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Author Topic: Laggy on windows 7  (Read 4854 times)
Vander
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« on: July 13, 2012, 06:37:56 PM »

Hello I just downloaded Mythruna for the first time the other day and its really laggy on my computer I really like the game (best comments to the developer) but it only runs at maximum 15 fps on 16bpp and 0 to 5 fps on 32bpp I have an ATI mobility Radeon 4200 series graphics card.
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pspeed
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« Reply #1 on: July 13, 2012, 06:57:15 PM »

Hello I just downloaded Mythruna for the first time the other day and its really laggy on my computer I really like the game (best comments to the developer) but it only runs at maximum 15 fps on 16bpp and 0 to 5 fps on 32bpp I have an ATI mobility Radeon 4200 series graphics card.

Hi.  Sorry it is running slow for you... though 15 FPS is alot faster than for some.  Was that on single player or on the public server?

Are you running windowed or full screen?  Actually, if you can post your client.log file then that might be helpful... at least the first bits with all of the video settings information.  Then I can avoid a lot of questions like that.
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Vander
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« Reply #2 on: July 13, 2012, 07:57:41 PM »

On 16bpp single player the FPS averages about 8 fps, then when I run 16bpp online the average fps is 2 to 3. I haven't ran online with 24bpp but when I run it 24bpp on single player the fps averages about 3. This is the latest client.log:

2012-07-13 20:17:38,020 INFO  [mythruna.client.MainStart] Build version:20120627
2012-07-13 20:18:06,531 WARN  [com.jme3.asset.AssetConfig] Cannot find loader com.jme3.scene.plugins.blender.BlenderModelLoader
2012-07-13 20:18:07,198 INFO  [mythruna.client.MainStart] Application info:
Memory usage:
Working memory: 41% (6718168/16252928)  VM Max: 1% (6718168/518979584)

Rendering caps:
    FrameBuffer
    FrameBufferMRT
    FrameBufferMultisample
    TextureMultisample
    OpenGL20
    OpenGL21
    OpenGL30
    OpenGL31
    OpenGL32
    ARBprogram
    GLSL100
    GLSL110
    GLSL120
    GLSL130
    GLSL140
    GLSL150
    VertexTextureFetch
    TextureArray
    TextureBuffer
    FloatTexture
    FloatColorBuffer
    FloatDepthBuffer
    PackedFloatTexture
    SharedExponentTexture
    PackedFloatColorBuffer
    TextureCompressionLATC
    NonPowerOfTwoTextures
    MeshInstancing
    VertexBufferArray

Statistics:
  Vertices = 0
  Triangles = 0
  Uniforms = 0
  Objects = 0
  Shaders (S) = 0
  Shaders (F) = 0
  Shaders (M) = 0
  Textures (S) = 0
  Textures (F) = 0
  Textures (M) = 0
  FrameBuffers (S) = 0
  FrameBuffers (F) = 0
  FrameBuffers (M) = 0

I used some of the recommendation you said in the other post similar to this one and its max fps was 24 but only on some occasions. Thanks for the help.
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pspeed
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« Reply #3 on: July 13, 2012, 08:59:04 PM »

I think it should have also showed what the application settings were.

I assume from the other post you got the suggestion of lowering clip (f12), lowering shader quality (f8), etc.

The spawn town on the public server is way overbuilt and kills performance.  That's why I asked about that.  In single player and elsewhere in the public server, I get up to 200 FPS... but in spawn town on the server I get 30-40 FPS.
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Moonkey
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« Reply #4 on: July 14, 2012, 09:28:10 PM »

It's best to limit frame-rate. All of those spare frames over 120 cause more heat from the computer. I think.
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