Title: Survival questions Post by: ebag51 on March 28, 2013, 05:50:48 PM good news I'm out of npc questions currently bad news its survival question time >:)
how hard will it be to survive on your own without npcs? Title: Re: Survival questions Post by: pspeed on March 28, 2013, 05:59:40 PM good news I'm out of npc questions currently bad news its survival question time >:) how hard will it be to survive on your own without npcs? Not that hard. If you mean like without even buying stuff from town... it will be possible but you will have to be patient. A lot depends on what you are trying to do, though. Title: Re: Survival questions Post by: ebag51 on March 28, 2013, 06:08:07 PM will there be hunger? (can you starve to death)
Title: Re: Survival questions Post by: Moonkey on March 28, 2013, 06:11:18 PM Of course.
Title: Re: Survival questions Post by: Michael on March 28, 2013, 06:14:11 PM That may actually be my first goal..
Title: Re: Survival questions Post by: pspeed on March 28, 2013, 06:15:37 PM will there be hunger? (can you starve to death) Yes, there will be hunger. I haven't decided 100% if you will "starve to death" or just to the point you can barely move or carry anything. Death might be preferable in that case because at least then you have options. So, yes, there will be hunger. And yes, you can probably starve to death. Title: Re: Survival questions Post by: ebag51 on March 28, 2013, 06:22:37 PM how hard will getting food be?
Title: Re: Survival questions Post by: pspeed on March 28, 2013, 06:24:47 PM Also, thirst will be much more of a threat.
3 days without water and you will be severely incapacitated... and it wouldn't have been pleasant getting to that point either. ...where as you could go for weeks without food before reaching that same state. Title: Re: Survival questions Post by: pspeed on March 28, 2013, 06:28:09 PM how hard will getting food be? That would depend on your skills and where you are. If you have the forage skill and are in the forests, you will pretty easily find enough food to survive just by poking in the bushes. If you do not have the forage skill and are unable to kill wild game then you will be in trouble. Though I guess it's possible that fruit trees might be plentiful enough to happen upon one. Where fresh water is plentiful, so will food be. In the desert, you should bring what you need, I think. Title: Re: Survival questions Post by: ebag51 on March 28, 2013, 06:32:14 PM how hard would it be to not only survive (keep your self fed and quenched) but thrive?(build a house from gathered resources and explore some skill trees?)
Title: Re: Survival questions Post by: Michael on March 28, 2013, 07:00:49 PM Hmm.. would there be the ability to "adaptation"? Because I watched this one video in Geography in which we were going over a desert, and people lived in that desert. They could last about a month without water...
Title: Re: Survival questions Post by: pspeed on March 28, 2013, 09:20:15 PM Hmm.. would there be the ability to "adaptation"? Because I watched this one video in Geography in which we were going over a desert, and people lived in that desert. They could last about a month without water... Maybe a month without a water _source_. But I seriously doubt a human could last a month without water. You have to have some liquid eventually. Title: Re: Survival questions Post by: pspeed on March 28, 2013, 09:21:54 PM how hard would it be to not only survive (keep your self fed and quenched) but thrive?(build a house from gathered resources and explore some skill trees?) Given the way skills work it will be very unlikely to have self-taught skills. So you could live off the skills you setup when you created your character and I'm sure you could build a house and stuff. ...but to get new skills you'd have to acquire them somewhere. Either from a book or another person. Title: Re: Survival questions Post by: ebag51 on March 28, 2013, 10:19:07 PM how hard would it be to avoid getting killed by monsters while living in the wild?
Title: Re: Survival questions Post by: pspeed on March 28, 2013, 10:21:09 PM how hard would it be to avoid getting killed by monsters while living in the wild? Depends on where you are, what the "monsters" are, and how hungry they are. Title: Re: Survival questions Post by: ebag51 on March 28, 2013, 10:31:50 PM how hard would it be to avoid getting killed by monsters while living in the wild? Depends on where you are, what the "monsters" are, and how hungry they are. Title: Re: Survival questions Post by: ebag51 on March 30, 2013, 04:32:53 PM will there be health for individual parts of a players body?
Title: Re: Survival questions Post by: pspeed on March 30, 2013, 06:01:27 PM will there be health for individual parts of a players body? sort of. Body parts will have hitpoints that will affect your whole-body lifepoints. I will base a lot of this off of RuneQuest's system from way back in the day. Title: Re: Survival questions Post by: Michael on March 30, 2013, 06:59:18 PM will there be health for individual parts of a players body? sort of. Body parts will have hitpoints that will affect your whole-body lifepoints. I will base a lot of this off of RuneQuest's system from way back in the day. Basically we could call them "Vital Spots" :) Title: Re: Survival questions Post by: Rath T'iam on March 30, 2013, 07:38:40 PM will there be health for individual parts of a players body? sort of. Body parts will have hitpoints that will affect your whole-body lifepoints. I will base a lot of this off of RuneQuest's system from way back in the day. There's going to be physical animations for that right? (Maybe a little blood, depending on the type of wound) but lets say something claws at your leg. Will you limp and continuously lose health the more you use it? Or if your sword arm is bleeding, and you keep swinging your sword it'll make the blood flow faster therefor you lose "hit points" faster? (Also your swing would be weaker) Can you leave trails of blood if your bleeding enough :) you could track wounded animals (and people) easier that way. Title: Re: Survival questions Post by: pspeed on March 30, 2013, 09:52:30 PM will there be health for individual parts of a players body? sort of. Body parts will have hitpoints that will affect your whole-body lifepoints. I will base a lot of this off of RuneQuest's system from way back in the day. There's going to be physical animations for that right? (Maybe a little blood, depending on the type of wound) but lets say something claws at your leg. Will you limp and continuously lose health the more you use it? Or if your sword arm is bleeding, and you keep swinging your sword it'll make the blood flow faster therefor you lose "hit points" faster? (Also your swing would be weaker) Can you leave trails of blood if your bleeding enough :) you could track wounded animals (and people) easier that way. Probably. You guys ask a lot of questions these days. :) I've also said elsewhere that you will be able to lose limbs. Title: Re: Survival questions Post by: Michael on March 30, 2013, 10:01:19 PM You may need to make a LOT of sticky topics so you don't have to repeat yourself... (tehee)
Title: Re: Survival questions Post by: ebag51 on March 30, 2013, 10:18:47 PM will there be health for individual parts of a players body? sort of. Body parts will have hitpoints that will affect your whole-body lifepoints. I will base a lot of this off of RuneQuest's system from way back in the day. There's going to be physical animations for that right? (Maybe a little blood, depending on the type of wound) but lets say something claws at your leg. Will you limp and continuously lose health the more you use it? Or if your sword arm is bleeding, and you keep swinging your sword it'll make the blood flow faster therefor you lose "hit points" faster? (Also your swing would be weaker) Can you leave trails of blood if your bleeding enough :) you could track wounded animals (and people) easier that way. Probably. You guys ask a lot of questions these days. :) I've also said elsewhere that you will be able to lose limbs. Title: Re: Survival questions Post by: Michael on March 30, 2013, 10:23:29 PM will there be health for individual parts of a players body? sort of. Body parts will have hitpoints that will affect your whole-body lifepoints. I will base a lot of this off of RuneQuest's system from way back in the day. There's going to be physical animations for that right? (Maybe a little blood, depending on the type of wound) but lets say something claws at your leg. Will you limp and continuously lose health the more you use it? Or if your sword arm is bleeding, and you keep swinging your sword it'll make the blood flow faster therefor you lose "hit points" faster? (Also your swing would be weaker) Can you leave trails of blood if your bleeding enough :) you could track wounded animals (and people) easier that way. Probably. You guys ask a lot of questions these days. :) I've also said elsewhere that you will be able to lose limbs. You weren't the first one... Title: Re: Survival questions Post by: ebag51 on March 30, 2013, 10:25:34 PM will there be health for individual parts of a players body? sort of. Body parts will have hitpoints that will affect your whole-body lifepoints. I will base a lot of this off of RuneQuest's system from way back in the day. There's going to be physical animations for that right? (Maybe a little blood, depending on the type of wound) but lets say something claws at your leg. Will you limp and continuously lose health the more you use it? Or if your sword arm is bleeding, and you keep swinging your sword it'll make the blood flow faster therefor you lose "hit points" faster? (Also your swing would be weaker) Can you leave trails of blood if your bleeding enough :) you could track wounded animals (and people) easier that way. Probably. You guys ask a lot of questions these days. :) I've also said elsewhere that you will be able to lose limbs. You weren't the first one... Title: Re: Survival questions Post by: ebag51 on March 30, 2013, 10:27:37 PM will there be sicknesses that affect abilities as well as slowly kill you?
example: skyrim rock joint melee less effective Title: Re: Survival questions Post by: pspeed on March 30, 2013, 11:19:21 PM I'm going to have to take a break from answering all of these one-line questions and actually get some work done.
Title: Re: Survival questions Post by: ebag51 on March 30, 2013, 11:44:24 PM I'm going to have to take a break from answering all of these one-line questions and actually get some work done. k sorry i hope you make plenty of progress :)Title: Re: Survival questions Post by: ebag51 on March 31, 2013, 02:38:50 PM I'm going to have to take a break from answering all of these one-line questions and actually get some work done. k sorry i hope you make plenty of progress :)Title: Re: Survival questions Post by: Michael on March 31, 2013, 02:42:04 PM I'm going to have to take a break from answering all of these one-line questions and actually get some work done. k sorry i hope you make plenty of progress :)Title: Re: Survival questions Post by: pspeed on March 31, 2013, 04:33:11 PM Last night I got the physics engine integrated enough that I can move my avatar around with forces. The old player control was entirely separate from the physics engine. Now player controls exert forces to move the avatar around... though I can't jump or climb hills yet.
It turns out that 3 m/sec velocity forward is not enough to counter act the 20 m/sec fall rate when trying to walk up a 1:1 slope. In fact, I have to play with friction, too, because if you don't move on a 1:1 slope you slide right down it. That's kind of realistic because most of us would have trouble standing on a 45 degree slope (it's steeper than you might think) without some serious friction. It's just not the fun kind of realistic so I need to give the player some friction. :) When I add the bit of code like the current version has that auto-climbs over small/low obstacles, the slope climbing problem will take care of itself... but the sliding back down issue will have to be addressed at some point. I may wait until I add material->material friction and see if it fixes it. Since then we get slippery slopes too. Title: Re: Survival questions Post by: ebag51 on April 02, 2013, 09:01:26 PM would it be harder to start by going to the town or trying to set up your own base camp?
Title: Re: Survival questions Post by: pspeed on April 02, 2013, 09:26:58 PM would it be harder to start by going to the town or trying to set up your own base camp? Probably way harder going out on your own. Title: Re: Survival questions Post by: belgariad87 on April 03, 2013, 04:10:03 AM Last night I got the physics engine integrated enough that I can move my avatar around with forces. The old player control was entirely separate from the physics engine. Now player controls exert forces to move the avatar around... though I can't jump or climb hills yet. i wonder if theres a way to make a gameplay element (fatigue) out of the energy you have to exert to go up a steep hill with friction? hmIt turns out that 3 m/sec velocity forward is not enough to counter act the 20 m/sec fall rate when trying to walk up a 1:1 slope. In fact, I have to play with friction, too, because if you don't move on a 1:1 slope you slide right down it. That's kind of realistic because most of us would have trouble standing on a 45 degree slope (it's steeper than you might think) without some serious friction. It's just not the fun kind of realistic so I need to give the player some friction. :) When I add the bit of code like the current version has that auto-climbs over small/low obstacles, the slope climbing problem will take care of itself... but the sliding back down issue will have to be addressed at some point. I may wait until I add material->material friction and see if it fixes it. Since then we get slippery slopes too. Title: Re: Survival questions Post by: pspeed on April 03, 2013, 05:33:25 AM Last night I got the physics engine integrated enough that I can move my avatar around with forces. The old player control was entirely separate from the physics engine. Now player controls exert forces to move the avatar around... though I can't jump or climb hills yet. i wonder if theres a way to make a gameplay element (fatigue) out of the energy you have to exert to go up a steep hill with friction? hmIt turns out that 3 m/sec velocity forward is not enough to counter act the 20 m/sec fall rate when trying to walk up a 1:1 slope. In fact, I have to play with friction, too, because if you don't move on a 1:1 slope you slide right down it. That's kind of realistic because most of us would have trouble standing on a 45 degree slope (it's steeper than you might think) without some serious friction. It's just not the fun kind of realistic so I need to give the player some friction. :) When I add the bit of code like the current version has that auto-climbs over small/low obstacles, the slope climbing problem will take care of itself... but the sliding back down issue will have to be addressed at some point. I may wait until I add material->material friction and see if it fixes it. Since then we get slippery slopes too. There will be fatigue and I will adjust it for autoclimbing. :) Title: Re: Survival questions Post by: Drayke on April 09, 2013, 04:49:10 PM ok I've got a few questions :P you said there will be thirst and hunger. will any source of water be drinkable?? and will berries and fruits give you seeds so you can plant your own food? will crops regrow on their own or do you have to replant every time? will there be edible water plants like see weed? will there be fishing?? will we be able to create bigger items in blue print? and will there be an easier way to edit high above the ground? I know the last 2 are a bit off topic but I figured I'd ask. :P
Title: Re: Survival questions Post by: pspeed on April 09, 2013, 05:59:14 PM ok I've got a few questions :P you said there will be thirst and hunger. will any source of water be drinkable?? and will berries and fruits give you seeds so you can plant your own food? will crops regrow on their own or do you have to replant every time? will there be edible water plants like see weed? will there be fishing?? will we be able to create bigger items in blue print? and will there be an easier way to edit high above the ground? I know the last 2 are a bit off topic but I figured I'd ask. :P So many questions... :) I think ultimately not all water will be drinkable. re: seeds, maybe. crops: mostly replant edible water plants: probably. fishing: definitely. blueprints: no. You will be able to create larger full-scale things like ships, though. Objects are as big as they are going to be, though. High editing: no... it may get harder in "game mode", in fact. Title: Re: Survival questions Post by: Drayke on April 09, 2013, 06:09:09 PM awww I wanted to make a flying island over my island XD
Title: Re: Survival questions Post by: Teknonick on April 11, 2013, 07:42:50 PM Last night I got the physics engine integrated enough that I can move my avatar around with forces. The old player control was entirely separate from the physics engine. Now player controls exert forces to move the avatar around... though I can't jump or climb hills yet. WAIT WAIT WAIT, is this a Copy-Paste I see here?It turns out that 3 m/sec velocity forward is not enough to counter act the 20 m/sec fall rate when trying to walk up a 1:1 slope. In fact, I have to play with friction, too, because if you don't move on a 1:1 slope you slide right down it. That's kind of realistic because most of us would have trouble standing on a 45 degree slope (it's steeper than you might think) without some serious friction. It's just not the fun kind of realistic so I need to give the player some friction. :) When I add the bit of code like the current version has that auto-climbs over small/low obstacles, the slope climbing problem will take care of itself... but the sliding back down issue will have to be addressed at some point. I may wait until I add material->material friction and see if it fixes it. Since then we get slippery slopes too. Title: Re: Survival questions Post by: Drayke on April 11, 2013, 08:34:08 PM more than likely :P he don't have time to write out every response especially with how many topics he has going :D
Title: Re: Survival questions Post by: pspeed on April 11, 2013, 08:43:08 PM Last night I got the physics engine integrated enough that I can move my avatar around with forces. The old player control was entirely separate from the physics engine. Now player controls exert forces to move the avatar around... though I can't jump or climb hills yet. WAIT WAIT WAIT, is this a Copy-Paste I see here?It turns out that 3 m/sec velocity forward is not enough to counter act the 20 m/sec fall rate when trying to walk up a 1:1 slope. In fact, I have to play with friction, too, because if you don't move on a 1:1 slope you slide right down it. That's kind of realistic because most of us would have trouble standing on a 45 degree slope (it's steeper than you might think) without some serious friction. It's just not the fun kind of realistic so I need to give the player some friction. :) When I add the bit of code like the current version has that auto-climbs over small/low obstacles, the slope climbing problem will take care of itself... but the sliding back down issue will have to be addressed at some point. I may wait until I add material->material friction and see if it fixes it. Since then we get slippery slopes too. What copy and paste? Title: Re: Survival questions Post by: Moonkey on April 11, 2013, 10:31:49 PM Last night I got the physics engine integrated enough that I can move my avatar around with forces. The old player control was entirely separate from the physics engine. Now player controls exert forces to move the avatar around... though I can't jump or climb hills yet. WAIT WAIT WAIT, is this a Copy-Paste I see here?It turns out that 3 m/sec velocity forward is not enough to counter act the 20 m/sec fall rate when trying to walk up a 1:1 slope. In fact, I have to play with friction, too, because if you don't move on a 1:1 slope you slide right down it. That's kind of realistic because most of us would have trouble standing on a 45 degree slope (it's steeper than you might think) without some serious friction. It's just not the fun kind of realistic so I need to give the player some friction. :) When I add the bit of code like the current version has that auto-climbs over small/low obstacles, the slope climbing problem will take care of itself... but the sliding back down issue will have to be addressed at some point. I may wait until I add material->material friction and see if it fixes it. Since then we get slippery slopes too. What copy and paste? Title: Re: Survival questions Post by: Drayke on April 11, 2013, 10:42:24 PM Last night I got the physics engine integrated enough that I can move my avatar around with forces. The old player control was entirely separate from the physics engine. Now player controls exert forces to move the avatar around... though I can't jump or climb hills yet. WAIT WAIT WAIT, is this a Copy-Paste I see here?It turns out that 3 m/sec velocity forward is not enough to counter act the 20 m/sec fall rate when trying to walk up a 1:1 slope. In fact, I have to play with friction, too, because if you don't move on a 1:1 slope you slide right down it. That's kind of realistic because most of us would have trouble standing on a 45 degree slope (it's steeper than you might think) without some serious friction. It's just not the fun kind of realistic so I need to give the player some friction. :) When I add the bit of code like the current version has that auto-climbs over small/low obstacles, the slope climbing problem will take care of itself... but the sliding back down issue will have to be addressed at some point. I may wait until I add material->material friction and see if it fixes it. Since then we get slippery slopes too. What copy and paste? Title: Re: Survival questions Post by: BenKenobiWan on April 12, 2013, 07:10:40 AM more than likely :P he don't have time to write out every response especially with how many topics he has going :D While it's true he probably doesn't have the time, he does write out most of his answers. :PTitle: Re: Survival questions Post by: pspeed on April 12, 2013, 07:14:38 AM more than likely :P he don't have time to write out every response especially with how many topics he has going :D While it's true he probably doesn't have the time, he does write out most of his answers. :PYeah, if I quote myself then I actually quote myself... for effect. If I have to responses/posts that are similar otherwise then I wrote them both and just forgot what I'd written in the other or figured it was worth saying again. Title: Re: Survival questions Post by: Teknonick on April 12, 2013, 10:07:36 AM more than likely :P he don't have time to write out every response especially with how many topics he has going :D While it's true he probably doesn't have the time, he does write out most of his answers. :PYeah, if I quote myself then I actually quote myself... for effect. If I have to responses/posts that are similar otherwise then I wrote them both and just forgot what I'd written in the other or figured it was worth saying again. Title: Re: Survival questions Post by: pspeed on April 12, 2013, 10:33:45 AM more than likely :P he don't have time to write out every response especially with how many topics he has going :D While it's true he probably doesn't have the time, he does write out most of his answers. :PYeah, if I quote myself then I actually quote myself... for effect. If I have to responses/posts that are similar otherwise then I wrote them both and just forgot what I'd written in the other or figured it was worth saying again. Maybe you are confusing this minor update with the more formal one that came later: http://mythruna.com/forum/index.php?topic=1406.0 Title: Re: Survival questions Post by: Teknonick on April 12, 2013, 12:08:12 PM more than likely :P he don't have time to write out every response especially with how many topics he has going :D While it's true he probably doesn't have the time, he does write out most of his answers. :PYeah, if I quote myself then I actually quote myself... for effect. If I have to responses/posts that are similar otherwise then I wrote them both and just forgot what I'd written in the other or figured it was worth saying again. Maybe you are confusing this minor update with the more formal one that came later: http://mythruna.com/forum/index.php?topic=1406.0 Title: Re: Survival questions Post by: pspeed on April 12, 2013, 12:16:37 PM more than likely :P he don't have time to write out every response especially with how many topics he has going :D While it's true he probably doesn't have the time, he does write out most of his answers. :PYeah, if I quote myself then I actually quote myself... for effect. If I have to responses/posts that are similar otherwise then I wrote them both and just forgot what I'd written in the other or figured it was worth saying again. Maybe you are confusing this minor update with the more formal one that came later: http://mythruna.com/forum/index.php?topic=1406.0 But it's not the same post. It just includes some of the same information. Title: Re: Survival questions Post by: Teknonick on April 12, 2013, 12:20:31 PM more than likely :P he don't have time to write out every response especially with how many topics he has going :D While it's true he probably doesn't have the time, he does write out most of his answers. :PYeah, if I quote myself then I actually quote myself... for effect. If I have to responses/posts that are similar otherwise then I wrote them both and just forgot what I'd written in the other or figured it was worth saying again. Maybe you are confusing this minor update with the more formal one that came later: http://mythruna.com/forum/index.php?topic=1406.0 But it's not the same post. It just includes some of the same information. Any news on the 3-months till update? I mean is it now 2 months and 30 days? Title: Re: Survival questions Post by: Michael on April 12, 2013, 01:14:52 PM more than likely :P he don't have time to write out every response especially with how many topics he has going :D While it's true he probably doesn't have the time, he does write out most of his answers. :PYeah, if I quote myself then I actually quote myself... for effect. If I have to responses/posts that are similar otherwise then I wrote them both and just forgot what I'd written in the other or figured it was worth saying again. Maybe you are confusing this minor update with the more formal one that came later: http://mythruna.com/forum/index.php?topic=1406.0 But it's not the same post. It just includes some of the same information. Any news on the 3-months till update? I mean is it now 2 months and 30 days? Title: Re: Survival questions Post by: Teknonick on April 12, 2013, 01:35:54 PM more than likely :P he don't have time to write out every response especially with how many topics he has going :D While it's true he probably doesn't have the time, he does write out most of his answers. :PYeah, if I quote myself then I actually quote myself... for effect. If I have to responses/posts that are similar otherwise then I wrote them both and just forgot what I'd written in the other or figured it was worth saying again. Maybe you are confusing this minor update with the more formal one that came later: http://mythruna.com/forum/index.php?topic=1406.0 But it's not the same post. It just includes some of the same information. Any news on the 3-months till update? I mean is it now 2 months and 30 days? Title: Re: Survival questions Post by: Michael on April 12, 2013, 01:39:54 PM dude don't rush him :P and that quote thing was piling up xD
Title: Re: Survival questions Post by: ebag51 on April 12, 2013, 02:25:30 PM on the topic of the next update i sometimes find myself sourly tempted to ask pspeed when it will come out nice to know I'm not the only one who feels temptation :)
Title: Re: Survival questions Post by: Teknonick on April 12, 2013, 03:32:24 PM on the topic of the next update i sometimes find myself sourly tempted to ask pspeed when it will come out nice to know I'm not the only one who feels temptation :) Nonononoo.... You ask him when the it's going to come out-date is going to CHANGE. AKA, it takes six months to go by for one Paul Month. Its a 6:1 Ratio, and it's been about 6 months since he said 5 months, so that should be 4 months :3Title: Re: Survival questions Post by: ebag51 on April 12, 2013, 03:38:06 PM lol i didn't know the rules of time change for paul :P
Title: Re: Survival questions Post by: Teknonick on April 12, 2013, 03:49:42 PM lol i didn't know the rules of time change for paul :P Me too. I blink and a minute goes by :P... I burp and time rolls back... I'm stuck in this infinite loop-hole; help!Title: Re: Survival questions Post by: ebag51 on April 12, 2013, 03:52:31 PM so the next update will be released in two years? (four times six is twenty four which divided by twelve is two years)
Title: Re: Survival questions Post by: Teknonick on April 12, 2013, 03:54:40 PM so the next update will be released in two years? (four times six is twenty four which divided by twelve is two years) Sure. Exactly on this day too! But he might burp, and when he does that, we don't change time, but his work does... that is just cruel.Title: Re: Survival questions Post by: ebag51 on April 12, 2013, 04:03:27 PM so the next update will be released in two years? (four times six is twenty four which divided by twelve is two years) Sure. Exactly on this day too! But he might burp, and when he does that, we don't change time, but his work does... that is just cruel.Title: Re: Survival questions Post by: Sean on April 12, 2013, 04:10:06 PM The religious rule of programming would be that it is ready when it's ready. Would you rather have a half-baked game with loads of missing features and bugs, or, would you rather wait a little bit extra to have an alpha release done properly with mostly-working features? I personally prefer the ladder.
Title: Re: Survival questions Post by: ebag51 on April 12, 2013, 04:11:39 PM k sorry
Title: Re: Survival questions Post by: pspeed on April 12, 2013, 04:14:45 PM The next update (which is _not_ alpha, by the way) is still a ways off. Every time I feel like I'm closing in, something else crops up that I have to do before it will be done. Remember, I thought I could release it in January once. ;)
To top it off, it looks like my wife will be going in for brain surgery again and that will crimp my time a bit. I'm hoping I can at least hit the "one year since the last release" mark. Life may have other plans. At any rate, work progresses. I no longer worry if it will be an upgrade over the last release or not... because that is certain. When I was redoing stuff in Nov/Dec that was not certain as I was originally just targeting being "at least the same but better organized". Title: Re: Survival questions Post by: ebag51 on April 12, 2013, 04:17:26 PM may i ask whats going to be in the next update?
Title: Re: Survival questions Post by: Michael on April 12, 2013, 04:21:03 PM may i ask whats going to be in the next update? Physics, Networking, stuff that will make the game more fun.Title: Re: Survival questions Post by: pspeed on April 12, 2013, 04:25:30 PM may i ask whats going to be in the next update? I've already mentioned everything that I know for sure will be in it. Title: Re: Survival questions Post by: Teknonick on April 12, 2013, 04:42:48 PM may i ask whats going to be in the next update? I've already mentioned everything that I know for sure will be in it. Title: Re: Survival questions Post by: Teknonick on April 12, 2013, 04:44:02 PM may i ask whats going to be in the next update? I've already mentioned everything that I know for sure will be in it. Title: Re: Survival questions Post by: Budehgong on April 13, 2013, 12:56:40 AM Well, which one is it? Did or didn't? Pick dammit!
Title: Re: Survival questions Post by: Drayke on April 13, 2013, 09:54:56 AM I did I did!! IDK what I did, but I did XD
Title: Re: Survival questions Post by: Budehgong on April 13, 2013, 11:05:47 AM A'ight, we cool then.
Title: Re: Survival questions Post by: Drayke on April 13, 2013, 11:38:09 AM cool?? I'm cold :P thankfully the snow is melting XD
|