3.input.InputManager] Attempted to add mapping "WheelDown" twice to trigger. 2012-02-23 07:50:51,495 WARN [mythruna.script.ScriptManager] Script file or directory does not exist:mods\ui-init 2012-02-23 07:50:52,676 WARN [mythruna.client.ui.ObservableState] Warning: Some subclass broke the super.initialize(app) chain:mythruna.client.env.Environment 2012-02-23 07:50:52,677 WARN [mythruna.client.ui.ObservableState] Warning: Some subclass broke the super.initialize(app) chain:mythruna.client.ConveyerCamera Title: Re: Blueprint bug Post by: pspeed on February 23, 2012, 10:54:41 AM Sounds like the confirmation pop-up tried to pop up but then didn't popup.
Ahhhhhh... I know what's wrong. The 2D GUI stuff now pops under the 3D builder platform. I should probably upload another release tonight. :( On the plus side, the latest code doesn't have the problem with "too many items". Title: Re: Blueprint bug Post by: BenKenobiWan on February 23, 2012, 11:16:44 AM Okay, that makes sense.
Title: Re: Blueprint bug Post by: FutureB on February 23, 2012, 11:19:45 AM Yaay i can have 200 blueprints 8)
Title: Re: Blueprint bug Post by: pspeed on February 23, 2012, 11:42:13 AM Okay, that makes sense. Note: it's possible that if you click in the right place that the button will still get it. I'm 99% sure that even though the 2D gui is in the background that it will get the clicks first. Still not a great way to play when hand-made blueprint data is involved. :) Title: Re: Blueprint bug Post by: BenKenobiWan on February 23, 2012, 12:01:13 PM Quote Note: it's possible that if you click in the right place that the button will still get it. I'm 99% sure that even though the 2D gui is in the background that it will get the clicks first. Still not a great way to play when hand-made blueprint data is involved. That works on my computer, but it will be nice to be able to see the buttons again. |