Title: FPS down, Game unplayable Post by: Xenofix on July 23, 2014, 12:00:44 PM Hello,
it has been a while since I logged in the last time. I had Java 1.6 last time. The Game has a very bad framerate now, between 1 and 2 FPS. It is really unplayable like that. My Java version is the newest. My system: Intel Core i7 2670QM (should be good enough) 8 GB RAM (Mythruna uses much less) NVIDIA GeForce GT 540M (should be enough) OS: Windows 7 64 Bit. The problem is there for Singleplayer and Multiplayer. It's not becoming better with F9 and F12 (Clip: 64) Any idea what the problem is? I'm not having such problem with any other games. Title: Re: FPS down, Game unplayable Post by: Gambit on July 23, 2014, 12:37:36 PM Did you update your game? Is there any other things running in the background, are you in the water when this happens?
I have a far worse computer then you and I get around 40 something fps. Title: Re: FPS down, Game unplayable Post by: pspeed on July 23, 2014, 02:56:23 PM Hello, it has been a while since I logged in the last time. I had Java 1.6 last time. The Game has a very bad framerate now, between 1 and 2 FPS. It is really unplayable like that. My Java version is the newest. My system: Intel Core i7 2670QM (should be good enough) 8 GB RAM (Mythruna uses much less) NVIDIA GeForce GT 540M (should be enough) OS: Windows 7 64 Bit. The problem is there for Singleplayer and Multiplayer. It's not becoming better with F9 and F12 (Clip: 64) Any idea what the problem is? I'm not having such problem with any other games. Something strange is going on. The "540M" makes me wonder if this is a mobile chip and if you also have an embedded intel chip that might be running instead. We could clear it up pretty quickly if you post your latest client log which will have all of the display info in it... the info that Mythruna thinks it is using. Other than that, make sure you haven't turned AA up, etc. either in the app settings or in your driver settings. Title: Re: FPS down, Game unplayable Post by: Xenofix on July 25, 2014, 01:14:54 PM The latest mythruna client is from 2012 - 06 - 27 (according to the filename), downloaded from http://mythruna.com/download-now/ for Windows.
My PC is a laptop, yes. The client log is: 2014-07-25 22:12:06,107 INFO [mythruna.client.MainStart] Build version:20120627 2014-07-25 22:12:06,737 WARN [java.util.prefs] Could not open/create prefs root node Software\JavaSoft\Prefs at root 0x80000002. Windows RegCreateKeyEx(...) returned error code 5. 2014-07-25 22:12:23,857 WARN [com.jme3.asset.AssetConfig] Cannot find loader com.jme3.scene.plugins.blender.BlenderModelLoader 2014-07-25 22:12:24,385 INFO [mythruna.client.MainStart] Application info: Memory usage: Working memory: 56% (9223640/16252928) VM Max: 1% (9223640/518979584) Rendering caps: FrameBuffer FrameBufferMRT FrameBufferMultisample OpenGL20 OpenGL21 OpenGL30 ARBprogram GLSL100 GLSL110 GLSL120 GLSL130 VertexTextureFetch TextureArray FloatTexture FloatColorBuffer FloatDepthBuffer PackedFloatTexture SharedExponentTexture PackedFloatColorBuffer NonPowerOfTwoTextures MeshInstancing VertexBufferArray Statistics: Vertices = 0 Triangles = 0 Uniforms = 0 Objects = 0 Shaders (S) = 0 Shaders (F) = 0 Shaders (M) = 0 Textures (S) = 0 Textures (F) = 0 Textures (M) = 0 FrameBuffers (S) = 0 FrameBuffers (F) = 0 FrameBuffers (M) = 0 Application settings: UseInput = true AudioRenderer = LWJGL Height = 1080 Renderer = LWJGL-OpenGL2 BitsPerPixel = 32 Fullscreen = true StencilBits = 0 DepthBits = 24 VSync = false Frequency = 60 Width = 1920 Samples = 0 DisableJoysticks = true FrameRate = -1 Display adapter information: Adapter:igdumd64 Driver Version:null Vendor:Intel Version:3.0.0 - Build 8.15.10.2342 Renderer:Intel(R) HD Graphics Family GLSL Ver:1.30 - Intel Build 8.15.10.2342 2014-07-25 22:12:30,606 WARN [de.lessvoid.nifty.screen.Screen] Possible conflicting id [spacer] detected. Consider making all Ids unique or use #id in control-definitions. 2014-07-25 22:12:35,978 WARN [mythruna.script.ScriptManager] Script file or directory does not exist:mods\scripts 2014-07-25 22:12:37,108 WARN [com.jme3.input.InputManager] Attempted to add mapping "WheelDown" twice to trigger. 2014-07-25 22:12:37,302 WARN [mythruna.script.ScriptManager] Script file or directory does not exist:mods\ui-init 2014-07-25 22:13:48,934 WARN [de.lessvoid.nifty.screen.Screen] Possible conflicting id [resume] detected. Consider making all Ids unique or use #id in control-definitions. 2014-07-25 22:13:48,935 WARN [de.lessvoid.nifty.screen.Screen] Possible conflicting id [resume] detected. Consider making all Ids unique or use #id in control-definitions. Title: Re: FPS down, Game unplayable Post by: pspeed on July 25, 2014, 01:56:01 PM "Renderer:Intel(R) HD Graphics Family"
You are running it on your low-power embedded intel chip. You need to somehow go into your driver settings and tell it to run on the nVidia chip. Hope it helps. Title: Re: FPS down, Game unplayable Post by: BigredRm on July 25, 2014, 06:25:25 PM I had to turn off gpu switching in my bios on the old laptop every time I wanted to play due to this.
Title: Re: FPS down, Game unplayable Post by: pspeed on July 25, 2014, 06:57:57 PM I had to turn off gpu switching in my bios on the old laptop every time I wanted to play due to this. nVidia or ATI? I understood that with nVidia you could do this per application in the driver settings... or definitely at the very least enable/disable it globally there. A BIOS setting would kind of suck. :-/ It's unclear why lwjgl-based games seem to have problems getting the auto-switch behavior to trigger properly. Title: Re: FPS down, Game unplayable Post by: Xenofix on July 26, 2014, 12:27:50 AM Thank you. I didn't even know that the integrated card would be used for 3D graphics. No other game did this.
I used the NVIDIA Control Panel now to set the NVIDIA card for only this application... that couldn't work. Then I set globally to prefer the NVIDIA card... that worked. For those with the same problem: 1. Open NVIDIA Control Panel 2. Choose Manage 3D settings 3. Under the tab "Global Settings" choose for "Preferred graphics processor" the "High-performance NVIDIA processor" 4. Apply and have fun Title: Re: FPS down, Game unplayable Post by: BigredRm on September 08, 2014, 12:37:08 PM I had to turn off gpu switching in my bios on the old laptop every time I wanted to play due to this. nVidia or ATI? I understood that with nVidia you could do this per application in the driver settings... or definitely at the very least enable/disable it globally there. A BIOS setting would kind of suck. :-/ It's unclear why lwjgl-based games seem to have problems getting the auto-switch behavior to trigger properly. |