Title: Bone scaling... Post by: pspeed on March 24, 2013, 12:52:11 AM Hahah. Animation bone scaling is funny: http://i.imgur.com/Vz9q2bB.png
(http://i.imgur.com/Vz9q2bB.png) Title: Re: Bone scaling... Post by: ayoriceball on March 24, 2013, 03:09:10 AM Such a tease!
Title: Re: Bone scaling... Post by: pspeed on March 24, 2013, 03:17:56 AM I have a base where I can quickly write little test apps... based one the physics collision test thing I wrote. That one took me two days just to get productive on... now I can get a simple test app and running in about 20 minutes.
There are some physics-related things I need to do with the player avatar bones... this is where I really will be a tease and leave that to your imagination. ...but while making sure I have the animation bones labeled and indexed properly, I messed with their scaling just to see how it would look. I think it's funny. Looks like some anime cartoon character that I can't quite place at the moment. Something like this was always my plan for customizing body type, though I didn't think I'd be able to get away with it using the standard animation skeleton. Apparently a lot can be done along those lines without creating a separate body-morph set of bones. So maybe me will see body types sooner rather than later. That's not on my plate right now, though. Title: Re: Bone scaling... Post by: Moonkey on March 24, 2013, 05:32:54 AM I have a base where I can quickly write little test apps... based one the physics collision test thing I wrote. That one took me two days just to get productive on... now I can get a simple test app and running in about 20 minutes. It reminds me of some naggy woman in a chinese/korean movie.There are some physics-related things I need to do with the player avatar bones... this is where I really will be a tease and leave that to your imagination. ...but while making sure I have the animation bones labeled and indexed properly, I messed with their scaling just to see how it would look. I think it's funny. Looks like some anime cartoon character that I can't quite place at the moment. Something like this was always my plan for customizing body type, though I didn't think I'd be able to get away with it using the standard animation skeleton. Apparently a lot can be done along those lines without creating a separate body-morph set of bones. So maybe me will see body types sooner rather than later. That's not on my plate right now, though. |