Title: Crash crash and CRASH BOOM! Post by: NNukBomba on December 27, 2011, 11:09:50 AM I don't know why it's crashing... Look at error :'( I NEED YOUR HELP!!!!!!!!!!
Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main] com.jme3.renderer.RendererException: compile error in:ShaderSource[name=Common/MatDefs/Post/bloomFinal15.frag, defines, type=Fragment] error:0(76) : error C7533: global variable gl_FragColor is deprecated after version 120 at com.jme3.renderer.lwjgl.LwjglRenderer.updateShaderSourceData(LwjglRenderer.java:1034) at com.jme3.renderer.lwjgl.LwjglRenderer.updateShaderData(LwjglRenderer.java:1072) at com.jme3.renderer.lwjgl.LwjglRenderer.setShader(LwjglRenderer.java:1153) at com.jme3.material.Material.render(Material.java:1032) at com.jme3.renderer.RenderManager.renderGeometry(RenderManager.java:657) at com.jme3.post.FilterPostProcessor.renderProcessing(FilterPostProcessor.java:200) at com.jme3.post.FilterPostProcessor.renderFilterChain(FilterPostProcessor.java:279) at com.jme3.post.FilterPostProcessor.postFrame(FilterPostProcessor.java:292) at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:1143) at com.jme3.renderer.RenderManager.render(RenderManager.java:1182) at com.jme3.app.SimpleApplication.update(SimpleApplication.java:266) at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149) at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:185) at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223) at java.lang.Thread.run(Unknown Source) Build version:20111223 Memory usage: Working memory: 57% (9440376/16318464) VM Max: 1% (9440376/518979584) Rendering caps: FrameBuffer FrameBufferMRT FrameBufferMultisample TextureMultisample OpenGL20 OpenGL21 OpenGL30 OpenGL31 OpenGL32 ARBprogram GLSL100 GLSL110 GLSL120 GLSL130 GLSL140 GLSL150 VertexTextureFetch TextureArray TextureBuffer FloatTexture FloatColorBuffer FloatDepthBuffer PackedFloatTexture SharedExponentTexture PackedFloatColorBuffer TextureCompressionLATC NonPowerOfTwoTextures MeshInstancing VertexBufferArray Statistics: Vertices = 12 Triangles = 6 Uniforms = 10 Objects = 3 Shaders (S) = 3 Shaders (F) = 3 Shaders (M) = 3 Textures (S) = 10 Textures (F) = 5 Textures (M) = 5 FrameBuffers (S) = 1 FrameBuffers (F) = 4 FrameBuffers (M) = 4 Application settings: UseInput = true AudioRenderer = LWJGL Height = 720 Renderer = LWJGL-OpenGL2 BitsPerPixel = 24 Fullscreen = false StencilBits = 0 DepthBits = 24 VSync = false Frequency = -1 Width = 1280 Samples = 0 DisableJoysticks = true FrameRate = -1 Display adapter information: Adapter:nvd3dum Driver Version:8.16.11.9107 Vendor:NVIDIA Corporation Version:3.2.0 Renderer:GeForce 9800 GT/PCI/SSE2 GLSL Ver:1.50 NVIDIA via Cg compiler HELP! Title: Re: Crash crash and CRASH BOOM! Post by: pspeed on December 27, 2011, 12:44:49 PM Yikes. That's a new one and also it's down in the libraries I use.
Can your try updating your display drivers? Maybe it will fix it. Title: Re: Crash crash and CRASH BOOM! Post by: Moonkey on December 29, 2011, 02:50:50 PM Hehe! Framerate -1 ;D. But your drivers seem old. Mine are a bit more up to date than that.
Title: Re: Crash crash and CRASH BOOM! Post by: NNukBomba on January 08, 2012, 06:03:38 AM Yikes. That's a new one and also it's down in the libraries I use. Can your try updating your display drivers? Maybe it will fix it. ok but... can u give me link? please. im a amathor :( Title: Re: Crash crash and CRASH BOOM! Post by: pspeed on January 08, 2012, 09:00:06 AM Go to nvidia.com
Find the drivers link Enter the information about your OS and card. Your graphics card looks to be a: GeForce 9800 GT/PCI/SSE2 Title: Re: Crash crash and CRASH BOOM! Post by: NNukBomba on January 10, 2012, 11:02:35 AM Go to nvidia.com Find the drivers link Enter the information about your OS and card. Your graphics card looks to be a: GeForce 9800 GT/PCI/SSE2 oh... im scared about my system! will it work? :( :( :( Title: Re: Crash crash and CRASH BOOM! Post by: pspeed on January 10, 2012, 11:12:21 AM It should be safe to upgrade drivers. People do it all the time and nVidia usually makes pretty good drivers.
...in the end it is up to you, I guess. Title: Re: Crash crash and CRASH BOOM! Post by: NNukBomba on January 10, 2012, 11:19:01 AM It should be safe to upgrade drivers. People do it all the time and nVidia usually makes pretty good drivers. ...in the end it is up to you, I guess. IT WORKS MEGA EPIC FACE EPIC IMA SOOO HAPPY WORKS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! YOU'RE BEST GUY ON THE WORLD Title: Re: Crash crash and CRASH BOOM! Post by: pspeed on January 10, 2012, 11:24:40 AM Excellent! Glad it worked. :)
Title: Re: Crash crash and CRASH BOOM! Post by: FutureB on January 10, 2012, 05:07:30 PM Inopauls the bestested guy in the world xD
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