Title: Community town Post by: Iggyjeckel on October 20, 2012, 02:35:47 PM A few of you know already, an have helped. But I along with many others are building a simple human style medieval ageed village, with a few extras.
So far we have a dock house, blacksmith, watermill, camp site, paul house, paths, bridges, a bank is in works and I will be creating a farm...when I get motivated Im just curious what else is missing Oh and ill post pics when I can....or a helper can Title: Re: Community town Post by: Michael on October 20, 2012, 03:01:28 PM A few of you know already, an have helped. But I along with many others are building a simple human style medieval ageed village, with a few extras. *cough* Iggyjeckel + helper = IggyHelper Which a profile i have already made. how about a mine? just a small one though, maybe a few tunnels.So far we have a dock house, blacksmith, watermill, camp site, paul house, paths, bridges, a bank is in works and I will be creating a farm...when I get motivated Im just curious what else is missing Oh and ill post pics when I can....or a helper can Title: Re: Community town Post by: Iggyjeckel on October 20, 2012, 03:05:19 PM someone was wondering around the island and found a massive cave system, so I let him claim dwarf land, lol so mines/tunnels already in progress
Title: Re: Community town Post by: Iggyjeckel on October 20, 2012, 03:45:13 PM Oh yeah, contributers so far
Sean: blacksmith mac: hospital unn: house/well nesz: bank futureb: bridge/marketplace/farm paul: tannery bryant: mine Ninj: tavern Tmbtd: farm If im forgetting anyone, please let me know Title: Re: Community town Post by: Moonkey on October 20, 2012, 04:42:21 PM Oh yeah, contributers so far Mind giving coords? I'd like to go take a look and help. (Mid-evil times had banks?) Sean: blacksmith mac: hospital unn: house/well nesz: bank futureb: bridge/marketplace paul: house bryant: mine If im forgetting anyone, please let me know Title: Re: Community town Post by: Michael on October 20, 2012, 04:44:20 PM Oh yeah, contributers so far Mind giving coords? I'd like to go take a look and help. (Mid-evil times had banks?) Sean: blacksmith mac: hospital unn: house/well nesz: bank futureb: bridge/marketplace paul: house bryant: mine If im forgetting anyone, please let me know Title: Re: Community town Post by: Iggyjeckel on October 20, 2012, 04:47:18 PM Lol yeah a bank is one of them oddities on the island. He built a fairly large start of a house so I asked that it be something else, bank just seemed like a good middle ground
Cords are....hmmmm 1100, 2000 I think....its near future and seans village Title: Re: Community town Post by: FutureB on October 20, 2012, 05:49:54 PM (http://i.imgur.com/S3u3D.png)
(http://i.imgur.com/nBi64.png) (http://i.imgur.com/jLwhc.png) (http://i.imgur.com/QD2Ad.png) those are the pictures iggy asked for, the codoronates start at 2000 by 1000 and go to about 2500 by 1300 i think Title: Re: Community town Post by: Mac on October 21, 2012, 03:12:25 PM Bad news iggy. Me, Future and Ross discovered that someone griefed the mill and mine.
Title: Re: Community town Post by: Iggyjeckel on October 21, 2012, 03:14:24 PM So ive heard......
Title: Re: Community town Post by: pspeed on October 21, 2012, 06:36:10 PM If you guys are on later and can show me, I might be able to revert it to repair it. As long as no other changes were made since midnight or whatever. I can revert areas of the world back to that last branch point and the world branches every night at midnight.
Title: Re: Community town Post by: FutureB on October 21, 2012, 06:38:08 PM It wasnt to bad sean fixed most of it and tonite where going to try protect more of the island so if you could still come on to upgrade the property so we can extend it more, but reverting isnt needed :p
it was just someone who walked along spaming water so it was easy to fix Title: Re: Community town Post by: Moonkey on October 21, 2012, 10:29:09 PM I'm at -300x and -200z... Whyyyyy!!! It takes forever just to go to 300x/200z :)
Title: Re: Community town Post by: FutureB on October 21, 2012, 11:13:45 PM moonkey maybe arrange a time with paul so that he can teleport your lazzy bum there :p
Title: Re: Community town Post by: Iggyjeckel on October 21, 2012, 11:17:10 PM Its worth a visit, the market place looks amazing, lots of items will be in circulation. And the town is now de griefed...thank you sean and everyone.....town size protection larger....thank you paul....i think I need to actually get in and build something soon lol, unn....your house was griefed...so if your reading this you may need to fix it
Im thinking ill build housing next, didnt think about my little workers not having homed Title: Re: Community town Post by: Moonkey on October 22, 2012, 12:56:49 AM Its worth a visit, the market place looks amazing, lots of items will be in circulation. And the town is now de griefed...thank you sean and everyone.....town size protection larger....thank you paul....i think I need to actually get in and build something soon lol, unn....your house was griefed...so if your reading this you may need to fix it I have a town protection if you need it.Im thinking ill build housing next, didnt think about my little workers not having homed Title: Re: Community town Post by: FutureB on October 22, 2012, 01:22:40 AM na we expended the area alredy, its taking up everything now and the greifing was also done inside the area so we revoked some badges :p
Title: Re: Community town Post by: Iggyjeckel on October 25, 2012, 08:16:14 PM caves!!!!
(http://i.imgur.com/fTafA.png) Title: Re: Community town Post by: pspeed on October 25, 2012, 08:48:25 PM I love taking those pictures of the caves from outside. I have so many of them. :)
Title: Re: Community town Post by: Iggyjeckel on October 25, 2012, 08:50:31 PM I was going to go exploring, but would undoubtedly get lost in them and accomplish nothing....in fact...i kind of did nothing today lol
Title: Re: Community town Post by: pspeed on October 25, 2012, 08:54:41 PM I was going to go exploring, but would undoubtedly get lost in them and accomplish nothing....in fact...i kind of did nothing today lol I've explored so many caves. I do it until I just can't stand it anymore and then for whatever reason I don't play for a while... then I come back testing something and find some new cave system in a different world and feel the need to explore again. :) Title: Re: Community town Post by: belgariad87 on October 26, 2012, 04:30:45 AM once the rpg aspects are put in, i have a feeling i will spend weeks just spelunking. it makes me happy just thinking about it :)
Title: Re: Community town Post by: Iggyjeckel on November 03, 2012, 12:06:53 AM We have been busy
A meeting hall, market finished, windmill, lighthouse, tavern, wolfs den and various other odd things are made Title: Re: Community town Post by: Sean on November 03, 2012, 08:43:01 AM We should build peasant houses next to the farm.
Title: Re: Community town Post by: Iggyjeckel on November 03, 2012, 08:48:16 AM i've wanted to do something like that, started a "wash room" for clothes....cleaning them in a stream.....but i suck at topside houses
Title: Re: Community town Post by: Blackslash on November 06, 2012, 07:02:28 PM how about Blackslash's Mansion far away from lagg since i cant really play
Title: Re: Community town Post by: FutureB on January 06, 2013, 09:22:13 PM iv been slowly working on the port so heres how it looks at the moment.
(http://puu.sh/1KFAR) Title: Re: Community town Post by: BigredRm on January 06, 2013, 09:37:46 PM Iron island isnt far from sean and futureBs village. I went by today and should say props for all of the nice object clones I got.
Title: Re: Community town Post by: Moonkey on January 07, 2013, 12:36:53 AM Iron island isnt far from sean and futureBs village. I went by today and should say props for all of the nice object clones I got. Did you get the horses with tophats? *winks at FutureB*Title: Re: Community town Post by: FutureB on January 07, 2013, 12:53:22 AM we have them chickens and cows and horses with top hats :P and some without
Title: Re: Community town Post by: BigredRm on January 08, 2013, 06:03:29 PM Nice work
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