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Mythruna
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error on open
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Topic: error on open (Read 4322 times)
forec
Newbie
Posts: 6
error on open
«
on:
November 11, 2012, 05:38:11 PM »
today I knew this awesome game but when I try to run it , this error apear
Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main]
com.jme3.renderer.RendererException: compile error in:ShaderSource[name=Common/MatDefs/Post/bloomFinal15.frag, defines, type=Fragment] error:0(76) : error C7533: global variable gl_FragColor is deprecated after version 120
at com.jme3.renderer.lwjgl.LwjglRenderer.updateShaderSourceData(LwjglRenderer.java:1002)
at com.jme3.renderer.lwjgl.LwjglRenderer.updateShaderData(LwjglRenderer.java:1040)
at com.jme3.renderer.lwjgl.LwjglRenderer.setShader(LwjglRenderer.java:1122)
at com.jme3.material.Material.render(Material.java:1037)
at com.jme3.renderer.RenderManager.renderGeometry(RenderManager.java:658)
at com.jme3.post.FilterPostProcessor.renderProcessing(FilterPostProcessor.java:200)
at com.jme3.post.FilterPostProcessor.renderFilterChain(FilterPostProcessor.java:279)
at com.jme3.post.FilterPostProcessor.postFrame(FilterPostProcessor.java:292)
at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:1134)
at com.jme3.renderer.RenderManager.render(RenderManager.java:1173)
at com.jme3.app.SimpleApplication.update(SimpleApplication.java:254)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149)
at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:182)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223)
at java.lang.Thread.run(Unknown Source)
Build version:20120627
Memory usage:
Working memory: 53% (9848712/18554880) VM Max: 1% (9848712/518979584)
Rendering caps:
FrameBuffer
FrameBufferMRT
FrameBufferMultisample
TextureMultisample
OpenGL20
OpenGL21
OpenGL30
OpenGL31
OpenGL32
ARBprogram
GLSL100
GLSL110
GLSL120
GLSL130
GLSL140
GLSL150
VertexTextureFetch
TextureArray
TextureBuffer
FloatTexture
FloatColorBuffer
FloatDepthBuffer
PackedFloatTexture
SharedExponentTexture
PackedFloatColorBuffer
TextureCompressionLATC
NonPowerOfTwoTextures
MeshInstancing
VertexBufferArray
Statistics:
Vertices = 12
Triangles = 6
Uniforms = 10
Objects = 3
Shaders (S) = 3
Shaders (F) = 3
Shaders (M) = 3
Textures (S) = 10
Textures (F) = 5
Textures (M) = 5
FrameBuffers (S) = 1
FrameBuffers (F) = 4
FrameBuffers (M) = 4
Application settings:
UseInput = true
AudioRenderer = LWJGL
Height = 720
Renderer = LWJGL-OpenGL2
BitsPerPixel = 24
Fullscreen = false
StencilBits = 0
DepthBits = 24
VSync = false
Frequency = -1
Width = 1280
Samples = 0
DisableJoysticks = true
FrameRate = -1
Display adapter information:
Adapter:nv4_disp
Driver Version:6.14.11.9107
Vendor:NVIDIA Corporation
Version:3.2.0
Renderer:GeForce GT 240/PCI/SSE2/3DNOW!
GLSL Ver:1.50 NVIDIA via Cg compiler
sorry for my english , i'm chilean
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pspeed
Administrator
Hero Member
Posts: 5612
Re: error on open
«
Reply #1 on:
November 11, 2012, 05:42:58 PM »
Sorry you are having trouble. Can you please try upgrading your display driver?
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forec
Newbie
Posts: 6
Re: error on open
«
Reply #2 on:
November 11, 2012, 05:46:59 PM »
sorry for my ignorance , but , how?
. thanks
«
Last Edit: November 11, 2012, 05:52:20 PM by forec
»
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FutureB
Donators
Hero Member
Posts: 512
RAWR
Re: error on open
«
Reply #3 on:
November 11, 2012, 05:58:22 PM »
go here
http://www.nvidia.com/Download/index.aspx?lang=en-us
and run the option 2 which automaticly finds updates for you
good luck hope it works
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