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Blueprint bug
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Topic: Blueprint bug (Read 5924 times)
BenKenobiWan
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Blueprint bug
«
on:
February 23, 2012, 10:46:19 AM »
I wanted to see what the inventory screen looked like, but I had too many blueprints, so I needed to delete some.
I selected one, and clicked the 'clear' button. The background (everything but the cube-shaped area that you build in) dimmed, and I couldn't do anything. It wasn't frozen, because the lady's head followed the cursor.
I tried it in windowed and fullscreen
1024x768, no AA, 16 bpp, no v-sync, run as admin.
There wasn't an error log, but some apparent errors in the
client log:
2012-02-23 07:50:34,561 WARN [com.jme3.asset.AssetConfig] Cannot find loader com.jme3.scene.plugins.blender.BlenderModelLoader
2012-02-23 07:50:44,352 WARN [de.lessvoid.nifty.screen.Screen] missing element/control with id [name] for requested control class [de.lessvoid.nifty.controls.TextField]
2012-02-23 07:50:50,475 WARN [com.jme3.input.InputManager] Attempted to add mapping "WheelDown" twice to trigger.
2012-02-23 07:50:51,495 WARN [mythruna.script.ScriptManager] Script file or directory does not exist:mods\ui-init
2012-02-23 07:50:52,676 WARN [mythruna.client.ui.ObservableState] Warning: Some subclass broke the super.initialize(app) chain:mythruna.client.env.Environment
2012-02-23 07:50:52,677 WARN [mythruna.client.ui.ObservableState] Warning: Some subclass broke the super.initialize(app) chain:mythruna.client.ConveyerCamera
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pspeed
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Posts: 5612
Re: Blueprint bug
«
Reply #1 on:
February 23, 2012, 10:54:41 AM »
Sounds like the confirmation pop-up tried to pop up but then didn't popup.
Ahhhhhh... I know what's wrong. The 2D GUI stuff now pops under the 3D builder platform.
I should probably upload another release tonight.
On the plus side, the latest code doesn't have the problem with "too many items".
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BenKenobiWan
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Re: Blueprint bug
«
Reply #2 on:
February 23, 2012, 11:16:44 AM »
Okay, that makes sense.
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FutureB
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Re: Blueprint bug
«
Reply #3 on:
February 23, 2012, 11:19:45 AM »
Yaay i can have 200 blueprints
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pspeed
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Posts: 5612
Re: Blueprint bug
«
Reply #4 on:
February 23, 2012, 11:42:13 AM »
Quote from: BenKenobiWan on February 23, 2012, 11:16:44 AM
Okay, that makes sense.
Note: it's possible that if you click in the right place that the button will still get it. I'm 99% sure that even though the 2D gui is in the background that it will get the clicks first.
Still not a great way to play when hand-made blueprint data is involved.
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BenKenobiWan
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Re: Blueprint bug
«
Reply #5 on:
February 23, 2012, 12:01:13 PM »
Quote
Note: it's possible that if you click in the right place that the button will still get it. I'm 99% sure that even though the 2D gui is in the background that it will get the clicks first.
Still not a great way to play when hand-made blueprint data is involved.
That works on my computer, but it will be nice to be able to see the buttons again.
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