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Items, Armor, and Wepons
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Topic: Items, Armor, and Wepons (Read 3924 times)
BigredRm
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Sr. Member
Posts: 379
<-o Word up goes to that modern man o->
Items, Armor, and Wepons
«
on:
May 25, 2012, 04:43:51 PM »
pspeed,
Do you have any idea the depth of your items, armor, weapons?
What about the differences in quality descriptions(Wood, stone, glass, Evil Goo Webbing)?
I was wondering your favorite types in games past. I personally always like the final fantacy and dnd items.
How in depth are you wanting to get for a release? K.I.S.S or wait for it?
I know your working on other things and what you want may not be what we get at first.
Im sure you can relate to your imagination taking over waiting for new media.
-BigredRm-
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pspeed
Administrator
Hero Member
Posts: 5612
Re: Items, Armor, and Wepons
«
Reply #1 on:
May 25, 2012, 05:24:32 PM »
In the current plan, items are produced in game. If there are prebuilt items then it will be because I built them in game and then included them.
The will (of course) be a smaller scale than the current custom objects and there will be constraints on how you build them and how you work with the metals, materials, etc.. I will try to make it as similar to creating a real weapon as I can.
The physics engine will then sort out how they are supposed to behave. At least that's the plan.
Modders can already make more classic RPG-style scripted objects. But that's my fallback position if I don't get fully custom items working.
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