Tamarie
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« on: March 25, 2014, 08:50:24 PM » |
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I can play Single player fine, but when I click on Multi-player nothing happens. I then click Cntl/Alt/Del to back out of that screen and get Error: Connection timed out: Connect. Here is a typical error log:
Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main] java.net.ConnectException: Connection timed out: connect at java.net.DualStackPlainSocketImpl.connect0(Native Method) at java.net.DualStackPlainSocketImpl.socketConnect(Unknown Source) at java.net.AbstractPlainSocketImpl.doConnect(Unknown Source) at java.net.AbstractPlainSocketImpl.connectToAddress(Unknown Source) at java.net.AbstractPlainSocketImpl.connect(Unknown Source) at java.net.PlainSocketImpl.connect(Unknown Source) at java.net.SocksSocketImpl.connect(Unknown Source) at java.net.Socket.connect(Unknown Source) at java.net.Socket.connect(Unknown Source) at java.net.Socket.<init>(Unknown Source) at java.net.Socket.<init>(Unknown Source) at com.jme3.network.kernel.tcp.SocketConnector.<init>(SocketConnector.java:66) at com.jme3.network.Network.connectToServer(Network.java:166) at com.jme3.network.Network.connectToServer(Network.java:142) at mythruna.client.net.LoginClient.<init>(LoginClient.java:57) at mythruna.client.MainMenuState.connect(MainMenuState.java:194) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at de.lessvoid.nifty.NiftyMethodInvoker.callMethod(NiftyMethodInvoker.java:145) at de.lessvoid.nifty.NiftyMethodInvoker.performInvoke(NiftyMethodInvoker.java:108) at de.lessvoid.nifty.Nifty$DelayedMethodInvoke.perform(Nifty.java:1176) at de.lessvoid.nifty.Nifty.invokeMethods(Nifty.java:1154) at de.lessvoid.nifty.Nifty.handleDynamicElements(Nifty.java:312) at de.lessvoid.nifty.Nifty.access$1500(Nifty.java:73) at de.lessvoid.nifty.Nifty$NiftyInputConsumerImpl.processEvent(Nifty.java:1371) at de.lessvoid.nifty.Nifty$NiftyInputConsumerImpl.processMouseEvent(Nifty.java:1329) at com.jme3.niftygui.InputSystemJme.onMouseButtonEventQueued(InputSystemJme.java:161) at com.jme3.niftygui.InputSystemJme.forwardEvents(InputSystemJme.java:236) at de.lessvoid.nifty.Nifty.update(Nifty.java:248) at com.jme3.niftygui.InputSystemJme.endInput(InputSystemJme.java:92) at com.jme3.input.InputManager.processQueue(InputManager.java:787) at com.jme3.input.InputManager.update(InputManager.java:851) at com.jme3.app.Application.update(Application.java:605) at com.jme3.app.SimpleApplication.update(SimpleApplication.java:233) at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149) at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:182) at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223) at java.lang.Thread.run(Unknown Source)
Build version:20120627
Memory usage: Working memory: 76% (12709648/16547840) VM Max: 2% (12709648/518979584)
Rendering caps: FrameBuffer FrameBufferMRT FrameBufferMultisample TextureMultisample OpenGL20 OpenGL21 OpenGL30 OpenGL31 OpenGL32 ARBprogram GLSL100 GLSL110 GLSL120 GLSL130 GLSL140 GLSL150 VertexTextureFetch TextureArray TextureBuffer FloatTexture FloatColorBuffer FloatDepthBuffer PackedFloatTexture SharedExponentTexture PackedFloatColorBuffer TextureCompressionLATC NonPowerOfTwoTextures MeshInstancing VertexBufferArray
Statistics: Vertices = 468 Triangles = 234 Uniforms = 110 Objects = 58 Shaders (S) = 15 Shaders (F) = 6 Shaders (M) = 6 Textures (S) = 15 Textures (F) = 12 Textures (M) = 14 FrameBuffers (S) = 5 FrameBuffers (F) = 4 FrameBuffers (M) = 4 Application settings: UseInput = true AudioRenderer = LWJGL Height = 1024 Renderer = LWJGL-OpenGL2 BitsPerPixel = 32 Fullscreen = true StencilBits = 0 DepthBits = 24 VSync = false Frequency = 60 Width = 1280 Samples = 16 DisableJoysticks = true FrameRate = -1
Display adapter information: Adapter:nvd3dumx,nvwgf2umx,nvwgf2umx Driver Version:null Vendor:NVIDIA Corporation Version:4.3.0 Renderer:GeForce GTX 580/PCIe/SSE2 GLSL Ver:4.30 NVIDIA via Cg compiler
Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main] java.net.ConnectException: Connection timed out: connect at java.net.DualStackPlainSocketImpl.connect0(Native Method) at java.net.DualStackPlainSocketImpl.socketConnect(Unknown Source) at java.net.AbstractPlainSocketImpl.doConnect(Unknown Source) at java.net.AbstractPlainSocketImpl.connectToAddress(Unknown Source) at java.net.AbstractPlainSocketImpl.connect(Unknown Source) at java.net.PlainSocketImpl.connect(Unknown Source) at java.net.SocksSocketImpl.connect(Unknown Source) at java.net.Socket.connect(Unknown Source) at java.net.Socket.connect(Unknown Source) at java.net.Socket.<init>(Unknown Source) at java.net.Socket.<init>(Unknown Source) at com.jme3.network.kernel.tcp.SocketConnector.<init>(SocketConnector.java:66) at com.jme3.network.Network.connectToServer(Network.java:166) at com.jme3.network.Network.connectToServer(Network.java:142) at mythruna.client.net.LoginClient.<init>(LoginClient.java:57) at mythruna.client.MainMenuState.connect(MainMenuState.java:194) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at de.lessvoid.nifty.NiftyMethodInvoker.callMethod(NiftyMethodInvoker.java:145) at de.lessvoid.nifty.NiftyMethodInvoker.performInvoke(NiftyMethodInvoker.java:108) at de.lessvoid.nifty.Nifty$DelayedMethodInvoke.perform(Nifty.java:1176) at de.lessvoid.nifty.Nifty.invokeMethods(Nifty.java:1154) at de.lessvoid.nifty.Nifty.handleDynamicElements(Nifty.java:312) at de.lessvoid.nifty.Nifty.access$1500(Nifty.java:73) at de.lessvoid.nifty.Nifty$NiftyInputConsumerImpl.processEvent(Nifty.java:1371) at de.lessvoid.nifty.Nifty$NiftyInputConsumerImpl.processMouseEvent(Nifty.java:1329) at com.jme3.niftygui.InputSystemJme.onMouseButtonEventQueued(InputSystemJme.java:161) at com.jme3.niftygui.InputSystemJme.forwardEvents(InputSystemJme.java:236) at de.lessvoid.nifty.Nifty.update(Nifty.java:248) at com.jme3.niftygui.InputSystemJme.endInput(InputSystemJme.java:92) at com.jme3.input.InputManager.processQueue(InputManager.java:787) at com.jme3.input.InputManager.update(InputManager.java:851) at com.jme3.app.Application.update(Application.java:605) at com.jme3.app.SimpleApplication.update(SimpleApplication.java:233) at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149) at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:182) at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223) at java.lang.Thread.run(Unknown Source)
Memory usage: Working memory: 62% (10416472/16547840) VM Max: 2% (10416472/518979584)
Statistics: Vertices = 468 Triangles = 234 Uniforms = 110 Objects = 58 Shaders (S) = 15 Shaders (F) = 6 Shaders (M) = 6 Textures (S) = 15 Textures (F) = 12 Textures (M) = 14 FrameBuffers (S) = 5 FrameBuffers (F) = 4 FrameBuffers (M) = 4
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pspeed
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« Reply #1 on: March 25, 2014, 09:41:31 PM » |
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I can play Single player fine, but when I click on Multi-player nothing happens. I then click Cntl/Alt/Del to back out of that screen and get Error: Connection timed out: Connect. Here is a typical error log:
Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main] java.net.ConnectException: Connection timed out: connect
Sorry you are having trouble. The error indicates that you did at least try to connect to something. Perhaps you just forgot to mention that step. Clicking "Multiplayer" doesn't actually initiate a connection. You have to press the button on the next screen once the server parameters are entered. So I'm going to guess for a second that you pressed multiplayer... which took you to the screen where you enter host and port. Then I'm going to guess that you left the defaults there and tried to connect. If all of that is true then it's probably just that my server is busted or something. I've just reset the server just in case but it doesn't look like anyone has tried to connect in a while, though.
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Tamarie
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« Reply #2 on: March 25, 2014, 10:15:22 PM » |
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Your guesses are correct; I did try to connect to your server. I actually have tried several days. And I did so again just now, with the same bad result. But Single Player... nice! I've made myself a comfy house.
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pspeed
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« Reply #3 on: March 26, 2014, 12:23:29 AM » |
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Your guesses are correct; I did try to connect to your server. I actually have tried several days. And I did so again just now, with the same bad result. But Single Player... nice! I've made myself a comfy house.
Can you take a screen shot of what the host and port is saying? It's troubling because it looks like no one has connected to my server in a very long time. So I'm worried there is some more serious issue with my network setup. You might also try seeing if you can hit this page: http://mythruna.game-host.org/status/
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Sean
Donators
Hero Member
Posts: 598
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« Reply #4 on: March 26, 2014, 01:40:14 PM » |
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Just tested it out. When I pressed 'Connect' the game froze. Here's a screenshot
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"People willing to trade their freedom for temporary security deserve neither and will lose both." - Benjamin Franklin
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pspeed
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« Reply #5 on: March 26, 2014, 05:11:54 PM » |
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Thanks for testing. Does the web page link work that I posted above?
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Sean
Donators
Hero Member
Posts: 598
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« Reply #6 on: March 26, 2014, 06:19:21 PM » |
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Yep, the web page still works great.
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"People willing to trade their freedom for temporary security deserve neither and will lose both." - Benjamin Franklin
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pspeed
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« Reply #7 on: March 26, 2014, 08:20:51 PM » |
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Yep, the web page still works great.
Ok, that just means the port forwarding got screwed up. I'll see if I can sort it out.
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Tamarie
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« Reply #8 on: March 27, 2014, 04:10:47 PM » |
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Thanks.
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pspeed
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« Reply #9 on: March 27, 2014, 05:36:24 PM » |
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I've fixed the port forwarding. Hopefully it works now.
For some reason recently, part of my networking went offline for an extended period (problems with the house backbone or something) and the IP addresses all got remapped.
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Tamarie
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« Reply #10 on: March 28, 2014, 12:18:14 AM » |
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Thanks so much for fixing what needed fixing. Zounds, I'm impressed! So much wild, weird, and wonderful has been built! And thank you, Sean, for giving pspeed the info he needed. Tamarie
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Sean
Donators
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Posts: 598
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« Reply #11 on: March 28, 2014, 05:52:46 PM » |
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No problem! Make sure to go far away from the spawn to have a good place to build!
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"People willing to trade their freedom for temporary security deserve neither and will lose both." - Benjamin Franklin
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