Mythruna

General Category => Tech Support => Topic started by: FutureB on December 24, 2011, 11:20:13 PM



Title: Issues with crashing.
Post by: FutureB on December 24, 2011, 11:20:13 PM
So its happened probably 3 times now with this new release I dont want u working over Christmas Paul, I am just letting you know of this issue.

My laptop will be playing mythruna then it will crash, it looks as if its being minimised because like shrinks up into the top right hand corner like a aero effect of windows 7.

I have a few error logs and ill put the newest one up here.
Quote
Uncaught exception from thread:Thread[com.jme3.network.kernel.tcp.SocketConnector@1dba9f9,5,main]
com.jme3.network.kernel.ConnectorException: Connector closed.
   at com.jme3.network.base.ConnectorAdapter.run(ConnectorAdapter.java:162)

Build version:20111223

Gathering app info from OpenGL thread...
Memory usage:
Working memory: 82% (185058568/223481856)  VM Max: 35% (185058568/518979584)

Rendering caps:
    FrameBuffer
    FrameBufferMRT
    FrameBufferMultisample
    TextureMultisample
    OpenGL20
    OpenGL21
    OpenGL30
    OpenGL31
    OpenGL32
    ARBprogram
    GLSL100
    GLSL110
    GLSL120
    GLSL130
    GLSL140
    GLSL150
    VertexTextureFetch
    TextureArray
    TextureBuffer
    FloatTexture
    FloatColorBuffer
    FloatDepthBuffer
    PackedFloatTexture
    SharedExponentTexture
    PackedFloatColorBuffer
    TextureCompressionLATC
    NonPowerOfTwoTextures
    MeshInstancing
    VertexBufferArray

Statistics:
  Vertices = 465230
  Triangles = 264803
  Uniforms = 3442
  Objects = 397
  Shaders (S) = 46
  Shaders (F) = 20
  Shaders (M) = 37
  Textures (S) = 120
  Textures (F) = 47
  Textures (M) = 89
  FrameBuffers (S) = 0
  FrameBuffers (F) = 0
  FrameBuffers (M) = 8
Application settings:
UseInput = true
AudioRenderer = LWJGL
Height = 600
Renderer = LWJGL-OpenGL2
BitsPerPixel = 24
Fullscreen = false
StencilBits = 0
DepthBits = 24
VSync = false
Frequency = -1
Width = 800
Samples = 0
DisableJoysticks = true
FrameRate = -1

Display adapter information:
Adapter:aticfx32
Driver Version:8.17.10.1091
Vendor:ATI Technologies Inc.
Version:3.3.11005 Compatibility Profile Context
Renderer:ATI Mobility Radeon HD 4500/5100 Series
GLSL Ver:3.30



Title: Re: Issues with crashing.
Post by: pspeed on December 25, 2011, 12:14:45 AM
That error just indicates that your network connection closed for some reason.

Prior to this last version, the app wouldn't always catch it and sometimes let you keep playing until you started to accumulate unanswered network requests.  Now it's supposed to pop-up an error and exit.


Title: Re: Issues with crashing.
Post by: FutureB on December 25, 2011, 12:54:04 AM
haha lol i fail XD


Title: Re: Issues with crashing.
Post by: Jeremiah on January 04, 2012, 11:24:15 PM
Your computer may need general maintenance, this should help.Delete all unwanted files and free Disk Space. Make sure at least 15% of your disk place should be empty.
Uninstall Click Start>All Programs>Accessories>System Tools>Disk Cleanup, Select each of the drive that you use, the computer will figure out what all unnecessary files are staying at your system. Unwanted Programs. The programs that you use less often or never use...Uninstall them, You may install them back whenever you want from a back up CD, why keep them in the system?
Check for viruses and other malware, clean them if found. Scan you computer with up to date anti virus program.
Click Start>All Programs>Accessories>System Tools>Disk Defragmentation. Run this application at least once a month.
Click start>Run.. Type msconfig>enter>Start Up. Uncheck the boxes for the programs that you think you may not use often.
Increase RAM of your system. If you have vista or windows 7 you could use ram boost.