Mythruna

General Category => General Discussion => Topic started by: Rayblon on July 28, 2015, 07:22:03 PM



Title: Smooth transitions...
Post by: Rayblon on July 28, 2015, 07:22:03 PM
There is an issue that many-a-voxel game face; a very subtle issue, but one that has always caught my eye. That issue is texture blending. In nature, the transition between grass and stone; desert and prairie, is uneven if not part of a gradient. However, this aesthetic oversight, so to speak, has never really been addressed in voxel games (save for a very small minority).

To the point, is there a sort of gradient between natural blocks that is planned/under consideration? I know, it sounds like a very small detail to attend to, but it's one of those things that interested me enough to make a post about it.


Title: Re: Smooth transitions...
Post by: pspeed on July 28, 2015, 09:41:59 PM
There is an issue that many-a-voxel game face; a very subtle issue, but one that has always caught my eye. That issue is texture blending. In nature, the transition between grass and stone; desert and prairie, is uneven if not part of a gradient. However, this aesthetic oversight, so to speak, has never really been addressed in voxel games (save for a very small minority).

To the point, is there a sort of gradient between natural blocks that is planned/under consideration? I know, it sounds like a very small detail to attend to, but it's one of those things that interested me enough to make a post about it.

I've toyed with some ideas.  It might be like a 2-6 month effort, though, so it will have to wait until I have time.


Title: Re: Smooth transitions...
Post by: Rayblon on July 28, 2015, 10:08:24 PM
I've toyed with some ideas.  It might be like a 2-6 month effort, though, so it will have to wait until I have time.

Why, of course. Unlike some people, the time it takes to develop a game is of little object to me. Knowing that it is planned at all is sufficient. :)