Mythruna

General Category => Tech Support => Topic started by: scorch on October 27, 2011, 01:55:43 PM



Title: Does Mythruna runs on Intel Cards?
Post by: scorch on October 27, 2011, 01:55:43 PM
Hi. A friend of mine want's to play Mythruna on is laptop, however, he doesn't have a graphics card, only an integrated intel card.
When he tries to play Mythruna, the game doesn't lauches (after he clicks Ok on the display settings window).

I just can't upload the error log because it's too big (more than 1 MB). However, it seems something about shaders and OpenGL 2.


Title: Re: Does Mythruna runs on Intel Cards?
Post by: pspeed on October 27, 2011, 02:01:49 PM
Mythruna does use some advanced OpenGL features including shaders, non power of two textures, etc..

If you have an error-123456.log then you don't need to post the whole thing.  Just up to the end of the first exception is probably enough.

...but yeah, the mobile intel graphics tends to be far enough behind the curve that Mythruna will be unplayable.  An error log could verify that for sure.  Perhaps making sure the drivers are up to date, etc..  But on the jMonkeyEngine forums, complaints from intel GPU users are common.
:(


Title: Re: Does Mythruna runs on Intel Cards?
Post by: scorch on October 27, 2011, 02:24:16 PM
Is this enough? :)
Code:
Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main]
java.lang.UnsupportedOperationException: GLSL and OpenGL2 is required for the LWJGL renderer!
at com.jme3.renderer.lwjgl.LwjglRenderer.initialize(LwjglRenderer.java:202)
at com.jme3.system.lwjgl.LwjglContext.initContextFirstTime(LwjglContext.java:136)
at com.jme3.system.lwjgl.LwjglContext.internalCreate(LwjglContext.java:173)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:128)
at com.jme3.system.lwjgl.LwjglAbstractDis

Anyway, I'll tell that to my friend. :)


Title: Re: Does Mythruna runs on Intel Cards?
Post by: pspeed on October 27, 2011, 03:03:06 PM
Yep, that's enough.  Mythruna definitely requires GLSL and OpenGL2... it is unlikely that will change.  Sorry.

There has to be _some_ minimum line in the sand, and that's sort of it here.  :(


Title: Re: Does Mythruna runs on Intel Cards?
Post by: caesar on October 27, 2011, 11:56:56 PM
Well my notebook has 2 grafics cards. One is the intel integrated and one is an ATI. There is a hardware button to switch the cards. The Intel card does work but has a horrible performance.
You could try to update the drivers but I personally don't think the performance will be good if you get it working.


Title: Re: Does Mythruna runs on Intel Cards?
Post by: Trecool on October 28, 2011, 02:58:17 AM
If you have a integrated graphics card. You will have less performance than a independent graphic card..
On a notebook, it's not possible to run Mythruna if you don't have a gamer PC or a Mac. Or you will have few FPS with it..
On a desktop computer, you can buy a graphic card to 60-100 dollars and Mythruna will run with no problem I think


Title: Re: Does Mythruna runs on Intel Cards?
Post by: Moonkey on December 16, 2011, 09:35:03 AM
Infact Mythruna does run on intel cards. I have Intel Core duo and I only get like 1-0 fps but then I tried a little trick to get it to at least 3-5 fps ;D . I think it only runs due to compatability with graphics cards. My graphics card cannot support certain things newer than its age. I have a 2005 Dell XPS, 2gb's of ram 2.05, Intel Core 2CPU T7200 @ 2.00GHz, Windows XP with a GeForce Go 7950 GTX/PCl/SSE2 Graphics card... I posted my trick on the forums though. Also I can play certain highly detailed games ;D . (Fallout3,Skyrim,S.T.A.L.K.E.R Call of pripyat,Burnout paradise (Awesome FPS with burnout))


Title: Re: Does Mythruna runs on Intel Cards?
Post by: pspeed on December 16, 2011, 12:24:13 PM
That's nice to know.

Is that FPS with both single player and multiplayer?  The frame rate will be really bad at the spawn location in multiplayer because of all of the over building.  My FPS goes to about 1/3rd normal around spawn town.  (I get 150 FPS or better around the world but in spawn town at default clip it goes down to 50 or 60)

Also, F12 controls the clip and if you hit it three times it will reduce clip to 64 meters.  This helps some people get a few more frames.


Title: Re: Does Mythruna runs on Intel Cards?
Post by: Trecool on December 16, 2011, 12:47:48 PM
Hmmm.. When we start a application with the Command. The Application works with a high priority, no?
If you increase the priority, the game run much better than a application with a normal priority.

To check..


Title: Re: Does Mythruna runs on Intel Cards?
Post by: pspeed on December 16, 2011, 01:07:48 PM
And note: priority should only matter if you have other things running on your computer using all of the CPU.

...but maybe modern Windows is stealing CPU cycles for no good reason?


Title: Re: Does Mythruna runs on Intel Cards?
Post by: Moonkey on December 16, 2011, 01:10:42 PM
That's nice to know.

Is that FPS with both single player and multiplayer?  The frame rate will be really bad at the spawn location in multiplayer because of all of the over building.  My FPS goes to about 1/3rd normal around spawn town.  (I get 150 FPS or better around the world but in spawn town at default clip it goes down to 50 or 60)

Also, F12 controls the clip and if you hit it three times it will reduce clip to 64 meters.  This helps some people get a few more frames.

Yes it's slow with multiplayer and singleplayer. Multiplayer nearly froze on mine but I got to slip a chat before I left hehe. 64 Meters barely does anything on mine.

EDIT: Also what type of computer/laptop do you have? I don't understand how someone can get 50-60 in Mythruna.


Title: Re: Does Mythruna runs on Intel Cards?
Post by: pspeed on December 16, 2011, 02:08:56 PM
EDIT: Also what type of computer/laptop do you have? I don't understand how someone can get 50-60 in Mythruna.

And note that that's slow.  I get as much as 200 FPS in some areas.  A few others also have pretty decent frame rates and maybe they can add their responses.

My graphics card is a GTX460.  It was about $199 eight months ago.  This is in a workstation.  My old work laptop would average about 50 FPS around the world in Mythruna... and that was running an nvidia mobile quadro of some kind.  I haven't tried the new laptop yet but I'd hope it would be better.

My old workstation has an older GTX 9800 (many years old) and from spawn in a newly generated world would get 70 FPS or so.


Title: Re: Does Mythruna runs on Intel Cards?
Post by: pspeed on December 16, 2011, 03:40:20 PM
Note: in this next release, I'm adding a "low quality" mode for the shaders as a test.  It's not a proper implementation because it doesn't calculate vertex lighting correctly and completely turns off fog/attenuation... but it will let me know if this is even an avenue worth pursuing.


Title: Re: Does Mythruna runs on Intel Cards?
Post by: FutureB on December 16, 2011, 04:26:42 PM
:S im not sure what your all saying but my laptop is really a piece of shit it cost $700 and i think its intel its got a sticked saying intenl core i3 and here are my computers thingys
Manufacturer:TOSHIBA
Processor:   Intel(R) Core(TM) i3 CPU M 330 @ 2.13GHz (4 CPUs), ~2.1GHz
Memory:   4096MB RAM
Hard Drive:   500 GB
Video Card:   ATI Mobility Radeon HD             4500/5100       Series

but im not geting any problems is it just because its a relativity new laptop


Title: Re: Does Mythruna runs on Intel Cards?
Post by: pspeed on December 16, 2011, 06:23:28 PM
It all comes down to the graphics card, I guess.

When people wonder if it runs on "an intel chip" they mean the intel GPU.  I actually just noticed that I don't think Moonkey told us what graphics card his system has... unless I missed it.


Title: Re: Does Mythruna runs on Intel Cards?
Post by: pspeed on December 17, 2011, 04:53:17 AM
Yes it's slow with multiplayer and singleplayer. Multiplayer nearly froze on mine but I got to slip a chat before I left hehe. 64 Meters barely does anything on mine.

The version I uploaded just now will nerf the shaders if you hit F8 (it's pretty ugly but this is just a test).  It turns off per pixel lighting (no really proper lighting at all for that matter) and turns off bump mapping, normal correction, etc... anything I could get away with shutting down.

If this significantly increases your framerate then it gives me something to work with in the future.

Another thing to try, in the single player game go to the bottom of a deep ocean.  If the frame rate goes up dramatically then your GPU may have the same problems that one of my cheap cards does.  I narrowed that down to the number of textures... shrinking them didn't help at all.  I will have to go with a texture atlas to improve those cases and that is something I'm pushing off until after alpha.


Title: Re: Does Mythruna runs on Intel Cards?
Post by: Mythstery on December 19, 2011, 07:05:34 AM
i have an intel card , so.. wont work for me.. :'( well ill have to wait for a new pc - that could be years...


Title: Re: Does Mythruna runs on Intel Cards?
Post by: pspeed on December 19, 2011, 12:54:54 PM
i have an intel card , so.. wont work for me.. :'( well ill have to wait for a new pc - that could be years...

You tried it and it didn't work?  Or are you going by these other posts?

If you tried it and the application generated an error log (error-somenumber.log) then maybe you can post it here for future reference.  It's unlikely but maybe some breakthrough happens someday.


Title: Re: Does Mythruna runs on Intel Cards?
Post by: Mythstery on December 19, 2011, 03:58:39 PM
well i'm going by other posts . I struggle to run basic 3d programs but when i have more time i will try it out for myself.

also , im thinking of migrating over to linux , maybe ubuntu or something like it . Will this game have support for that?


Title: Re: Does Mythruna runs on Intel Cards?
Post by: pspeed on December 19, 2011, 06:34:11 PM
also , im thinking of migrating over to linux , maybe ubuntu or something like it . Will this game have support for that?

Yeah, this game runs fine on Linux... assuming the hardware issues are sorted out.