Minecraft created an unforgettable sensation in the world of online gaming because of implied freedoms -- A server owner or mod developer's labors could in turn be sold for a profit, servers themselves offering exclusive benefits and abilities like spells, kits, and various other permissions for those who had the money for it. Early on, mods could be sold and up until now plugin developers were contracted to code various things that augmented the server to make their gameplay unique. Now, that very same community is at arms about Mojang cracking down on monetization.
My question is: Do you wish to promote such freedoms for your users, or do you plan to restrict them?
I've discussed this before but maybe not in the open forum. Not only do I plan to allow it but I plan to facilitate it.
The idea of mods and plugins has been built into Mythruna from the ground up. The plan since very near the beginning was to someday have a mod store where modders could upload their wares for others to purchase or get for free or whatever. My site would take a small cut but the lion's share would go to the modder.
I also planned to facilitate server subscriptions in the same way. If you have a registered server account then you get to list your server on the main mythruna.com lists. You can also choose to optionally charge a subscription that mythruna.com will process for you... for a small fee.
This is all kind of in the 'far flung future' but it's always been the plan. The next version of the game (whenever that is) already ties into the mythruna.com web site more, processing logins, validating plugins, etc..
In my imagined future, you could try to connect to some server but it will tell you that you need mods X, Y, and Z. So you pop over to the store, add those to your account, pay whatever fees are required... and then you can login to the server. The plugins will be downloaded and installed automatically... potentially specifically for that server, even.