this happens to me to every time i press launch game its starts loading and it freezes and crash
Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main]
java.lang.UnsupportedOperationException: No default technique on material 'Point Sprite'
is supported by the video hardware. The caps [GLSL120] are required.
at com.jme3.material.Material.selectTechnique(Material.java:862)
at com.jme3.material.Material.autoSelectTechnique(Material.java:904)
at com.jme3.material.Material.render(Material.java:976)
at com.jme3.renderer.RenderManager.renderGeometry(RenderManager.java:658)
at com.jme3.renderer.queue.RenderQueue.renderGeometryList(RenderQueue.java:299)
at com.jme3.renderer.queue.RenderQueue.renderQueue(RenderQueue.java:354)
at com.jme3.renderer.RenderManager.renderViewPortQueues(RenderManager.java:899)
at com.jme3.renderer.RenderManager.flushQueue(RenderManager.java:850)
at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:1130)
at com.jme3.renderer.RenderManager.render(RenderManager.java:1173)
at com.jme3.app.SimpleApplication.update(SimpleApplication.java:254)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149)
at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:182)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223)
at java.lang.Thread.run(Unknown Source)
Build version:20120417
Memory usage:
Working memory: 60% (66988616/110972928) VM Max: 12% (66988616/518979584)
Rendering caps:
FrameBuffer
FrameBufferMRT
OpenGL20
ARBprogram
GLSL100
GLSL110
VertexTextureFetch
NonPowerOfTwoTextures
Statistics:
Vertices = 11669
Triangles = 7501
Uniforms = 112
Objects = 8
Shaders (S) = 7
Shaders (F) = 6
Shaders (M) = 12
Textures (S) = 21
Textures (F) = 19
Textures (M) = 29
FrameBuffers (S) = 1
FrameBuffers (F) = 1
FrameBuffers (M) = 4
Application settings:
UseInput = true
AudioRenderer = LWJGL
Height = 720
Renderer = LWJGL-OpenGL2
BitsPerPixel = 16
Fullscreen = false
StencilBits = 0
DepthBits = 24
VSync = true
Frequency = -1
Width = 1280
Samples = 0
DisableJoysticks = true
FrameRate = -1
Display adapter information:
Adapter:igdumdx32
Driver Version:7.15.10.1576
Vendor:Intel
Version:2.0.0 - Build 7.15.10.1576
Renderer:Intel Cantiga
GLSL Ver:1.10 - Intel Build 7.15.10.1576