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61
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General Category / General Discussion / Re: Dragons
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on: October 04, 2012, 07:31:49 PM
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Ok I guess my initial post failed
I meant has someone tried to create like a statue of obe
And I meant structure to find one as, can we find one now if we dug around, im sure they will not wake up at this point but can I find something that would resemble a dragon if I dug around
That would be a 1 in a 1,000,000 chance at the moment. It may be implemented into the game later. I may try a project for that. I see a 100 * 100 * 100 quarry on the making
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62
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General Category / General Discussion / Re: Statistics
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on: October 04, 2012, 03:15:16 PM
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Meh, haters gonna hate. I say take a peek, constructive criticism is always apreciated, hate, just skip over it and maybe apply a suspension for being evil lol
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65
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General Category / General Discussion / Re: Statistics
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on: October 04, 2012, 04:45:35 AM
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Well, and right now Mythruna is essentially exactly like Minecraft creative because it's just a test engine. The best way for me to test my engine was to let players put whatever they wanted, wherever they wanted.
When "game mode" is built out enough that it is the default mode, then things start to get clearer.
But on top of that, a few other features will resonate as "different" when they are included in the stock game, I hope.
...when I can show a generated city with a thriving NPC population.
...when I can show a video of chopping a tree down... like hack hack hack... "Timber!" as it falls over sideways.
...when I can shoot a video of a house burning down and collapsing under its own weight as the flames sap its supporting structure.
...when there is a bobbing sailing ship at the docks that you can talk to the captain or purser and book passage.
...when you can forge your own sword in any shape you want, etc.
...creating your own magic based devices.
...glimpses of the seven races of Mythruna.
Some of these are not too far off and can be nice 30 second glimpses into "what's different". Short and to the point.
I have a written story-board for a trailer. I'm considering turning it into an simple mostly hand-drawn animatic when I have more concept art completed. Then filling in the sections that get implemented as they come online. I just have to see where the work takes me.
You know what would be very good for publicity purposes? if you could make a "glimpse into the future of mythruna" video and put it on youtube and your main site. that way you can at least have an example of what will make this game unique. even just one example at a time.on another note, keep doing what you need to do at home. everyone here understands and no one is pressuring you. and if it seems like that then let me clarify, we are just excited That would be useful for showing to people that say this is just a clone of Minecraft.
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75
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General Category / General Discussion / Re: Mythruna Health Bar Design
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on: October 02, 2012, 04:31:19 AM
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I'd rather lose an arm than have a broadsword stuck in my head. ... I guess i didn't think of it that way. but what if you lost your arm AND had a sword stuck in your head? I think if the dude that wields the sword can cut your arm and get it all the way thru, you should better run? lol
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