Mythruna

General Category => General Discussion => Topic started by: ebag51 on June 25, 2013, 12:56:22 PM



Title: multiplayer experiment
Post by: ebag51 on June 25, 2013, 12:56:22 PM
looking at all the still life statues on the main server has given me a crazy idea
a group could meet on the main server or other is ip is given and make objects of what their characters would look like and rp with them (it would let me see how you guys in vision the actual game being and it would be a interesting substitute for the real thing while we wait) also we would make objects of what our characters equipment would look like and other things as well

post whether you like this idea or whether you think my idea is far too ridiculous (which it probably is)
finally if you like it post whether or not you will meet me to do it on the main server or provide a port to do it on


Title: Re: multiplayer experiment
Post by: Moonkey on June 25, 2013, 04:07:43 PM
Sounds sorta fun. It makes me want to use D&D Dice and have someone keep control of stats or something... That would be a great idea...


Title: Re: multiplayer experiment
Post by: ebag51 on June 25, 2013, 04:46:21 PM
Sounds sorta fun. It makes me want to use D&D Dice and have someone keep control of stats or something... That would be a great idea...
does this mean you will try my experiment?


Title: Re: multiplayer experiment
Post by: Budehgong on June 27, 2013, 03:56:16 AM
Sounds fun, but lately I don't have enough time to play Mythruna at all, let alone meet up with other players.


Title: Re: multiplayer experiment
Post by: Moonkey on June 27, 2013, 11:54:08 AM
Same here. I wish I could but I usually miss dead-lines (The time to start the experiment). I hate dead-lines...


Title: Re: multiplayer experiment
Post by: Michael on June 27, 2013, 12:31:12 PM
Same here. I wish I could but I usually miss dead-lines (The time to start the experiment). I hate dead-lines...
Deadlines are good for some things, like programming (so you don't just lay the project off). I set my deadline for the end of the year :P


Title: Re: multiplayer experiment
Post by: Sean on June 27, 2013, 05:58:35 PM
Same here. I wish I could but I usually miss dead-lines (The time to start the experiment). I hate dead-lines...
Deadlines are good for some things, like programming (so you don't just lay the project off). I set my deadline for the end of the year :P
It might also help to set goals in between deadlines. Like goals of what you want to accomplish today, or what you want finished within a week, etc.


Title: Re: multiplayer experiment
Post by: Michael on June 27, 2013, 08:32:56 PM
Same here. I wish I could but I usually miss dead-lines (The time to start the experiment). I hate dead-lines...
Deadlines are good for some things, like programming (so you don't just lay the project off). I set my deadline for the end of the year :P
It might also help to set goals in between deadlines. Like goals of what you want to accomplish today, or what you want finished within a week, etc.
Yeah forgot to mention that :P By the end of next week I am hoping to have a whole bunch of sprites done and some maps put together for Mansion of Azazel :D btw, I have finally created that 3-frame animation for walking so it doesn't look as tacky.

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