Mythruna

General Category => Tech Support => Topic started by: acridstone on January 06, 2013, 01:15:04 PM



Title: won't even start(minecraft does thogh), using linux
Post by: acridstone on January 06, 2013, 01:15:04 PM
Here is my console output:
Code:
Starting up Mythruna...
14:03:31,380 INFO  [MainStart] Build version:20120627
Setting root JUL log level to:WARNING
Setting JUL Log:org.progeeks level to:WARNING
Setting JUL Log:mythruna.client.MainStart level to:INFO
Prefs:User Preference Node: /mythruna
Test:User Preference Node: /mythruna
Loaded preferences in 45.464867 ms
******handleError( Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main] )
14:03:40,137 ERROR [MainStart] Unhandled error:Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main]
java.lang.UnsupportedOperationException: GLSL and OpenGL2 is required for the LWJGL renderer!
at com.jme3.renderer.lwjgl.LwjglRenderer.initialize(LwjglRenderer.java:166)
at com.jme3.system.lwjgl.LwjglContext.initContextFirstTime(LwjglContext.java:131)
at com.jme3.system.lwjgl.LwjglContext.internalCreate(LwjglContext.java:168)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:128)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:205)
at java.lang.Thread.run(Thread.java:722)
Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main]
java.lang.UnsupportedOperationException: GLSL and OpenGL2 is required for the LWJGL renderer!
at com.jme3.renderer.lwjgl.LwjglRenderer.initialize(LwjglRenderer.java:166)
at com.jme3.system.lwjgl.LwjglContext.initContextFirstTime(LwjglContext.java:131)
at com.jme3.system.lwjgl.LwjglContext.internalCreate(LwjglContext.java:168)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:128)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:205)
at java.lang.Thread.run(Thread.java:722)
Writing exception data to file:error-1357502620152.log   append=false
14:03:40,157 ERROR [Application] Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main]
java.lang.UnsupportedOperationException: GLSL and OpenGL2 is required for the LWJGL renderer!
at com.jme3.renderer.lwjgl.LwjglRenderer.initialize(LwjglRenderer.java:166)
at com.jme3.system.lwjgl.LwjglContext.initContextFirstTime(LwjglContext.java:131)
at com.jme3.system.lwjgl.LwjglContext.internalCreate(LwjglContext.java:168)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:128)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:205)
at java.lang.Thread.run(Thread.java:722)
14:03:40,161 ERROR [MainStart] Default handling did not exit.

...and here is my lspci:

Code:
00:00.0 Host bridge: Intel Corporation Mobile 945GME Express Memory Controller Hub (rev 03)
00:02.0 VGA compatible controller: Intel Corporation Mobile 945GME Express Integrated Graphics Controller (rev 03)
00:02.1 Display controller: Intel Corporation Mobile 945GM/GMS/GME, 943/940GML Express Integrated Graphics Controller (rev 03)
00:1b.0 Audio device: Intel Corporation N10/ICH 7 Family High Definition Audio Controller (rev 02)
00:1c.0 PCI bridge: Intel Corporation N10/ICH 7 Family PCI Express Port 1 (rev 02)
00:1c.1 PCI bridge: Intel Corporation N10/ICH 7 Family PCI Express Port 2 (rev 02)
00:1c.2 PCI bridge: Intel Corporation N10/ICH 7 Family PCI Express Port 3 (rev 02)
00:1c.3 PCI bridge: Intel Corporation N10/ICH 7 Family PCI Express Port 4 (rev 02)
00:1d.0 USB Controller: Intel Corporation N10/ICH 7 Family USB UHCI Controller #1 (rev 02)
00:1d.1 USB Controller: Intel Corporation N10/ICH 7 Family USB UHCI Controller #2 (rev 02)
00:1d.2 USB Controller: Intel Corporation N10/ICH 7 Family USB UHCI Controller #3 (rev 02)
00:1d.3 USB Controller: Intel Corporation N10/ICH 7 Family USB UHCI Controller #4 (rev 02)
00:1d.7 USB Controller: Intel Corporation N10/ICH 7 Family USB2 EHCI Controller (rev 02)
00:1e.0 PCI bridge: Intel Corporation 82801 Mobile PCI Bridge (rev e2)
00:1f.0 ISA bridge: Intel Corporation 82801GBM (ICH7-M) LPC Interface Bridge (rev 02)
00:1f.2 SATA controller: Intel Corporation 82801GBM/GHM (ICH7 Family) SATA AHCI Controller (rev 02)
00:1f.3 SMBus: Intel Corporation N10/ICH 7 Family SMBus Controller (rev 02)
01:00.0 Network controller: Broadcom Corporation BCM4312 802.11b/g LP-PHY (rev 01)
03:00.0 Ethernet controller: Atheros Communications AR8132 Fast Ethernet (rev c0)

...and here is my glxinfo(I know these are useful for finding bugs):

Code:
name of display: :0
display: :0  screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.4
server glx extensions:
    GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_texture_from_pixmap,
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer,
    GLX_OML_swap_method, GLX_SGI_swap_control, GLX_SGIS_multisample,
    GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group,
    GLX_INTEL_swap_event
client glx vendor string: Mesa Project and SGI
client glx version string: 1.4
client glx extensions:
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_framebuffer_sRGB,
    GLX_MESA_copy_sub_buffer, GLX_MESA_multithread_makecurrent,
    GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control,
    GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync,
    GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
    GLX_SGIX_visual_select_group, GLX_EXT_texture_from_pixmap,
    GLX_INTEL_swap_event
GLX version: 1.4
GLX extensions:
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer,
    GLX_MESA_multithread_makecurrent, GLX_MESA_swap_control,
    GLX_OML_swap_method, GLX_OML_sync_control, GLX_SGI_make_current_read,
    GLX_SGI_swap_control, GLX_SGI_video_sync, GLX_SGIS_multisample,
    GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group,
    GLX_EXT_texture_from_pixmap
OpenGL vendor string: Tungsten Graphics, Inc
OpenGL renderer string: Mesa DRI Intel(R) 945GME
OpenGL version string: 1.4 Mesa 8.0.4
OpenGL extensions:
    GL_ARB_multisample, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color,
    GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_copy_texture,
    GL_EXT_polygon_offset, GL_EXT_subtexture, GL_EXT_texture_object,
    GL_EXT_vertex_array, GL_EXT_compiled_vertex_array, GL_EXT_texture,
    GL_EXT_texture3D, GL_IBM_rasterpos_clip, GL_ARB_point_parameters,
    GL_EXT_draw_range_elements, GL_EXT_packed_pixels, GL_EXT_point_parameters,
    GL_EXT_rescale_normal, GL_EXT_separate_specular_color,
    GL_EXT_texture_edge_clamp, GL_SGIS_generate_mipmap,
    GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp,
    GL_SGIS_texture_lod, GL_ARB_multitexture, GL_IBM_multimode_draw_arrays,
    GL_IBM_texture_mirrored_repeat, GL_3DFX_texture_compression_FXT1,
    GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_transpose_matrix,
    GL_EXT_blend_func_separate, GL_EXT_fog_coord, GL_EXT_multi_draw_arrays,
    GL_EXT_secondary_color, GL_EXT_texture_env_add,
    GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias,
    GL_INGR_blend_func_separate, GL_NV_blend_square, GL_NV_light_max_exponent,
    GL_NV_texgen_reflection, GL_NV_texture_env_combine4,
    GL_SUN_multi_draw_arrays, GL_ARB_texture_border_clamp,
    GL_ARB_texture_compression, GL_EXT_framebuffer_object,
    GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_MESA_window_pos,
    GL_NV_packed_depth_stencil, GL_NV_texture_rectangle, GL_NV_vertex_program,
    GL_ARB_depth_texture, GL_ARB_shadow, GL_ARB_texture_env_combine,
    GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3,
    GL_ARB_texture_mirrored_repeat, GL_ARB_window_pos,
    GL_EXT_stencil_two_side, GL_EXT_texture_cube_map, GL_NV_vertex_program1_1,
    GL_APPLE_packed_pixels, GL_APPLE_vertex_array_object, GL_ARB_draw_buffers,
    GL_ARB_fragment_program, GL_ARB_fragment_shader, GL_ARB_shader_objects,
    GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ATI_draw_buffers,
    GL_ATI_texture_env_combine3, GL_EXT_shadow_funcs, GL_EXT_stencil_wrap,
    GL_MESA_pack_invert, GL_MESA_ycbcr_texture, GL_ARB_half_float_pixel,
    GL_ARB_point_sprite, GL_ARB_shading_language_100, GL_ARB_sync,
    GL_ARB_texture_non_power_of_two, GL_ARB_vertex_buffer_object,
    GL_ATI_blend_equation_separate, GL_EXT_blend_equation_separate,
    GL_OES_read_format, GL_ARB_pixel_buffer_object, GL_ARB_texture_rectangle,
    GL_EXT_pixel_buffer_object, GL_EXT_texture_rectangle,
    GL_ARB_framebuffer_object, GL_EXT_framebuffer_blit,
    GL_EXT_framebuffer_multisample, GL_EXT_packed_depth_stencil,
    GL_APPLE_object_purgeable, GL_ARB_vertex_array_object,
    GL_ATI_separate_stencil, GL_EXT_gpu_program_parameters, GL_OES_EGL_image,
    GL_ARB_copy_buffer, GL_ARB_map_buffer_range,
    GL_EXT_separate_shader_objects, GL_ARB_ES2_compatibility,
    GL_ARB_draw_elements_base_vertex, GL_ARB_explicit_attrib_location,
    GL_ARB_provoking_vertex, GL_ARB_sampler_objects, GL_EXT_provoking_vertex,
    GL_ARB_robustness


Title: Re: won't even start(minecraft does thogh), using linux
Post by: skandalenn on January 06, 2013, 01:24:46 PM
Think you have tha same problem as me .. "GLSL and OpenGL2 is required for the LWJGL renderer!"


Title: Re: won't even start(minecraft does thogh), using linux
Post by: acridstone on January 06, 2013, 01:26:13 PM
but the strange part is: I installed successfully LWJGL


Title: Re: won't even start(minecraft does thogh), using linux
Post by: Moonkey on January 06, 2013, 01:49:17 PM
but the strange part is: I installed successfully LWJGL
LWJGL and OpenGL are two different things. LWJGL is a Library, OpenGL is a software for rendering. If you don't have the 2.0 version of it you will not be able to run Mythruna. Some graphics cards (Mainly the old ones) can't support 2.0.


Title: Re: won't even start(minecraft does thogh), using linux
Post by: G1ZMO on January 06, 2013, 01:52:07 PM
You have an "Intel Corporation Mobile 945GME Express Integrated Graphics Controller" only supports OpenGL 1.4 I believe


Title: Re: won't even start(minecraft does thogh), using linux
Post by: pspeed on January 06, 2013, 02:04:04 PM
Sorry you are having troubles... but, yeah, it looks like your card is too old to support OpenGL2 based games.


Title: Re: won't even start(minecraft does thogh), using linux
Post by: acridstone on January 06, 2013, 02:33:45 PM
any 3d open source sandbox games you recommend?


Title: Re: won't even start(minecraft does thogh), using linux
Post by: acridstone on January 06, 2013, 03:00:11 PM
hold on:http://phoronix.com/forums/showthread.php?18039-945-generation-and-OpenGL-2-0/page2&s=0d94ca836ab783840fb009c6a4841c98

according to one post:
Code:
well, with latest mesa git you can get OpenGL 2.0 an GLSL on i945:
OpenGL renderer string: Mesa DRI Intel(R) 945GME GEM 20090712 2009Q2 RC3 x86/MMX/SSE2
OpenGL version string: 2.0 Mesa 7.8-devel
OpenGL shading language version string: 1.20

you have to use driconf and enable "limited ARB_fragment_shader" and "enable stub ARB_occlusion_query"

btw, shadermodel 2.0 works fine over ARB_fragment_program without GLSL

 ;D I will now try to compile it and ask if I run into any more problems



Title: Re: won't even start(minecraft does thogh), using linux
Post by: acridstone on January 06, 2013, 03:43:39 PM
Code:
checking for expat.h... no
configure: error: Expat required for DRI.

I already installed expat, I don't know how to fix this problem
fixed :)


Title: Re: won't even start(minecraft does thogh), using linux
Post by: acridstone on January 06, 2013, 04:19:55 PM
got expat-devel and that worked, but now I get the error:
Code:
checking for NOUVEAU... no
configure: error: Package requirements (libdrm_nouveau >= 2.4.33) were not met:

Requested 'libdrm_nouveau >= 2.4.33' but version of libdrm_nouveau is 0.6

Consider adjusting the PKG_CONFIG_PATH environment variable if you
installed software in a non-standard prefix.

Alternatively, you may set the environment variables NOUVEAU_CFLAGS
and NOUVEAU_LIBS to avoid the need to call pkg-config.
See the pkg-config man page for more details.
here is ls /usr/lib|grep nouveau:
Code:
libdrm_nouveau2.so
libdrm_nouveau2.so.2
libdrm_nouveau2.so.2.0.0
libdrm_nouveau.so
libdrm_nouveau.so.1
libdrm_nouveau.so.1.0.0



Title: Re: won't even start(minecraft does thogh), using linux
Post by: Sean on January 06, 2013, 04:27:05 PM
got expat-devel and that worked, but now I get the error:
Code:
checking for NOUVEAU... no
configure: error: Package requirements (libdrm_nouveau >= 2.4.33) were not met:

Requested 'libdrm_nouveau >= 2.4.33' but version of libdrm_nouveau is 0.6

Consider adjusting the PKG_CONFIG_PATH environment variable if you
installed software in a non-standard prefix.

Alternatively, you may set the environment variables NOUVEAU_CFLAGS
and NOUVEAU_LIBS to avoid the need to call pkg-config.
See the pkg-config man page for more details.
here is ls /usr/lib|grep nouveau:
Code:
libdrm_nouveau2.so
libdrm_nouveau2.so.2
libdrm_nouveau2.so.2.0.0
libdrm_nouveau.so
libdrm_nouveau.so.1
libdrm_nouveau.so.1.0.0


I hate to burst your bubble but you might need to use the proprietary drivers to play the game. But, I'll start up my Ubuntu partition with Nouveau and report my findings.


Title: Re: won't even start(minecraft does thogh), using linux
Post by: Sean on January 06, 2013, 04:27:56 PM
any 3d open source sandbox games you recommend?
Terasology! :)


Title: Re: won't even start(minecraft does thogh), using linux
Post by: acridstone on January 06, 2013, 04:29:42 PM
What *I think* was the problem is that I already have libdrm_nouveau2.so, libdrm_nouveau2.so.2,and libdrm_nouveau2.so.2.0.0 but it doesn't find it. How do I point to these .so files so that it can find them & whatnot?


Title: Re: won't even start(minecraft does thogh), using linux
Post by: acridstone on January 06, 2013, 04:31:50 PM
@Sean:
How are Terasology's graphics and does it support slopes & what not?


Title: Re: won't even start(minecraft does thogh), using linux
Post by: Sean on January 06, 2013, 04:52:24 PM
@Sean:
How are Terasology's graphics and does it support slopes & what not?
Terasology's graphics are similar to Minecraft and essentially is is a Minecraft clone. But I tried Mythruna with Nouveau and I was only getting 15-30 fps with everything on the lowest settings using a GTX 560. So if you do get it working don't expect a smooth experience. Maybe if Torvalds gives Nvidia the love finger again Nvidia will be willing to release some code ;P


Title: Re: won't even start(minecraft does thogh), using linux
Post by: Sean on January 06, 2013, 04:54:50 PM
What *I think* was the problem is that I already have libdrm_nouveau2.so, libdrm_nouveau2.so.2,and libdrm_nouveau2.so.2.0.0 but it doesn't find it. How do I point to these .so files so that it can find them & whatnot?
If they are located where they are supposed to be then I see no reason why the game can't find them. Perhaps it is due to another reason causing the files to not be found. :\


Title: Re: won't even start(minecraft does thogh), using linux
Post by: acridstone on January 06, 2013, 05:46:50 PM
@Sean:
How are Terasology's graphics and does it support slopes & what not?
Terasology's graphics are similar to Minecraft and essentially is is a Minecraft clone. But I tried Mythruna with Nouveau and I was only getting 15-30 fps with everything on the lowest settings using a GTX 560. So if you do get it working don't expect a smooth experience. Maybe if Torvalds gives Nvidia the love finger again Nvidia will be willing to release some code ;P
*like*
thx you just saved me hours of time trying to find this stupid cflag(as you have a much better video card and you have 30 fps max). Are there mobs & whatnot in Terasology? Is there crafting & whatnot? is it better than minetest-c55?


Title: Re: won't even start(minecraft does thogh), using linux
Post by: Sean on January 06, 2013, 05:51:36 PM
Yes, its better then Minetest... But there isn't much added to it yet (although it looks pretty xD). There aren't any mobs in Terasology, yet, but I believe the developers are planning on adding some in the future.


Title: Re: won't even start(minecraft does thogh), using linux
Post by: acridstone on January 06, 2013, 06:01:17 PM
OH 5|-|y7!!! I used driconf and enabled "limited ARB_fragment_shader" and "enable stub ARB_occlusion_query" and it magically worked?!?!?!

nm it had like 0.5 fps(2 seconds per frame) oh well at least the dev knows that it is not a good idea to try to run it on a machine like this unless they have a pretty fast computer to make up for the lack of hardware acceleration(and at least I found something terasology).


Title: Re: won't even start(minecraft does thogh), using linux
Post by: acridstone on January 06, 2013, 06:03:32 PM
What *I think* was the problem is that I already have libdrm_nouveau2.so, libdrm_nouveau2.so.2,and libdrm_nouveau2.so.2.0.0 but it doesn't find it. How do I point to these .so files so that it can find them & whatnot?
If they are located where they are supposed to be then I see no reason why the game can't find them. Perhaps it is due to another reason causing the files to not be found. :\
not that it matters any-more,but its not that the game wasn't finding them its that mesa3d couldn't find them to compile properly.


Title: Re: won't even start(minecraft does thogh), using linux
Post by: Sean on January 06, 2013, 06:07:11 PM
Ok. I'm glad it is all sorted out. Is there any reason why you are using nouveau instead of the proprietary driver?


Title: Re: won't even start(minecraft does thogh), using linux
Post by: acridstone on January 06, 2013, 06:25:18 PM
I DO NOT BELIEVE IN INTELLECTUAL PROPERTY(I'm voting with my virtual feet)!


Title: Re: won't even start(minecraft does thogh), using linux
Post by: acridstone on January 06, 2013, 06:33:17 PM
For documentation purposes, here are my logs:


Title: Re: won't even start(minecraft does thogh), using linux
Post by: Sean on January 06, 2013, 06:46:06 PM
I would love to be 100% open source, but since I am a "full time gamer" the proprietary video drivers are really the thing that has allowed me to remove windows completely.
Also, I heard that every time somebody switches to open source video drivers, Richard Stallman gains a pound. ;)


Title: Re: won't even start(minecraft does thogh), using linux
Post by: pspeed on January 06, 2013, 07:03:48 PM
I would love to be 100% open source, but since I am a "full time gamer" the proprietary video drivers are really the thing that has allowed me to remove windows completely.
Also, I heard that every time somebody switches to open source video drivers, Richard Stallman gains a pound. ;)

LOL. :)

I half side with nVidia on this one.  I find it reasonable to believe that their drivers represent a significant investment and moreover that other graphics card companies would get a significant advantage getting to see them.  Even ignoring for a moment that I like to believe that nVidia's architecture is basically "put a super computer in the back plane and then write drivers to make it graphics"... companies like ATI have such atrocious drivers and someone still manage to sell cards.  I can't imagine if they learned a thing or two and could actually compete for real!

Then again, I abnormally love my nVidia cards.  The decent ones have always taken so much crap from me and come back for more.  ATI cards tend to fall over as soon as you do something that wasn't on a benchmark... and you are lucky if you even get an informational error.

Ok, maybe that was a little ranty. :)


Title: Re: won't even start(minecraft does thogh), using linux
Post by: Sean on January 06, 2013, 07:07:39 PM
I agree. AMD just doesn't take the time to polish their drivers... Their cards have the potential but it is pointless if they can't function properly.


Title: Re: won't even start(minecraft does thogh), using linux
Post by: pspeed on January 06, 2013, 07:13:44 PM
I agree. AMD just doesn't take the time to polish their drivers... Their cards have the potential but it is pointless if they can't function properly.

In AMD's defense... the drivers are now head and shoulders above what they used to be before ATI was bought by AMD.  ATI was the running joke of the OpenGL-using developer's industry for a long time.


Title: Re: won't even start(minecraft does thogh), using linux
Post by: Sean on January 06, 2013, 07:35:21 PM
I agree. AMD just doesn't take the time to polish their drivers... Their cards have the potential but it is pointless if they can't function properly.

In AMD's defense... the drivers are now head and shoulders above what they used to be before ATI was bought by AMD.  ATI was the running joke of the OpenGL-using developer's industry for a long time.
Thats interesting to know because I still find AMD's drivers far from Nvidia's standards and I am too young to have used any ATI cards before AMD took over. Although I would prefer Nvidia any day, I don't want AMD to ever stop making cards in fear of a monopoly.


Title: Re: won't even start(minecraft does thogh), using linux
Post by: pspeed on January 06, 2013, 07:44:32 PM
I agree. AMD just doesn't take the time to polish their drivers... Their cards have the potential but it is pointless if they can't function properly.

In AMD's defense... the drivers are now head and shoulders above what they used to be before ATI was bought by AMD.  ATI was the running joke of the OpenGL-using developer's industry for a long time.
Thats interesting to know because I still find AMD's drivers far from Nvidia's standards and I am too young to have used any ATI cards before AMD took over. Although I would prefer Nvidia any day, I don't want AMD to ever stop making cards in fear of a monopoly.

Yeah, the drivers are still subpar... but they used to be ridiculous.  They'd say they supported OpenGL but it was a big joke as no OpenGL apps would really run at all on ATI cards (for most of the first decade of the 2000 millennium.)  At least now it's possible to get OpenGL apps to run on them at decent speeds and stability... it's just painful sometimes.


Title: Re: won't even start(minecraft does thogh), using linux
Post by: Varatron on January 07, 2013, 04:23:19 PM
Think you have tha same problem as me .. "GLSL and OpenGL2 is required for the LWJGL renderer!"
I have same problem