Mythruna
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1  General Category / General Discussion / Re: Corrupt a Wish on: July 07, 2014, 08:46:03 PM
Granted, but a flying baseball randomly comes out of nowhere and smashes the monitor screen.

I wish for $9999999999999999999999999999999999999
2  General Category / General Discussion / Re: Corrupt a Wish on: July 07, 2014, 02:32:24 PM
Granted, but your keyboard breaks and you can't post your wishes.

I wish this wish won't become corrupted.  Grin
3  General Category / General Discussion / Re: Corrupt a Wish on: July 06, 2014, 05:25:55 PM
Granted, but it becomes really independent and begins to steal food from the pantry.

I wish we weren't the only ones playing this game.
4  General Category / General Discussion / Re: Corrupt a Wish on: July 06, 2014, 04:50:22 PM
Granted, but the character model causes the game to run reallllyyyy slowly.

I wish for the Forums to become more active.  Cheesy
5  General Category / General Discussion / Re: Corrupt a Wish on: July 06, 2014, 04:38:58 PM
Granted, but in an old programming language.

I wish for a new Mythruna update  Smiley
6  General Category / General Discussion / Re: Whats new? on: June 03, 2014, 08:09:24 PM
Schumann are a natural.
7  General Category / General Discussion / Re: Suggestions? on: May 08, 2014, 07:47:28 AM
That's a pretty cool backstory ....  Cheesy
8  General Category / General Discussion / Re: Suggestions? on: May 07, 2014, 10:03:04 PM
It's a fantasy game.  Wink

The plot thickens....
9  General Category / General Discussion / Re: Suggestions? on: May 07, 2014, 06:15:59 PM
But ... but ... it says a simian is an 'ape-like humanoid'. Yet further on it says it has a tail?  Wink
Is it a monkey or is it an ape?  Huh
10  General Category / General Discussion / Re: Suggestions? on: May 07, 2014, 04:22:40 PM
You should really add mon ... keys.  Wink

Seriously though, it'd be great as a reference to jMonkeyEngine 3.  Smiley Maybe you could even add Lemurs too.  Wink
11  General Category / General Discussion / Suggestions? on: May 07, 2014, 04:06:18 PM
Hello everybody!

Could there be a Suggestions area on the Forums please? I know this was already slightly discussed here: http://mythruna.com/forum/index.php?topic=1558.0 , but I think it'd be a welcome addition to the Forums. :-) It'd be helpful, if we had any ideas that would be good for the game ( or the Forums! ;-) ). Thank you! :-)
12  Player's Corner / Gallery / Re: Another book picture... on: January 28, 2014, 09:01:28 AM
Looks great! Keep up the good work!
13  General Category / General Discussion / Re: How did you start making Mythruna? on: January 17, 2014, 09:23:47 AM
Thanks! I'll take a look at it. :-)
14  General Category / General Discussion / Re: Questions about computer programing. on: January 16, 2014, 11:10:08 PM
Well, I see that other people have already provided their answers, but I might as well throw in my two cents.

I don't work for a company, I just program as a fun little hobby. The way I see programming as, is programming in itself is not hard. Sure, it might be hard to remember how to implement a for loop or create a method (or function or whatever) at first, but after a while, it becomes nearly second nature. As Mr. Speed already said, and provided a rather brilliant example for, programming is basically all about issuing a series of instructions to the computer. The computer is like a tool, and you need to use it properly.

The real hard part of programming never really ends. It's really just a logic game with the computer, with some tedious hours of debugging thrown in. No matter how far you go, there's always something that can stump you in the end or the computer will just throw 42s randomly at you.

So I guess, to sum it all up, learning to program in itself is not that hard. At it's core, it's just learning a new set of rules and instructions. The hard part is conveying those instructions properly to the computer. It's like a really, really, really fun yet evil addicting toy.
15  General Category / General Discussion / Re: How did you start making Mythruna? on: January 16, 2014, 10:54:51 PM
Wow, thanks! What a reply! That was a very interesting and informative read! Thank you so much!
(Sorry if my jaw dropping open thanks seems kind of short. I'm still in awe that you programmed that in two weeks. I'm really impressed by that day/night cycle! I've been working on my own little game for what's coming up on six months now and I still haven't gotten around to putting one in yet! I guess I'm just lazy not completely sure how to do it.)
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