Title: i press ok, then it opens and immediatly quits Post by: aidsterrr1 on May 14, 2012, 04:00:44 PM when i run it it quits and i get this error message:
Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main] org.lwjgl.LWJGLException: Could not create pixel format at org.lwjgl.opengl.MacOSXPeerInfo.nChoosePixelFormat(Native Method) at org.lwjgl.opengl.MacOSXPeerInfo.choosePixelFormat(MacOSXPeerInfo.java:60) at org.lwjgl.opengl.MacOSXPeerInfo.<init>(MacOSXPeerInfo.java:55) at org.lwjgl.opengl.MacOSXCanvasPeerInfo.<init>(MacOSXCanvasPeerInfo.java:49) at org.lwjgl.opengl.MacOSXDisplayPeerInfo.<init>(MacOSXDisplayPeerInfo.java:48) at org.lwjgl.opengl.MacOSXDisplay.createPeerInfo(MacOSXDisplay.java:247) at org.lwjgl.opengl.DrawableGL.setPixelFormat(DrawableGL.java:61) at org.lwjgl.opengl.Display.create(Display.java:871) at org.lwjgl.opengl.Display.create(Display.java:782) at com.jme3.system.lwjgl.LwjglDisplay.createContext(LwjglDisplay.java:137) at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:113) at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:205) at java.lang.Thread.run(Thread.java:680) Application was not initialized. how can i fix this? plz reply fast. Title: Re: i press ok, then it opens and immediatly quits Post by: pspeed on May 14, 2012, 04:35:30 PM when i run it it quits and i get this error message: Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main] org.lwjgl.LWJGLException: Could not create pixel format at org.lwjgl.opengl.MacOSXPeerInfo.nChoosePixelFormat(Native Method) at org.lwjgl.opengl.MacOSXPeerInfo.choosePixelFormat(MacOSXPeerInfo.java:60) at org.lwjgl.opengl.MacOSXPeerInfo.<init>(MacOSXPeerInfo.java:55) at org.lwjgl.opengl.MacOSXCanvasPeerInfo.<init>(MacOSXCanvasPeerInfo.java:49) at org.lwjgl.opengl.MacOSXDisplayPeerInfo.<init>(MacOSXDisplayPeerInfo.java:48) at org.lwjgl.opengl.MacOSXDisplay.createPeerInfo(MacOSXDisplay.java:247) at org.lwjgl.opengl.DrawableGL.setPixelFormat(DrawableGL.java:61) at org.lwjgl.opengl.Display.create(Display.java:871) at org.lwjgl.opengl.Display.create(Display.java:782) at com.jme3.system.lwjgl.LwjglDisplay.createContext(LwjglDisplay.java:137) at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:113) at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:205) at java.lang.Thread.run(Thread.java:680) Application was not initialized. how can i fix this? plz reply fast. Sorry you are having trouble. With the information provided, I can only suggest that you make sure your display drivers are up to date. Otherwise, if you post the whole log including your display info then I might be able to say whether it's even possible to run or not. Title: Re: i press ok, then it opens and immediatly quits Post by: aidsterrr1 on May 14, 2012, 05:53:41 PM Java script:
Last login: Mon May 14 17:02:20 on ttys000 /Users/MacBook/Desktop/Mythruna-20120508.app/Contents/MacOS/JavaApplicationStub ; exit; julie-latulippes-computer:~ MacBook$ /Users/MacBook/Desktop/Mythruna-20120508.app/Contents/MacOS/JavaApplicationStub ; exit; Starting up Mythruna... 18:51:32,431 INFO [MainStart] Build version:20120508 Setting root JUL log level to:WARNING Setting JUL Log:org.progeeks level to:WARNING Setting JUL Log:mythruna.client.MainStart level to:INFO 2012-05-14 18:51:32.727 JavaApplicationStub[1573:903] Can't open input server /Library/InputManagers/CTLoader Prefs:User Preference Node: /mythruna Test:User Preference Node: /mythruna Loaded preferences in 10.307 ms ******handleError( Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main] ) 18:51:57,594 ERROR [MainStart] Unhandled error:Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main] java.lang.UnsupportedOperationException: GLSL and OpenGL2 is required for the LWJGL renderer! at com.jme3.renderer.lwjgl.LwjglRenderer.initialize(LwjglRenderer.java:166) at com.jme3.system.lwjgl.LwjglContext.initContextFirstTime(LwjglContext.java:131) at com.jme3.system.lwjgl.LwjglContext.internalCreate(LwjglContext.java:168) at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:128) at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:205) at java.lang.Thread.run(Thread.java:680) Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main] java.lang.UnsupportedOperationException: GLSL and OpenGL2 is required for the LWJGL renderer! at com.jme3.renderer.lwjgl.LwjglRenderer.initialize(LwjglRenderer.java:166) at com.jme3.system.lwjgl.LwjglContext.initContextFirstTime(LwjglContext.java:131) at com.jme3.system.lwjgl.LwjglContext.internalCreate(LwjglContext.java:168) at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:128) at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:205) at java.lang.Thread.run(Thread.java:680) Writing exception data to file:error-1337043117596.log append=false 18:51:57,597 ERROR [Application] Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main] java.lang.UnsupportedOperationException: GLSL and OpenGL2 is required for the LWJGL renderer! at com.jme3.renderer.lwjgl.LwjglRenderer.initialize(LwjglRenderer.java:166) at com.jme3.system.lwjgl.LwjglContext.initContextFirstTime(LwjglContext.java:131) at com.jme3.system.lwjgl.LwjglContext.internalCreate(LwjglContext.java:168) at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:128) at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:205) at java.lang.Thread.run(Thread.java:680) 18:51:57,598 ERROR [MainStart] Default handling did not exit. logout [Process completed] Error log: Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main] java.lang.UnsupportedOperationException: GLSL and OpenGL2 is required for the LWJGL renderer! at com.jme3.renderer.lwjgl.LwjglRenderer.initialize(LwjglRenderer.java:166) at com.jme3.system.lwjgl.LwjglContext.initContextFirstTime(LwjglContext.java:131) at com.jme3.system.lwjgl.LwjglContext.internalCreate(LwjglContext.java:168) at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:128) at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:205) at java.lang.Thread.run(Thread.java:680) Application was not initialized. Client log: 2012-05-14 18:50:57,968 INFO [mythruna.client.MainStart] Build version:20120508 2012-05-14 18:51:49,547 ERROR [mythruna.client.MainStart] Unhandled error:Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main] java.lang.UnsupportedOperationException: GLSL and OpenGL2 is required for the LWJGL renderer! at com.jme3.renderer.lwjgl.LwjglRenderer.initialize(LwjglRenderer.java:166) at com.jme3.system.lwjgl.LwjglContext.initContextFirstTime(LwjglContext.java:131) at com.jme3.system.lwjgl.LwjglContext.internalCreate(LwjglContext.java:168) at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:128) at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:205) at java.lang.Thread.run(Thread.java:680) 2012-05-14 18:51:49,557 ERROR [com.jme3.app.Application] Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main] java.lang.UnsupportedOperationException: GLSL and OpenGL2 is required for the LWJGL renderer! at com.jme3.renderer.lwjgl.LwjglRenderer.initialize(LwjglRenderer.java:166) at com.jme3.system.lwjgl.LwjglContext.initContextFirstTime(LwjglContext.java:131) at com.jme3.system.lwjgl.LwjglContext.internalCreate(LwjglContext.java:168) at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:128) at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:205) at java.lang.Thread.run(Thread.java:680) 2012-05-14 18:51:49,558 ERROR [mythruna.client.MainStart] Default handling did not exit. Title: Re: i press ok, then it opens and immediatly quits Post by: pspeed on May 14, 2012, 06:10:42 PM Ah, the error happens so early that it can't even get the info about the graphics card yet.
This is the critical error: "GLSL and OpenGL2 is required for the LWJGL renderer!" Apparently your graphics card does not support OpenGL2. This is a requirement for Mythruna. I don't know if it's that your graphics card is an old model or just that display drivers are old or something. I actually don't know how that works on a Mac or if drivers can be upgraded like they can on a PC. What kind of graphics card do you have? Title: Re: i press ok, then it opens and immediatly quits Post by: aidsterrr1 on May 14, 2012, 06:20:45 PM Chipset Model: GMA 950
Type: GPU Bus: Built-In VRAM (Total): 64 MB of Shared System Memory i am assuming thats it, because i found it in my graphics section of my mac. Title: Re: i press ok, then it opens and immediatly quits Post by: pspeed on May 14, 2012, 07:55:04 PM Chipset Model: GMA 950 Type: GPU Bus: Built-In VRAM (Total): 64 MB of Shared System Memory i am assuming thats it, because i found it in my graphics section of my mac. Yeah, the intel GMA 950 is a pretty limited graphics card. I don't think it supports OpenGL2 properly and even if it did, Mythruna would run really slow. Sorry. :( |