So, I put up a test build. Keep in mind that it's really rough around the edges so far.
http://www.dragonfly-odyssey.com/test-builds/Dragonfly-Odyssey-test-20140820-Windows.ziphttp://www.dragonfly-odyssey.com/test-builds/Dragonfly-Odyssey-test-20140820-MacOSX.ziphttp://www.dragonfly-odyssey.com/test-builds/Dragonfly-Odyssey-test-20140820-Linux.zipOne big known issue is that the water filter doesn't work on Macs so you'll have to toggle the settings HUD on and go and turn it off.
Keys:
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Mouse - looks
W - moves forward
S - charges a jump. Once charged, moving forward again will jump. If you press and hold 'S' will in mid-jump you will continue to jump at a default power. Useful for getting around like a frog.
Space - switches off movement and turns the mouse cursor on so you can select stuff.
Shift - in free flight mode, shift makes you fly faster. Ctrl+shift will make you fly super fast.
F3 - Opens the settings HUD. Different panels control different aspects of the visualization. For example, the "Sound" panel can be used to adjust the sound volume. The "Camera" panel can be used to turn off "frog mode" and therefore allow free flight.
F4 - Opens/closes the Debug HUD text in the upper left.
F5 - Opens/closes the standard JME stats
F12 - Toggles video recording on/off
PrtScrn/Scroll Lock - saves a screen shot
Known issues:
-No loading screen. You will start with a black screen then it dumps you right into the game and the world isn't even fully loaded yet. Test build.
-As mentioned, water filter doesn't work on a Macs right now. Press F3 to turn on settings. Press "space" to enable the mouse. Go to the "Filters" tab and turn off the toggle next to "Water Filter".
-in free flight mode, if you fly too fast you accumulate some memory leaks and eventually the app will slow down and crash.
-Cannot charge a jump while standing on a rock. For some reason, hitting 'S' will just jump immediately.
-The jump charge indicator does not accurately indicate where you will fly or land. It's close sometimes.
-The crawling sound stutters sometimes when going down hill.
-Jumping up hill can be a little weird as the hill will instantly stop your jump.
-You can currently climb up hills that are too steep for the final game. Don't get used to the short cuts.
-Similarly, jump+crawling can sometimes get you places you also won't be able to go in the final game.
-You may clip and be able to see through the ground.
-The tree line is currently too low so there are some treeless areas that will be forested in the final game.
-Probably literally hundreds of other things...
If you are curious, the final goal for our poor little frog will be somewhere around location 2049, 93, 2092. When the game is ready for an ending, there will be a giant tree there (at least 3x or 4x times as big as any other tree) and your frog-family waiting for you. For now it's just a spot on the ground but it should give you an indication of one of the many paths this poor little frog will have to make to get there... and there aren't even any obstacles/predators/etc. yet.
Next immediate concerns: tongue mechanic and water/puddles/ponds not at sea level. (Our frog will have to stay moist.)
As the game gets closer to "playable" for real, I will stop posting test builds as it is my hope to earn a little cash with this if it turns out to be decent. I kind of think the micro-perspective hasn't been well explored yet in games and it's an interesting problem/scenario.
Because people will ask "Why Dragonfly Odyssey?" You play a frog but your friend will be a dragonfly. She will help you find stuff that you will need to get home. After all, when you are at frog's eye level, it helps to have a friend that can fly around.