Mythruna

General Category => General Discussion => Topic started by: ebag51 on March 31, 2013, 07:22:17 PM



Title: Combat questions
Post by: ebag51 on March 31, 2013, 07:22:17 PM
thanks to big red rm the 5th of my question topics has been born  :P
will the player be able to make multiple combat weapons on hand for easy access and so players can switch fighting styles mid combat?   :)


Title: Re: Combat questions
Post by: BigredRm on March 31, 2013, 08:42:40 PM
how dare you.


Title: Re: Combat questions
Post by: ebag51 on March 31, 2013, 09:10:01 PM
how dare you.
lol sorry


Title: Re: Combat questions
Post by: Michael on April 01, 2013, 01:31:22 PM
There is a possibility of that, most likely I believe (only Paul Speed, CEO can decide this).

BigredRm were you doing a joke "how dare you." or were you illegitimately saying "how dare you!"?


Title: Re: Combat questions
Post by: ebag51 on April 01, 2013, 02:53:51 PM
will the player be able to counter certain enemies while using certain weapons?  :P


Title: Re: Combat questions
Post by: pspeed on April 01, 2013, 03:16:02 PM
will the player be able to counter certain enemies while using certain weapons?  :P

I don't understand the question.


Title: Re: Combat questions
Post by: ebag51 on April 01, 2013, 04:36:50 PM
like counter attacks in assassins creed


Title: Re: Combat questions
Post by: pspeed on April 01, 2013, 04:53:16 PM
like counter attacks in assassins creed

It won't be like that.


Title: Re: Combat questions
Post by: ebag51 on April 01, 2013, 05:51:16 PM
what weapons will be available when combat is released?


Title: Re: Combat questions
Post by: pspeed on April 01, 2013, 05:52:28 PM
what weapons will be available when combat is released?

The usual ones... and whatever you craft.


Title: Re: Combat questions
Post by: ebag51 on April 01, 2013, 05:59:16 PM
if players do not have weapon making skills and their are no npcs near by how would players acquire weapons to defend themselves?
(default starting knife?)


Title: Re: Combat questions
Post by: Moonkey on April 01, 2013, 07:38:57 PM
That's another thing. You don't aquire "Skills" to make weapons. As long as you know the process of making a weapon you can make it. Also, if you needed a weapon to defend yourself, why not just pick up a branch off the ground or go scavenging.


Title: Re: Combat questions
Post by: pspeed on April 01, 2013, 08:33:36 PM
That's another thing. You don't aquire "Skills" to make weapons. As long as you know the process of making a weapon you can make it. Also, if you needed a weapon to defend yourself, why not just pick up a branch off the ground or go scavenging.

This isn't entirely true.  You will likely have to acquire/know basic skills to use the tools involved.  It's just that once you learn a skill the rest is up to you and there are no "skill levels".  So you don't have to make 50 swords just to get good at it.  When you have the skill to make a sword, you can make swords... within your ability to control the crafting tools as a player.  This skill is separate from mining, smelting, etc..  Some of these skills will be choosable starter skills.

Regarding the original question: spawn point is always going to be near a town. (In fact the algorithm to make that happen and have town be within site of the spawn tower was kind of interesting but I digress.)  Anyway, you will start with a basic weapon of some kind depending on how you built your character.

But Moonkey is right about one thing, if you are in the forest all by yourself and were foolish enough to do that without a weapon then to some extent you can pick up other things to use.  The more useful survival-type base skills you have the more likely you will be able to come up with something fancier than throwing rocks.


Title: Re: Combat questions
Post by: belgariad87 on April 02, 2013, 04:18:21 AM
what weapons will be available when combat is released?

i think many types of weapons would be cool. i always admired Morrowind for having more weapon types than any other game i've seen.

make it happen dev  ;)


Title: Re: Combat questions
Post by: pspeed on April 02, 2013, 06:39:14 AM
what weapons will be available when combat is released?

i think many types of weapons would be cool. i always admired Morrowind for having more weapon types than any other game i've seen.

make it happen dev  ;)

If I have my way it will be customizable to the point where you can create whatever three pronged sword-like thing you can wield without chopping your own arm off. :)

...but we'll see.


Title: Re: Combat questions
Post by: ebag51 on April 02, 2013, 02:26:20 PM
That's another thing. You don't aquire "Skills" to make weapons. As long as you know the process of making a weapon you can make it. Also, if you needed a weapon to defend yourself, why not just pick up a branch off the ground or go scavenging.

This isn't entirely true.  You will likely have to acquire/know basic skills to use the tools involved.  It's just that once you learn a skill the rest is up to you and there are no "skill levels".  So you don't have to make 50 swords just to get good at it.  When you have the skill to make a sword, you can make swords... within your ability to control the crafting tools as a player.  This skill is separate from mining, smelting, etc..  Some of these skills will be choosable starter skills.

Regarding the original question: spawn point is always going to be near a town. (In fact the algorithm to make that happen and have town be within site of the spawn tower was kind of interesting but I digress.)  Anyway, you will start with a basic weapon of some kind depending on how you built your character.

But Moonkey is right about one thing, if you are in the forest all by yourself and were foolish enough to do that without a weapon then to some extent you can pick up other things to use.  The more useful survival-type base skills you have the more likely you will be able to come up with something fancier than throwing rocks.
will the types of towns spawned near the player vary with race?
reptilian players plus human town doesn't sound like a good idea
also what will spawn near avian players?


Title: Re: Combat questions
Post by: pspeed on April 02, 2013, 03:28:54 PM
Well, it will be a human town.  Spawn location won't change if you play a different character, for example.  At least not for a looooooong time.

Human towns tend to be accepting of all races.  Especially the ones near a spawn tower.

Edit: note that it doesn't mean they will be nice to you or trust you overly much... but they won't kick you out and it would not be strange to see members of other races walking around.  They are the social connectors, after all.


Title: Re: Combat questions
Post by: ebag51 on April 02, 2013, 07:49:39 PM
Well, it will be a human town.  Spawn location won't change if you play a different character, for example.  At least not for a looooooong time.

Human towns tend to be accepting of all races.  Especially the ones near a spawn tower.

Edit: note that it doesn't mean they will be nice to you or trust you overly much... but they won't kick you out and it would not be strange to see members of other races walking around.  They are the social connectors, after all.
at which point does the world generation become random?


Title: Re: Combat questions
Post by: Michael on April 02, 2013, 07:50:52 PM
Well, it will be a human town.  Spawn location won't change if you play a different character, for example.  At least not for a looooooong time.

Human towns tend to be accepting of all races.  Especially the ones near a spawn tower.

Edit: note that it doesn't mean they will be nice to you or trust you overly much... but they won't kick you out and it would not be strange to see members of other races walking around.  They are the social connectors, after all.
at which point does the world generation become random?
I believe it generates random at first, and then the other generators kick in and finish the job. Paul, correct me if I am wrong.


Title: Re: Combat questions
Post by: ebag51 on April 02, 2013, 07:53:26 PM
Well, it will be a human town.  Spawn location won't change if you play a different character, for example.  At least not for a looooooong time.

Human towns tend to be accepting of all races.  Especially the ones near a spawn tower.

Edit: note that it doesn't mean they will be nice to you or trust you overly much... but they won't kick you out and it would not be strange to see members of other races walking around.  They are the social connectors, after all.
at which point does the world generation become random?
I believe it generates random at first, and then the other generators kick in and finish the job. Paul, correct me if I am wrong.
what happens if a reptilian village by chance is near spawn?


Title: Re: Combat questions
Post by: Michael on April 02, 2013, 08:22:10 PM
Well, it will be a human town.  Spawn location won't change if you play a different character, for example.  At least not for a looooooong time.

Human towns tend to be accepting of all races.  Especially the ones near a spawn tower.

Edit: note that it doesn't mean they will be nice to you or trust you overly much... but they won't kick you out and it would not be strange to see members of other races walking around.  They are the social connectors, after all.
at which point does the world generation become random?
I believe it generates random at first, and then the other generators kick in and finish the job. Paul, correct me if I am wrong.
what happens if a reptilian village by chance is near spawn?
Well, then I guess the generator made a reptilian town right by town. If so, there may also be a human village somewhere near by. It is all determined by Paul and how he sets up the generators.


Title: Re: Combat questions
Post by: pspeed on April 02, 2013, 08:27:36 PM
Well, it will be a human town.  Spawn location won't change if you play a different character, for example.  At least not for a looooooong time.

Human towns tend to be accepting of all races.  Especially the ones near a spawn tower.

Edit: note that it doesn't mean they will be nice to you or trust you overly much... but they won't kick you out and it would not be strange to see members of other races walking around.  They are the social connectors, after all.
at which point does the world generation become random?

The worlds are already random.  The single player game just doesn't have any way to change the world seed.  There are I think 50 posts on this already. :)


Title: Re: Combat questions
Post by: pspeed on April 02, 2013, 08:28:28 PM
Well, it will be a human town.  Spawn location won't change if you play a different character, for example.  At least not for a looooooong time.

Human towns tend to be accepting of all races.  Especially the ones near a spawn tower.

Edit: note that it doesn't mean they will be nice to you or trust you overly much... but they won't kick you out and it would not be strange to see members of other races walking around.  They are the social connectors, after all.
at which point does the world generation become random?
I believe it generates random at first, and then the other generators kick in and finish the job. Paul, correct me if I am wrong.
what happens if a reptilian village by chance is near spawn?

I don't know because it will never happen.  The town generated near spawn will always be a human-mix town.  Always.  Repeat: always.

And since this is the second time this has come up: Always. :)


Title: Re: Combat questions
Post by: belgariad87 on April 03, 2013, 04:05:23 AM
Well, it will be a human town.  Spawn location won't change if you play a different character, for example.  At least not for a looooooong time.

Human towns tend to be accepting of all races.  Especially the ones near a spawn tower.

Edit: note that it doesn't mean they will be nice to you or trust you overly much... but they won't kick you out and it would not be strange to see members of other races walking around.  They are the social connectors, after all.
at which point does the world generation become random?

The worlds are already random.  The single player game just doesn't have any way to change the world seed.  There are I think 50 posts on this already. :)

or... does it?!?


Title: Re: Combat questions
Post by: pspeed on April 03, 2013, 05:33:53 AM
Well, it will be a human town.  Spawn location won't change if you play a different character, for example.  At least not for a looooooong time.

Human towns tend to be accepting of all races.  Especially the ones near a spawn tower.

Edit: note that it doesn't mean they will be nice to you or trust you overly much... but they won't kick you out and it would not be strange to see members of other races walking around.  They are the social connectors, after all.
at which point does the world generation become random?

The worlds are already random.  The single player game just doesn't have any way to change the world seed.  There are I think 50 posts on this already. :)

or... does it?!?

Heheh.  Yeah, there are posts on that too. :)


Title: Re: Combat questions
Post by: Michael on April 03, 2013, 01:11:44 PM
wowa Paul, you aren't getting upset, are you in a good mood, or are you just keeping your happy face on?