Mythruna
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1  General Category / Tech Support / Re: Game error on multi-player on: March 06, 2012, 03:38:31 AM
Yeah thats very true xD
I may have to move then if there is no solution? I'm not too bothered about moving i do want to start somewhere else and explore.
2  General Category / Tech Support / Re: Game error on multi-player on: March 05, 2012, 06:57:25 PM
Yes this was when I was on the default server
I was just outside my property which is near the spawn point
3  General Category / Tech Support / Game error on multi-player on: March 05, 2012, 05:43:55 PM
When I play on multi-player after a while I get this error, different then previous ones I have had.

Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main]
java.lang.OutOfMemoryError: Direct buffer memory
   at java.nio.Bits.reserveMemory(Unknown Source)
   at java.nio.DirectByteBuffer.<init>(Unknown Source)
   at java.nio.ByteBuffer.allocateDirect(Unknown Source)
   at com.jme3.util.BufferUtils.createFloatBuffer(BufferUtils.java:783)
   at com.jme3.util.BufferUtils.ensureLargeEnough(BufferUtils.java:1062)
   at com.jme3.font.BitmapTextPage.assemble(BitmapTextPage.java:149)
   at com.jme3.font.BitmapText.assemble(BitmapText.java:349)
   at com.jme3.font.BitmapText.updateLogicalState(BitmapText.java:340)
   at com.jme3.scene.Node.updateLogicalState(Node.java:154)
   at com.jme3.scene.Node.updateLogicalState(Node.java:154)
   at com.jme3.app.SimpleApplication.update(SimpleApplication.java:239)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149)
   at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:182)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223)
   at java.lang.Thread.run(Unknown Source)

Build version:20120224

Memory usage:
Working memory: 68% (356501288/518979584)  VM Max: 68% (356501288/518979584)

Rendering caps:
    FrameBuffer
    FrameBufferMRT
    FrameBufferMultisample
    TextureMultisample
    OpenGL20
    OpenGL21
    OpenGL30
    OpenGL31
    OpenGL32
    ARBprogram
    GLSL100
    GLSL110
    GLSL120
    GLSL130
    GLSL140
    GLSL150
    VertexTextureFetch
    TextureArray
    TextureBuffer
    FloatTexture
    FloatColorBuffer
    FloatDepthBuffer
    PackedFloatTexture
    SharedExponentTexture
    PackedFloatColorBuffer
    TextureCompressionLATC
    NonPowerOfTwoTextures
    MeshInstancing
    VertexBufferArray

Statistics:
  Vertices = 462722
  Triangles = 235185
  Uniforms = 4493
  Objects = 518
  Shaders (S) = 28
  Shaders (F) = 23
  Shaders (M) = 44
  Textures (S) = 79
  Textures (F) = 61
  Textures (M) = 105
  FrameBuffers (S) = 5
  FrameBuffers (F) = 4
  FrameBuffers (M) = 6
Application settings:
UseInput = true
AudioRenderer = LWJGL
Height = 768
Renderer = LWJGL-OpenGL2
BitsPerPixel = 16
Fullscreen = true
StencilBits = 0
DepthBits = 24
VSync = false
Frequency = 60
Width = 1024
Samples = 0
DisableJoysticks = true
FrameRate = -1

Display adapter information:
Adapter:nvd3dum
Driver Version:8.17.12.8562
Vendor:NVIDIA Corporation
Version:4.2.0
Renderer:GeForce GT 520/PCI/SSE2/3DNOW!
GLSL Ver:4.20 NVIDIA via Cg compiler

4  General Category / Tech Support / Re: Error after playing for about 20mins on multiplayer on: February 19, 2012, 04:49:13 PM
Yeah possibly, just hope we can get it sorted Cheesy
Once again though loving the game!
5  General Category / Tech Support / Re: Error after playing for about 20mins on multiplayer on: February 19, 2012, 03:43:41 PM
No worries can't expect you to wait for me to drop out, you're a busy person haha
Nope not at all, was playing CoD MW3 earlier online and it was fine
6  General Category / Tech Support / Re: Error after playing for about 20mins on multiplayer on: February 19, 2012, 11:40:50 AM
Just got the error i mentioned in the last post again  Undecided
7  General Category / Tech Support / Re: Error after playing for about 20mins on multiplayer on: February 19, 2012, 10:02:13 AM
Yeah that would probably help figure it out, I will let you know if I figure anything out.  Smiley
8  General Category / Tech Support / Re: Error after playing for about 20mins on multiplayer on: February 19, 2012, 09:43:41 AM
@BenKenobiWan
Glad i'm not alone either! haha
It isn't anything too bad just better to get it sorted really.
9  General Category / Tech Support / Re: Error after playing for about 20mins on multiplayer on: February 19, 2012, 09:42:08 AM
Hmmm strange, thanks for the quick reply, I will try to see if it is anything on my end and sort it out. Well I did have this error before too but have only had it once, then I started getting the error mentioned at firtst.

Uncaught exception from thread:Thread[com.jme3.network.kernel.tcp.SocketConnector@1927275,5,main]
com.jme3.network.kernel.ConnectorException: Error reading from connection to:mythruna.game-host.org/70.184.243.219:4237
   at com.jme3.network.kernel.tcp.SocketConnector.read(SocketConnector.java:135)
   at com.jme3.network.base.ConnectorAdapter.run(ConnectorAdapter.java:159)
Caused by: java.net.SocketException: Software caused connection abort: recv failed
   at java.net.SocketInputStream.socketRead0(Native Method)
   at java.net.SocketInputStream.read(Unknown Source)
   at java.net.SocketInputStream.read(Unknown Source)
   at com.jme3.network.kernel.tcp.SocketConnector.read(SocketConnector.java:121)
   ... 1 more

Build version:20120216

Gathering app info from OpenGL thread...
Memory usage:
Working memory: 82% (425640768/518979584)  VM Max: 82% (425640768/518979584)

Rendering caps:
    FrameBuffer
    FrameBufferMRT
    FrameBufferMultisample
    TextureMultisample
    OpenGL20
    OpenGL21
    OpenGL30
    OpenGL31
    OpenGL32
    ARBprogram
    GLSL100
    GLSL110
    GLSL120
    GLSL130
    GLSL140
    GLSL150
    VertexTextureFetch
    TextureArray
    TextureBuffer
    FloatTexture
    FloatColorBuffer
    FloatDepthBuffer
    PackedFloatTexture
    SharedExponentTexture
    PackedFloatColorBuffer
    TextureCompressionLATC
    NonPowerOfTwoTextures
    MeshInstancing
    VertexBufferArray

Statistics:
  Vertices = 2418846
  Triangles = 1263871
  Uniforms = 25257
  Objects = 2579
  Shaders (S) = 134
  Shaders (F) = 21
  Shaders (M) = 41
  Textures (S) = 330
  Textures (F) = 70
  Textures (M) = 95
  FrameBuffers (S) = 0
  FrameBuffers (F) = 0
  FrameBuffers (M) = 4
Application settings:
UseInput = true
AudioRenderer = LWJGL
Height = 768
Renderer = LWJGL-OpenGL2
BitsPerPixel = 16
Fullscreen = true
StencilBits = 0
DepthBits = 24
VSync = false
Frequency = 60
Width = 1024
Samples = 0
DisableJoysticks = true
FrameRate = -1

Display adapter information:
Adapter:nvd3dum
Driver Version:8.17.12.8562
Vendor:NVIDIA Corporation
Version:4.2.0
Renderer:GeForce GT 520/PCI/SSE2/3DNOW!
GLSL Ver:4.20 NVIDIA via Cg compiler

10  General Category / Tech Support / Error after playing for about 20mins on multiplayer on: February 19, 2012, 08:32:17 AM
First off thanks for making such a great game loving it so far and looking forward to future updates and hopefully the final!!
However when I play on multiplayer, usually for about 20-30mins i get an error, this is what the log says.
Thanks in advance.

Uncaught exception from thread:Thread[com.jme3.network.kernel.tcp.SocketConnector@fe53cf,5,main]
com.jme3.network.kernel.ConnectorException: Connector closed.
   at com.jme3.network.base.ConnectorAdapter.run(ConnectorAdapter.java:162)

Build version:20120216

Gathering app info from OpenGL thread...
Memory usage:
Working memory: 70% (250609872/353091584)  VM Max: 48% (250609872/518979584)

Rendering caps:
    FrameBuffer
    FrameBufferMRT
    FrameBufferMultisample
    TextureMultisample
    OpenGL20
    OpenGL21
    OpenGL30
    OpenGL31
    OpenGL32
    ARBprogram
    GLSL100
    GLSL110
    GLSL120
    GLSL130
    GLSL140
    GLSL150
    VertexTextureFetch
    TextureArray
    TextureBuffer
    FloatTexture
    FloatColorBuffer
    FloatDepthBuffer
    PackedFloatTexture
    SharedExponentTexture
    PackedFloatColorBuffer
    TextureCompressionLATC
    NonPowerOfTwoTextures
    MeshInstancing
    VertexBufferArray

Statistics:
  Vertices = 1401010
  Triangles = 735610
  Uniforms = 14749
  Objects = 1491
  Shaders (S) = 76
  Shaders (F) = 24
  Shaders (M) = 38
  Textures (S) = 215
  Textures (F) = 71
  Textures (M) = 87
  FrameBuffers (S) = 5
  FrameBuffers (F) = 4
  FrameBuffers (M) = 5
Application settings:
UseInput = true
AudioRenderer = LWJGL
Height = 768
Renderer = LWJGL-OpenGL2
BitsPerPixel = 16
Fullscreen = true
StencilBits = 0
DepthBits = 24
VSync = false
Frequency = 60
Width = 1024
Samples = 0
DisableJoysticks = true
FrameRate = -1

Display adapter information:
Adapter:nvd3dum
Driver Version:8.17.12.8562
Vendor:NVIDIA Corporation
Version:4.2.0
Renderer:GeForce GT 520/PCI/SSE2/3DNOW!
GLSL Ver:4.20 NVIDIA via Cg compiler

Pages: [1]
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