There is an issue that many-a-voxel game face; a very subtle issue, but one that has always caught my eye. That issue is texture blending. In nature, the transition between grass and stone; desert and prairie, is uneven if not part of a gradient. However, this aesthetic oversight, so to speak, has never really been addressed in voxel games (save for a very small minority).
To the point, is there a sort of gradient between natural blocks that is planned/under consideration? I know, it sounds like a very small detail to attend to, but it's one of those things that interested me enough to make a post about it.
I've toyed with some ideas. It might be like a 2-6 month effort, though, so it will have to wait until I have time.