TrumanJ5
Newbie
Posts: 10
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« on: February 19, 2012, 08:32:17 AM » |
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First off thanks for making such a great game loving it so far and looking forward to future updates and hopefully the final!! However when I play on multiplayer, usually for about 20-30mins i get an error, this is what the log says. Thanks in advance.
Uncaught exception from thread:Thread[com.jme3.network.kernel.tcp.SocketConnector@fe53cf,5,main] com.jme3.network.kernel.ConnectorException: Connector closed. at com.jme3.network.base.ConnectorAdapter.run(ConnectorAdapter.java:162)
Build version:20120216
Gathering app info from OpenGL thread... Memory usage: Working memory: 70% (250609872/353091584) VM Max: 48% (250609872/518979584)
Rendering caps: FrameBuffer FrameBufferMRT FrameBufferMultisample TextureMultisample OpenGL20 OpenGL21 OpenGL30 OpenGL31 OpenGL32 ARBprogram GLSL100 GLSL110 GLSL120 GLSL130 GLSL140 GLSL150 VertexTextureFetch TextureArray TextureBuffer FloatTexture FloatColorBuffer FloatDepthBuffer PackedFloatTexture SharedExponentTexture PackedFloatColorBuffer TextureCompressionLATC NonPowerOfTwoTextures MeshInstancing VertexBufferArray
Statistics: Vertices = 1401010 Triangles = 735610 Uniforms = 14749 Objects = 1491 Shaders (S) = 76 Shaders (F) = 24 Shaders (M) = 38 Textures (S) = 215 Textures (F) = 71 Textures (M) = 87 FrameBuffers (S) = 5 FrameBuffers (F) = 4 FrameBuffers (M) = 5 Application settings: UseInput = true AudioRenderer = LWJGL Height = 768 Renderer = LWJGL-OpenGL2 BitsPerPixel = 16 Fullscreen = true StencilBits = 0 DepthBits = 24 VSync = false Frequency = 60 Width = 1024 Samples = 0 DisableJoysticks = true FrameRate = -1
Display adapter information: Adapter:nvd3dum Driver Version:8.17.12.8562 Vendor:NVIDIA Corporation Version:4.2.0 Renderer:GeForce GT 520/PCI/SSE2/3DNOW! GLSL Ver:4.20 NVIDIA via Cg compiler
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pspeed
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« Reply #1 on: February 19, 2012, 09:23:30 AM » |
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Sorry you are having issues. If that was the only error in the log then it's telling me that your connection dropped.
I've seen you drop off the server without an error on the server log so I don't think it's a problem in this end.
But if I see it happen when you are online and I'm watching then I will double check to make sure there wasn't an error on the server.
Dropped connections seem to happen to a few people. I'm not entirely sure why but I may add an auto-reconnect feature some day to handle these blips.
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BenKenobiWan
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Posts: 674
Jesus loves you!
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« Reply #2 on: February 19, 2012, 09:40:37 AM » |
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I get those all the time, but I can still play, I just have to restart the game really often (probably every 30 mins). Good to know I'm not the only one!
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TrumanJ5
Newbie
Posts: 10
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« Reply #3 on: February 19, 2012, 09:42:08 AM » |
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Hmmm strange, thanks for the quick reply, I will try to see if it is anything on my end and sort it out. Well I did have this error before too but have only had it once, then I started getting the error mentioned at firtst.
Uncaught exception from thread:Thread[com.jme3.network.kernel.tcp.SocketConnector@1927275,5,main] com.jme3.network.kernel.ConnectorException: Error reading from connection to:mythruna.game-host.org/70.184.243.219:4237 at com.jme3.network.kernel.tcp.SocketConnector.read(SocketConnector.java:135) at com.jme3.network.base.ConnectorAdapter.run(ConnectorAdapter.java:159) Caused by: java.net.SocketException: Software caused connection abort: recv failed at java.net.SocketInputStream.socketRead0(Native Method) at java.net.SocketInputStream.read(Unknown Source) at java.net.SocketInputStream.read(Unknown Source) at com.jme3.network.kernel.tcp.SocketConnector.read(SocketConnector.java:121) ... 1 more
Build version:20120216
Gathering app info from OpenGL thread... Memory usage: Working memory: 82% (425640768/518979584) VM Max: 82% (425640768/518979584)
Rendering caps: FrameBuffer FrameBufferMRT FrameBufferMultisample TextureMultisample OpenGL20 OpenGL21 OpenGL30 OpenGL31 OpenGL32 ARBprogram GLSL100 GLSL110 GLSL120 GLSL130 GLSL140 GLSL150 VertexTextureFetch TextureArray TextureBuffer FloatTexture FloatColorBuffer FloatDepthBuffer PackedFloatTexture SharedExponentTexture PackedFloatColorBuffer TextureCompressionLATC NonPowerOfTwoTextures MeshInstancing VertexBufferArray
Statistics: Vertices = 2418846 Triangles = 1263871 Uniforms = 25257 Objects = 2579 Shaders (S) = 134 Shaders (F) = 21 Shaders (M) = 41 Textures (S) = 330 Textures (F) = 70 Textures (M) = 95 FrameBuffers (S) = 0 FrameBuffers (F) = 0 FrameBuffers (M) = 4 Application settings: UseInput = true AudioRenderer = LWJGL Height = 768 Renderer = LWJGL-OpenGL2 BitsPerPixel = 16 Fullscreen = true StencilBits = 0 DepthBits = 24 VSync = false Frequency = 60 Width = 1024 Samples = 0 DisableJoysticks = true FrameRate = -1
Display adapter information: Adapter:nvd3dum Driver Version:8.17.12.8562 Vendor:NVIDIA Corporation Version:4.2.0 Renderer:GeForce GT 520/PCI/SSE2/3DNOW! GLSL Ver:4.20 NVIDIA via Cg compiler
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TrumanJ5
Newbie
Posts: 10
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« Reply #4 on: February 19, 2012, 09:43:41 AM » |
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@BenKenobiWan Glad i'm not alone either! haha It isn't anything too bad just better to get it sorted really.
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pspeed
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« Reply #5 on: February 19, 2012, 09:48:36 AM » |
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Yeah, I'm not sure if it's my fault or flaky connections.
Maybe I should add a total connection time to the client and error logs to see how many people consistently get this issue.
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TrumanJ5
Newbie
Posts: 10
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« Reply #6 on: February 19, 2012, 10:02:13 AM » |
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Yeah that would probably help figure it out, I will let you know if I figure anything out.
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TrumanJ5
Newbie
Posts: 10
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« Reply #7 on: February 19, 2012, 11:40:50 AM » |
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Just got the error i mentioned in the last post again
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« Reply #8 on: February 19, 2012, 02:12:24 PM » |
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Just got the error i mentioned in the last post again Sorry... I wasn't watching. Do you ever have problems of other games dropping you after being in multiplayer for 20 minutes?
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TrumanJ5
Newbie
Posts: 10
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« Reply #9 on: February 19, 2012, 03:43:41 PM » |
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No worries can't expect you to wait for me to drop out, you're a busy person haha Nope not at all, was playing CoD MW3 earlier online and it was fine
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pspeed
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« Reply #10 on: February 19, 2012, 04:32:38 PM » |
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No worries can't expect you to wait for me to drop out, you're a busy person haha Nope not at all, was playing CoD MW3 earlier online and it was fine
There's always a chance that it's a glitch in my network connection or the path between us.
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TrumanJ5
Newbie
Posts: 10
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« Reply #11 on: February 19, 2012, 04:49:13 PM » |
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Yeah possibly, just hope we can get it sorted Once again though loving the game!
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