Freejack
Newbie
Posts: 34
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« on: June 04, 2012, 08:54:57 AM » |
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Hey haven't been around for a bit. I loaded the latest and I only get 1 fps. Using Ubuntu 12.04 and nvidia's latest drivers for linux. Gonna check a few other things but everything else java based seems to run ok. Anyone know if I am missing something?
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pspeed
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« Reply #1 on: June 04, 2012, 08:59:48 AM » |
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Hey haven't been around for a bit. I loaded the latest and I only get 1 fps. Using Ubuntu 12.04 and nvidia's latest drivers for linux. Gonna check a few other things but everything else java based seems to run ok. Anyone know if I am missing something?
Did it run better before with an older version of Mythruna? Does that older version still run better?
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Freejack
Newbie
Posts: 34
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« Reply #2 on: June 04, 2012, 09:16:30 AM » |
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Found part of the issue, it does not have sun java it is running icetea as default java. Installing sun 7 java and will let you know the results. No java not issue got java 7 running and still 1 fps.
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« Last Edit: June 04, 2012, 09:46:03 AM by Freejack »
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Freejack
Newbie
Posts: 34
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« Reply #3 on: June 04, 2012, 10:02:31 AM » |
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Getting 1-2 Fps local and server and no matter what the clip is set for. All 3-D games seem to run fine other than Mythruna.
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pspeed
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« Reply #4 on: June 04, 2012, 10:40:11 AM » |
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Getting 1-2 Fps local and server and no matter what the clip is set for. All 3-D games seem to run fine other than Mythruna.
Did it run better before with an older version of Mythruna? Does that older version still run better? Also, can you post your client.log so that I can see what Mythruna thinks your video settings, etc. are?
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Freejack
Newbie
Posts: 34
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« Reply #5 on: June 04, 2012, 02:07:07 PM » |
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Here is part of the log:
2012-06-04 11:51:30,238 INFO [mythruna.client.MainStart] Build version:20120508 2012-06-04 11:51:33,398 WARN [com.jme3.asset.AssetConfig] Cannot find loader com.jme3.scene.plugins.blender.BlenderModelLoader 2012-06-04 11:51:33,684 INFO [mythruna.client.MainStart] Application info: Memory usage: Working memory: 32% (16726632/51511296) VM Max: 3% (16726632/477233152)
Rendering caps: FrameBuffer FrameBufferMRT FrameBufferMultisample OpenGL20 OpenGL21 ARBprogram GLSL100 GLSL110 GLSL120 VertexTextureFetch FloatTexture FloatColorBuffer NonPowerOfTwoTextures VertexBufferArray
Statistics: Vertices = 0 Triangles = 0 Uniforms = 0 Objects = 0 Shaders (S) = 0 Shaders (F) = 0 Shaders (M) = 0 Textures (S) = 0 Textures (F) = 0 Textures (M) = 0 FrameBuffers (S) = 0 FrameBuffers (F) = 0 FrameBuffers (M) = 0 Application settings: UseInput = true AudioRenderer = LWJGL Height = 1200 Renderer = LWJGL-OpenGL2 BitsPerPixel = 24 Fullscreen = true StencilBits = 0 DepthBits = 24 VSync = false Frequency = 50 Width = 1920 Samples = 0 DisableJoysticks = true FrameRate = -1
Display adapter information: Adapter:null Driver Version:null Vendor:NVIDIA Corporation Version:2.1.2 NVIDIA 295.49 Renderer:GeForce Go 7900 GS/PCIe/SSE2 GLSL Ver:1.20 NVIDIA via Cg compiler
2012-06-04 11:51:39,944 WARN [de.lessvoid.nifty.screen.Screen] Possible conflicting id [spacer] detected. Consider making all Ids unique or use #id in control-definitions. 2012-06-04 11:51:59,368 WARN [mythruna.script.ScriptManager] Script file or directory does not exist:mods/scripts 2012-06-04 11:52:02,638 WARN [com.jme3.input.InputManager] Attempted to add mapping "WheelDown" twice to trigger. 2012-06-04 11:52:03,157 WARN [mythruna.script.ScriptManager] Script file or directory does not exist:mods/ui-init 2012-06-04 11:53:34,006 ERROR [com.jme3.util.BufferUtils] {0} java.lang.NoSuchMethodException: java.nio.DirectFloatBufferU.viewedBuffer() at java.lang.Class.getMethod(Class.java:1622) at com.jme3.util.BufferUtils.destroyDirectBuffer(BufferUtils.java:1174) at mythruna.geom.LeafMesh.deleteBuffers(LeafMesh.java:55) at mythruna.client.view.LeafReference.deleteBuffers(LeafReference.java:171) at mythruna.client.view.LeafReference.applyUpdates(LeafReference.java:226) at mythruna.client.view.GeometryBuilder.applyUpdates(GeometryBuilder.java:100) at mythruna.client.view.LocalArea.updateGeometry(LocalArea.java:257) at mythruna.client.GameAppState.update(GameAppState.java:470) at com.jme3.app.state.AppStateManager.update(AppStateManager.java:255) at com.jme3.app.SimpleApplication.update(SimpleApplication.java:241) at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149) at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:182) at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223) at java.lang.Thread.run(Thread.java:722) 2012-06-04 11:53:34,023 ERROR [com.jme3.util.BufferUtils] {0} java.lang.NoSuchMethodException: java.nio.DirectFloatBufferU.viewedBuffer() at java.lang.Class.getMethod(Class.java:1622) at com.jme3.util.BufferUtils.destroyDirectBuffer(BufferUtils.java:1174) at mythruna.geom.LeafMesh.deleteBuffers(LeafMesh.java:55) at mythruna.client.view.LeafReference.deleteBuffers(LeafReference.java:171) at mythruna.client.view.LeafReference.applyUpdates(LeafReference.java:226) at mythruna.client.view.GeometryBuilder.applyUpdates(GeometryBuilder.java:100) at mythruna.client.view.LocalArea.updateGeometry(LocalArea.java:257) at mythruna.client.GameAppState.update(GameAppState.java:470) at com.jme3.app.state.AppStateManager.update(AppStateManager.java:255) at com.jme3.app.SimpleApplication.update(SimpleApplication.java:241) at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149) at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:182) at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223) at java.lang.Thread.run(Thread.java:722)
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pspeed
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« Reply #6 on: June 04, 2012, 05:28:10 PM » |
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java.lang.NoSuchMethodException: java.nio.DirectFloatBufferU.viewedBuffer() Which Java version were you running for that log?
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Moonkey
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« Reply #7 on: June 05, 2012, 04:32:58 AM » |
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AHA!! His GPU is Geforce Go 7900? Mine is 7950. Type /flora low. (while it loads) And tadaaa. Also, Press F9 for lights to work if high detail doesn't work. good luck. (Considering our graphics cards are so close I just want to make sure this works since I have 1-2 FPS with wavy grass)
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« Last Edit: June 05, 2012, 04:34:58 AM by Moonkey »
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Mythruna: Don't you dare read any posts I made before 2014.
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pspeed
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« Reply #8 on: June 05, 2012, 07:52:03 AM » |
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I think when you say F9 that you really mean F8 to lower the shader quality.
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Freejack
Newbie
Posts: 34
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« Reply #9 on: June 05, 2012, 03:35:21 PM » |
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Will give this a try this evening.
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Freejack
Newbie
Posts: 34
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« Reply #10 on: June 06, 2012, 10:27:00 AM » |
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/flora low gave it 19-25 fps. Is there a way to add this to options so it is set in there?
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pspeed
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« Reply #11 on: June 06, 2012, 10:53:00 AM » |
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/flora low gave it 19-25 fps. Is there a way to add this to options so it is set in there?
No... because it's a bit of a hack. a) it makes no sense to me that it makes it faster, b) it makes every bit of grass super ugly. I'd prefer to find a real fix.
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pspeed
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« Reply #12 on: June 06, 2012, 10:53:32 AM » |
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Did /trees low show a similar improvement or not really?
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Thanos
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« Reply #13 on: June 06, 2012, 06:25:25 PM » |
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WoW i wasn't aware of these commands! /trees low really made my day It was way too confusing to mess with the normal trees. When i try to remove a block of leaves while at normal trees its like the other leaves are messing around and change their position. It was like i was getting trolled by the tree Now im using /trees low when im building and when im finished i switch it back to /trees normal I see no difference with /flora low though except the grass that looks like stone slab lol edit: I tried /flora low, /trees low, F8, F9 all together and omg i got 131 FPS with my crappy nvidia gpu how awesome is that Everything looks kinda crap but the performance is amazing
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« Last Edit: June 06, 2012, 06:35:06 PM by Thanos »
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Moonkey
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« Reply #14 on: June 08, 2012, 03:31:14 AM » |
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/flora low gave it 19-25 fps. Is there a way to add this to options so it is set in there?
I used a program called GameGain. I get 50-40 Fps, but if your laptop/comp is prone to overheat, get I8kfangui. It tells you your Cpu temp/Gpu temp in celcius. Using GameGain helps ALOT on low-end laptops/computers. Basically it... I forgot the word... But it helped me. I also use Bandicam to limit my FPS While playing GPU intense games so it doesn't over-heat. Like Burnout Paradise. I have to limit it to 45-60 FPS or it will sit at 100-120 FPS and Melt away my laptop
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Mythruna: Don't you dare read any posts I made before 2014.
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