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General Category / Tech Support / Game error on multi-player
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on: March 05, 2012, 05:43:55 PM
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When I play on multi-player after a while I get this error, different then previous ones I have had.
Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main] java.lang.OutOfMemoryError: Direct buffer memory at java.nio.Bits.reserveMemory(Unknown Source) at java.nio.DirectByteBuffer.<init>(Unknown Source) at java.nio.ByteBuffer.allocateDirect(Unknown Source) at com.jme3.util.BufferUtils.createFloatBuffer(BufferUtils.java:783) at com.jme3.util.BufferUtils.ensureLargeEnough(BufferUtils.java:1062) at com.jme3.font.BitmapTextPage.assemble(BitmapTextPage.java:149) at com.jme3.font.BitmapText.assemble(BitmapText.java:349) at com.jme3.font.BitmapText.updateLogicalState(BitmapText.java:340) at com.jme3.scene.Node.updateLogicalState(Node.java:154) at com.jme3.scene.Node.updateLogicalState(Node.java:154) at com.jme3.app.SimpleApplication.update(SimpleApplication.java:239) at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149) at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:182) at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223) at java.lang.Thread.run(Unknown Source)
Build version:20120224
Memory usage: Working memory: 68% (356501288/518979584) VM Max: 68% (356501288/518979584)
Rendering caps: FrameBuffer FrameBufferMRT FrameBufferMultisample TextureMultisample OpenGL20 OpenGL21 OpenGL30 OpenGL31 OpenGL32 ARBprogram GLSL100 GLSL110 GLSL120 GLSL130 GLSL140 GLSL150 VertexTextureFetch TextureArray TextureBuffer FloatTexture FloatColorBuffer FloatDepthBuffer PackedFloatTexture SharedExponentTexture PackedFloatColorBuffer TextureCompressionLATC NonPowerOfTwoTextures MeshInstancing VertexBufferArray
Statistics: Vertices = 462722 Triangles = 235185 Uniforms = 4493 Objects = 518 Shaders (S) = 28 Shaders (F) = 23 Shaders (M) = 44 Textures (S) = 79 Textures (F) = 61 Textures (M) = 105 FrameBuffers (S) = 5 FrameBuffers (F) = 4 FrameBuffers (M) = 6 Application settings: UseInput = true AudioRenderer = LWJGL Height = 768 Renderer = LWJGL-OpenGL2 BitsPerPixel = 16 Fullscreen = true StencilBits = 0 DepthBits = 24 VSync = false Frequency = 60 Width = 1024 Samples = 0 DisableJoysticks = true FrameRate = -1
Display adapter information: Adapter:nvd3dum Driver Version:8.17.12.8562 Vendor:NVIDIA Corporation Version:4.2.0 Renderer:GeForce GT 520/PCI/SSE2/3DNOW! GLSL Ver:4.20 NVIDIA via Cg compiler
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General Category / Tech Support / Re: Error after playing for about 20mins on multiplayer
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on: February 19, 2012, 09:42:08 AM
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Hmmm strange, thanks for the quick reply, I will try to see if it is anything on my end and sort it out. Well I did have this error before too but have only had it once, then I started getting the error mentioned at firtst.
Uncaught exception from thread:Thread[com.jme3.network.kernel.tcp.SocketConnector@1927275,5,main] com.jme3.network.kernel.ConnectorException: Error reading from connection to:mythruna.game-host.org/70.184.243.219:4237 at com.jme3.network.kernel.tcp.SocketConnector.read(SocketConnector.java:135) at com.jme3.network.base.ConnectorAdapter.run(ConnectorAdapter.java:159) Caused by: java.net.SocketException: Software caused connection abort: recv failed at java.net.SocketInputStream.socketRead0(Native Method) at java.net.SocketInputStream.read(Unknown Source) at java.net.SocketInputStream.read(Unknown Source) at com.jme3.network.kernel.tcp.SocketConnector.read(SocketConnector.java:121) ... 1 more
Build version:20120216
Gathering app info from OpenGL thread... Memory usage: Working memory: 82% (425640768/518979584) VM Max: 82% (425640768/518979584)
Rendering caps: FrameBuffer FrameBufferMRT FrameBufferMultisample TextureMultisample OpenGL20 OpenGL21 OpenGL30 OpenGL31 OpenGL32 ARBprogram GLSL100 GLSL110 GLSL120 GLSL130 GLSL140 GLSL150 VertexTextureFetch TextureArray TextureBuffer FloatTexture FloatColorBuffer FloatDepthBuffer PackedFloatTexture SharedExponentTexture PackedFloatColorBuffer TextureCompressionLATC NonPowerOfTwoTextures MeshInstancing VertexBufferArray
Statistics: Vertices = 2418846 Triangles = 1263871 Uniforms = 25257 Objects = 2579 Shaders (S) = 134 Shaders (F) = 21 Shaders (M) = 41 Textures (S) = 330 Textures (F) = 70 Textures (M) = 95 FrameBuffers (S) = 0 FrameBuffers (F) = 0 FrameBuffers (M) = 4 Application settings: UseInput = true AudioRenderer = LWJGL Height = 768 Renderer = LWJGL-OpenGL2 BitsPerPixel = 16 Fullscreen = true StencilBits = 0 DepthBits = 24 VSync = false Frequency = 60 Width = 1024 Samples = 0 DisableJoysticks = true FrameRate = -1
Display adapter information: Adapter:nvd3dum Driver Version:8.17.12.8562 Vendor:NVIDIA Corporation Version:4.2.0 Renderer:GeForce GT 520/PCI/SSE2/3DNOW! GLSL Ver:4.20 NVIDIA via Cg compiler
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General Category / Tech Support / Error after playing for about 20mins on multiplayer
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on: February 19, 2012, 08:32:17 AM
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First off thanks for making such a great game loving it so far and looking forward to future updates and hopefully the final!! However when I play on multiplayer, usually for about 20-30mins i get an error, this is what the log says. Thanks in advance.
Uncaught exception from thread:Thread[com.jme3.network.kernel.tcp.SocketConnector@fe53cf,5,main] com.jme3.network.kernel.ConnectorException: Connector closed. at com.jme3.network.base.ConnectorAdapter.run(ConnectorAdapter.java:162)
Build version:20120216
Gathering app info from OpenGL thread... Memory usage: Working memory: 70% (250609872/353091584) VM Max: 48% (250609872/518979584)
Rendering caps: FrameBuffer FrameBufferMRT FrameBufferMultisample TextureMultisample OpenGL20 OpenGL21 OpenGL30 OpenGL31 OpenGL32 ARBprogram GLSL100 GLSL110 GLSL120 GLSL130 GLSL140 GLSL150 VertexTextureFetch TextureArray TextureBuffer FloatTexture FloatColorBuffer FloatDepthBuffer PackedFloatTexture SharedExponentTexture PackedFloatColorBuffer TextureCompressionLATC NonPowerOfTwoTextures MeshInstancing VertexBufferArray
Statistics: Vertices = 1401010 Triangles = 735610 Uniforms = 14749 Objects = 1491 Shaders (S) = 76 Shaders (F) = 24 Shaders (M) = 38 Textures (S) = 215 Textures (F) = 71 Textures (M) = 87 FrameBuffers (S) = 5 FrameBuffers (F) = 4 FrameBuffers (M) = 5 Application settings: UseInput = true AudioRenderer = LWJGL Height = 768 Renderer = LWJGL-OpenGL2 BitsPerPixel = 16 Fullscreen = true StencilBits = 0 DepthBits = 24 VSync = false Frequency = 60 Width = 1024 Samples = 0 DisableJoysticks = true FrameRate = -1
Display adapter information: Adapter:nvd3dum Driver Version:8.17.12.8562 Vendor:NVIDIA Corporation Version:4.2.0 Renderer:GeForce GT 520/PCI/SSE2/3DNOW! GLSL Ver:4.20 NVIDIA via Cg compiler
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