I don't know why it's crashing... Look at error
I NEED YOUR HELP!!!!!!!!!!
Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main]
com.jme3.renderer.RendererException: compile error in:ShaderSource[name=Common/MatDefs/Post/bloomFinal15.frag, defines, type=Fragment] error:0(76) : error C7533: global variable gl_FragColor is deprecated after version 120
at com.jme3.renderer.lwjgl.LwjglRenderer.updateShaderSourceData(LwjglRenderer.java:1034)
at com.jme3.renderer.lwjgl.LwjglRenderer.updateShaderData(LwjglRenderer.java:1072)
at com.jme3.renderer.lwjgl.LwjglRenderer.setShader(LwjglRenderer.java:1153)
at com.jme3.material.Material.render(Material.java:1032)
at com.jme3.renderer.RenderManager.renderGeometry(RenderManager.java:657)
at com.jme3.post.FilterPostProcessor.renderProcessing(FilterPostProcessor.java:200)
at com.jme3.post.FilterPostProcessor.renderFilterChain(FilterPostProcessor.java:279)
at com.jme3.post.FilterPostProcessor.postFrame(FilterPostProcessor.java:292)
at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:1143)
at com.jme3.renderer.RenderManager.render(RenderManager.java:1182)
at com.jme3.app.SimpleApplication.update(SimpleApplication.java:266)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149)
at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:185)
at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223)
at java.lang.Thread.run(Unknown Source)
Build version:20111223
Memory usage:
Working memory: 57% (9440376/16318464) VM Max: 1% (9440376/518979584)
Rendering caps:
FrameBuffer
FrameBufferMRT
FrameBufferMultisample
TextureMultisample
OpenGL20
OpenGL21
OpenGL30
OpenGL31
OpenGL32
ARBprogram
GLSL100
GLSL110
GLSL120
GLSL130
GLSL140
GLSL150
VertexTextureFetch
TextureArray
TextureBuffer
FloatTexture
FloatColorBuffer
FloatDepthBuffer
PackedFloatTexture
SharedExponentTexture
PackedFloatColorBuffer
TextureCompressionLATC
NonPowerOfTwoTextures
MeshInstancing
VertexBufferArray
Statistics:
Vertices = 12
Triangles = 6
Uniforms = 10
Objects = 3
Shaders (S) = 3
Shaders (F) = 3
Shaders (M) = 3
Textures (S) = 10
Textures (F) = 5
Textures (M) = 5
FrameBuffers (S) = 1
FrameBuffers (F) = 4
FrameBuffers (M) = 4
Application settings:
UseInput = true
AudioRenderer = LWJGL
Height = 720
Renderer = LWJGL-OpenGL2
BitsPerPixel = 24
Fullscreen = false
StencilBits = 0
DepthBits = 24
VSync = false
Frequency = -1
Width = 1280
Samples = 0
DisableJoysticks = true
FrameRate = -1
Display adapter information:
Adapter:nvd3dum
Driver Version:8.16.11.9107
Vendor:NVIDIA Corporation
Version:3.2.0
Renderer:GeForce 9800 GT/PCI/SSE2
GLSL Ver:1.50 NVIDIA via Cg compiler
HELP!