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Author Topic: Game crashes at start  (Read 8707 times)
WMTheGamer
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« on: August 04, 2012, 06:10:10 PM »

So i just downloaded the game and i get the startup screen to pick the settings so i just pick what's already there. After that a black screen pops up for less then a second then closes. Could somebody please help ? Also, i don't use computers much so try and explain it as simply as possible. Thanks Cheesy
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Michael
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« Reply #1 on: August 04, 2012, 06:20:55 PM »

Follow These Directions:

1) Open up the folder in which you put it in. all the files need to be in one location or it will not work.
2)Then open it. Mythruna-20120627, then it should open.
3)A menu will pop up. I recommend the size 600x800, or 1280x720; not full screen because if you want to check something like your email it wont let you.

I think its best to leave the rest as it is. These are the settings I have on all the time. (I run on Windows 7, but it should be the same)
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WMTheGamer
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« Reply #2 on: August 04, 2012, 07:05:31 PM »

Yea i tried that but i get this error message as soon as i press the icon:

Java virtual machine launcher
Could not find the main class:mythruna.client.Mainstart. Program will exit
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pspeed
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« Reply #3 on: August 04, 2012, 10:23:28 PM »

Yea i tried that but i get this error message as soon as i press the icon:

Java virtual machine launcher
Could not find the main class:mythruna.client.Mainstart. Program will exit

Usually this is caused by trying to run it directly out of the zip instead of extracting it.

Did you get an error log?  (that will also fail if you try to run it directly from the zip, though.)
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pspeed
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« Reply #4 on: August 04, 2012, 10:27:02 PM »

Hmmm, it occurs to me that the game is supposed to error out before the settings screen if it is being run from a zip.

See if you have an error log... then we can deal with it further.
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Moonkey
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« Reply #5 on: August 05, 2012, 03:19:56 AM »

I've never encounted a zip running problem. Shocked? (I've ran games through zips before. Even Mythruna)
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pspeed
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« Reply #6 on: August 05, 2012, 09:28:58 AM »

I've never encounted a zip running problem. Shocked? (I've ran games through zips before. Even Mythruna)

I have no idea how you got Mythruna to run from the zip unless you'd already extracted it, too.  There is no reason it should work.
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Moonkey
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« Reply #7 on: August 05, 2012, 01:13:49 PM »

I double click the exe in the zip with winrar. Winrar then extracts all the data and uses it from the zip. I'm now playing it through the ZIP in single player. Strange.
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pspeed
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« Reply #8 on: August 05, 2012, 01:31:10 PM »

I double click the exe in the zip with winrar. Winrar then extracts all the data and uses it from the zip. I'm now playing it through the ZIP in single player. Strange.

Because the zip utility you happened to use extracted it properly for you.

Windows will normally let you double click things right in the zip file but it doesn't actually extract the files it just hacks the file system to make programs think they are running right but the "current working directory" and other things seem to be messed up in those cases.
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WMTheGamer
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« Reply #9 on: August 05, 2012, 04:42:17 PM »

Here's what i believe to be the error log:

Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main]
java.lang.UnsupportedOperationException: GLSL and OpenGL2 is required for the LWJGL renderer!
   at com.jme3.renderer.lwjgl.LwjglRenderer.initialize(LwjglRenderer.java:166)
   at com.jme3.system.lwjgl.LwjglContext.initContextFirstTime(LwjglContext.java:131)
   at com.jme3.system.lwjgl.LwjglContext.internalCreate(LwjglContext.java:168)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:128)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:205)
   at java.lang.Thread.run(Unknown Source)
Application was not initialized.
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pspeed
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« Reply #10 on: August 05, 2012, 04:48:43 PM »

Here's what i believe to be the error log:

Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main]
java.lang.UnsupportedOperationException: GLSL and OpenGL2 is required for the LWJGL renderer!
   at com.jme3.renderer.lwjgl.LwjglRenderer.initialize(LwjglRenderer.java:166)
   at com.jme3.system.lwjgl.LwjglContext.initContextFirstTime(LwjglContext.java:131)
   at com.jme3.system.lwjgl.LwjglContext.internalCreate(LwjglContext.java:168)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:128)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:205)
   at java.lang.Thread.run(Unknown Source)
Application was not initialized.


"GLSL and OpenGL2 is required for the LWJGL renderer!" is pretty fundamental.  What kind of graphics card do you have and are its drivers up to date?
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