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1  General Category / Tech Support / Re: Problem entering game on: January 11, 2013, 12:42:12 PM
Code:
Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main]
com.jme3.renderer.RendererException: non-power-of-2 framebuffer textures are not supported by the video hardware
at com.jme3.renderer.lwjgl.LwjglRenderer.updateTexImageData(LwjglRenderer.java:1830)
at com.jme3.renderer.lwjgl.LwjglRenderer.updateRenderTexture(LwjglRenderer.java:1398)
at com.jme3.renderer.lwjgl.LwjglRenderer.updateFrameBufferAttachment(LwjglRenderer.java:1421)
at com.jme3.renderer.lwjgl.LwjglRenderer.updateFrameBuffer(LwjglRenderer.java:1452)
at com.jme3.renderer.lwjgl.LwjglRenderer.setFrameBuffer(LwjglRenderer.java:1539)
at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:1108)
at com.jme3.renderer.RenderManager.render(RenderManager.java:1173)
at com.jme3.app.SimpleApplication.update(SimpleApplication.java:254)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149)
at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:182)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223)
at java.lang.Thread.run(Unknown Source)

Build version:20120627

Memory usage:
Working memory: 71% (13723384/19156992)  VM Max: 2% (13723384/518979584)

Rendering caps:
    FrameBuffer
    OpenGL20
    ARBprogram
    GLSL100
    GLSL110

Statistics:
  Vertices = 0
  Triangles = 0
  Uniforms = 0
  Objects = 0
  Shaders (S) = 0
  Shaders (F) = 0
  Shaders (M) = 0
  Textures (S) = 1
  Textures (F) = 1
  Textures (M) = 1
  FrameBuffers (S) = 0
  FrameBuffers (F) = 0
  FrameBuffers (M) = 1
Application settings:
UseInput = true
AudioRenderer = LWJGL
Height = 480
Renderer = LWJGL-OpenGL2
BitsPerPixel = 32
Fullscreen = true
StencilBits = 0
DepthBits = 24
VSync = true
Frequency = 60
Width = 640
Samples = 0
DisableJoysticks = true
FrameRate = -1

Display adapter information:
Adapter:nv4_disp
Driver Version:6.14.10.9371
Vendor:NVIDIA Corporation
Version:2.0.3
Renderer:GeForce FX 5200/AGP/SSE/3DNOW!
GLSL Ver:1.10 NVIDIA via Cg 1.3 compiler


I guess I just have bad luck , this time it doesn't even enter the game
2  General Category / Tech Support / Re: Problem entering game on: January 11, 2013, 12:35:02 PM
If i change the card to an nvidia , that will fix the problem ?
3  General Category / Tech Support / Problem entering game on: January 11, 2013, 11:36:58 AM
I can enter game but when I click singleplayer to create the map i get error

Code:
Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main]
com.jme3.renderer.RendererException: Shader link failure, shader:Shader[language=GLSL100, numSources=2, numUniforms=19, shaderSources=[ShaderSource[name=MatDefs/MyLighting2.vert, defines, type=Vertex], ShaderSource[name=MatDefs/MyLighting2.frag, defines, type=Fragment]]] info:Fragment shader(s) failed to link,  vertex shader(s) linked.
 
at com.jme3.renderer.lwjgl.LwjglRenderer.updateShaderData(LwjglRenderer.java:1087)
at com.jme3.renderer.lwjgl.LwjglRenderer.setShader(LwjglRenderer.java:1122)
at com.jme3.material.Material.renderMultipassLighting(Material.java:799)
at com.jme3.material.Material.render(Material.java:1028)
at com.jme3.renderer.RenderManager.renderGeometry(RenderManager.java:658)
at com.jme3.renderer.queue.RenderQueue.renderGeometryList(RenderQueue.java:299)
at com.jme3.renderer.queue.RenderQueue.renderQueue(RenderQueue.java:351)
at com.jme3.renderer.RenderManager.renderViewPortQueues(RenderManager.java:894)
at com.jme3.renderer.RenderManager.flushQueue(RenderManager.java:850)
at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:1130)
at com.jme3.renderer.RenderManager.render(RenderManager.java:1173)
at com.jme3.app.SimpleApplication.update(SimpleApplication.java:254)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149)
at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:182)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223)
at java.lang.Thread.run(Unknown Source)

Build version:20120627

Memory usage:
Working memory: 55% (43296128/77459456)  VM Max: 8% (43296128/518979584)

Rendering caps:
    FrameBuffer
    FrameBufferMRT
    FrameBufferMultisample
    OpenGL20
    OpenGL21
    ARBprogram
    GLSL100
    GLSL110
    GLSL120
    FloatTexture
    NonPowerOfTwoTextures
    VertexBufferArray

Statistics:
  Vertices = 0
  Triangles = 0
  Uniforms = 0
  Objects = 0
  Shaders (S) = 0
  Shaders (F) = 0
  Shaders (M) = 7
  Textures (S) = 1
  Textures (F) = 1
  Textures (M) = 20
  FrameBuffers (S) = 1
  FrameBuffers (F) = 1
  FrameBuffers (M) = 4
Application settings:
UseInput = true
AudioRenderer = LWJGL
Height = 480
Renderer = LWJGL-OpenGL2
BitsPerPixel = 32
Fullscreen = true
StencilBits = 0
DepthBits = 24
VSync = true
Frequency = 60
Width = 640
Samples = 0
DisableJoysticks = true
FrameRate = -1

Display adapter information:
Adapter:ati2dvag
Driver Version:6.14.10.6925
Vendor:ATI Technologies Inc.
Version:2.1.8545 Release
Renderer:ATI Radeon 9550 / X1050 Series
GLSL Ver:1.20


What is the problem ?
Pages: [1]
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