i still say that this is the best thing you could do for the scenery aesthetics. the wideness of the world is just so... easily noticeable now.
also, i have no affinity toward that spawn point
i just like to walk around.
I meant an affinity for remembering terrain formations.
I agree about the wideness. This is also going to let me have much bigger land masses. I tried it before but they were too lame when you could only see 128 meters. Now vast deserts and stuff are possible.
re: spawn location. The plan is for the new engine to have the building layer added even if I'm not populating it with buildings yet. If I do that then I will at minimum plop down the new spawn tower... which means spawn location will move in new worlds regardless. But I think the algorithm ends up putting the tower on top of that big hill behind spawn. It places the near-spawn town down in the valley to the south west.
At least that's what it did when I was playing with it before.