Mythruna

General Category => Tech Support => Topic started by: idenii on June 26, 2012, 06:00:05 AM



Title: problem when starting
Post by: idenii on June 26, 2012, 06:00:05 AM
i dont know why but i cant start mythruna:http://img11.imageshack.us/img11/9560/mythruna.jpg
here are client and log problems:



client:

2012-06-26 14:43:14,777 INFO  [mythruna.client.MainStart] Build version:20120508
2012-06-26 14:47:06,256 WARN  [com.jme3.renderer.lwjgl.LwjglRenderer] Your graphics card does not support non-power-of-2 textures. Some features might not work.
2012-06-26 14:47:06,330 WARN  [com.jme3.asset.AssetConfig] Cannot find loader com.jme3.scene.plugins.blender.BlenderModelLoader
2012-06-26 14:47:06,918 INFO  [mythruna.client.MainStart] Application info:
Memory usage:
Working memory: 33% (5407152/16252928)  VM Max: 1% (5407152/518979584)

Rendering caps:
    FrameBuffer
    FrameBufferMRT
    OpenGL20
    ARBprogram
    GLSL100
    GLSL110

Statistics:
  Vertices = 0
  Triangles = 0
  Uniforms = 0
  Objects = 0
  Shaders (S) = 0
  Shaders (F) = 0
  Shaders (M) = 0
  Textures (S) = 0
  Textures (F) = 0
  Textures (M) = 0
  FrameBuffers (S) = 0
  FrameBuffers (F) = 0
  FrameBuffers (M) = 0
Application settings:
UseInput = true
AudioRenderer = LWJGL
Height = 768
Renderer = LWJGL-OpenGL2
BitsPerPixel = 24
Fullscreen = false
StencilBits = 0
DepthBits = 24
VSync = false
Frequency = -1
Width = 1024
Samples = 0
DisableJoysticks = true
FrameRate = -1

Display adapter information:
Adapter:bbcap
Driver Version:3.0.0.6
Vendor:ATI Technologies Inc.
Version:2.0.6348 Release
Renderer:ATI Radeon X1250
GLSL Ver:1.10

2012-06-26 14:47:07,953 ERROR [mythruna.client.MainStart] Unhandled error:Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main]
com.jme3.renderer.RendererException: non-power-of-2 framebuffer textures are not supported by the video hardware
   at com.jme3.renderer.lwjgl.LwjglRenderer.updateTexImageData(LwjglRenderer.java:1830)
   at com.jme3.renderer.lwjgl.LwjglRenderer.updateRenderTexture(LwjglRenderer.java:1398)
   at com.jme3.renderer.lwjgl.LwjglRenderer.updateFrameBufferAttachment(LwjglRenderer.java:1421)
   at com.jme3.renderer.lwjgl.LwjglRenderer.updateFrameBuffer(LwjglRenderer.java:1452)
   at com.jme3.renderer.lwjgl.LwjglRenderer.setFrameBuffer(LwjglRenderer.java:1539)
   at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:1108)
   at com.jme3.renderer.RenderManager.render(RenderManager.java:1173)
   at com.jme3.app.SimpleApplication.update(SimpleApplication.java:254)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149)
   at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:182)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223)
   at java.lang.Thread.run(Unknown Source)
2012-06-26 14:47:10,444 ERROR [com.jme3.app.Application] Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main]
com.jme3.renderer.RendererException: non-power-of-2 framebuffer textures are not supported by the video hardware
   at com.jme3.renderer.lwjgl.LwjglRenderer.updateTexImageData(LwjglRenderer.java:1830)
   at com.jme3.renderer.lwjgl.LwjglRenderer.updateRenderTexture(LwjglRenderer.java:1398)
   at com.jme3.renderer.lwjgl.LwjglRenderer.updateFrameBufferAttachment(LwjglRenderer.java:1421)
   at com.jme3.renderer.lwjgl.LwjglRenderer.updateFrameBuffer(LwjglRenderer.java:1452)
   at com.jme3.renderer.lwjgl.LwjglRenderer.setFrameBuffer(LwjglRenderer.java:1539)
   at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:1108)
   at com.jme3.renderer.RenderManager.render(RenderManager.java:1173)
   at com.jme3.app.SimpleApplication.update(SimpleApplication.java:254)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149)
   at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:182)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223)
   at java.lang.Thread.run(Unknown Source)
2012-06-26 14:47:10,445 ERROR [mythruna.client.MainStart] Default handling did not exit.


error:


Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main]
com.jme3.renderer.RendererException: non-power-of-2 framebuffer textures are not supported by the video hardware
   at com.jme3.renderer.lwjgl.LwjglRenderer.updateTexImageData(LwjglRenderer.java:1830)
   at com.jme3.renderer.lwjgl.LwjglRenderer.updateRenderTexture(LwjglRenderer.java:1398)
   at com.jme3.renderer.lwjgl.LwjglRenderer.updateFrameBufferAttachment(LwjglRenderer.java:1421)
   at com.jme3.renderer.lwjgl.LwjglRenderer.updateFrameBuffer(LwjglRenderer.java:1452)
   at com.jme3.renderer.lwjgl.LwjglRenderer.setFrameBuffer(LwjglRenderer.java:1539)
   at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:1108)
   at com.jme3.renderer.RenderManager.render(RenderManager.java:1173)
   at com.jme3.app.SimpleApplication.update(SimpleApplication.java:254)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149)
   at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:182)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223)
   at java.lang.Thread.run(Unknown Source)

Build version:20120508

Memory usage:
Working memory: 62% (12362032/19660800)  VM Max: 2% (12362032/518979584)

Rendering caps:
    FrameBuffer
    FrameBufferMRT
    OpenGL20
    ARBprogram
    GLSL100
    GLSL110

Statistics:
  Vertices = 0
  Triangles = 0
  Uniforms = 0
  Objects = 0
  Shaders (S) = 0
  Shaders (F) = 0
  Shaders (M) = 0
  Textures (S) = 1
  Textures (F) = 1
  Textures (M) = 1
  FrameBuffers (S) = 0
  FrameBuffers (F) = 0
  FrameBuffers (M) = 1
Application settings:
UseInput = true
AudioRenderer = LWJGL
Height = 768
Renderer = LWJGL-OpenGL2
BitsPerPixel = 24
Fullscreen = false
StencilBits = 0
DepthBits = 24
VSync = false
Frequency = -1
Width = 1024
Samples = 0
DisableJoysticks = true
FrameRate = -1

Display adapter information:
Adapter:bbcap
Driver Version:3.0.0.6
Vendor:ATI Technologies Inc.
Version:2.0.6348 Release
Renderer:ATI Radeon X1250
GLSL Ver:1.10

sorry if the message is to long but i dont know anything of these


Title: Re: problem when starting
Post by: pspeed on June 26, 2012, 07:17:49 AM
Sorry you are having trouble...

com.jme3.renderer.RendererException: non-power-of-2 framebuffer textures are not supported by the video hardware

The above error indicates that Mythruna will not run on your graphics card as it requires support for non-power-of-2 textures.

The display adapter information...

Display adapter information:
Adapter:bbcap
Driver Version:3.0.0.6
Vendor:ATI Technologies Inc.
Version:2.0.6348 Release
Renderer:ATI Radeon X1250
GLSL Ver:1.10

Suggests that the GLSL version is old, also... which would cause later problems. 

You might try making sure your display drivers are up to date.  I'm not familiar with ATI card capabilities or the current driver version numbers.


Title: Re: problem when starting
Post by: Caladin on June 27, 2012, 12:06:41 AM
If I can just add my own problem to this thread rather than starting another; I'm trying to run it on my laptop, but I'm getting this error:

Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main]
java.lang.UnsupportedOperationException: GLSL and OpenGL2 is required for the LWJGL renderer!
   at com.jme3.renderer.lwjgl.LwjglRenderer.initialize(LwjglRenderer.java:166)
   at com.jme3.system.lwjgl.LwjglContext.initContextFirstTime(LwjglContext.java:131)
   at com.jme3.system.lwjgl.LwjglContext.internalCreate(LwjglContext.java:168)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:128)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:205)
   at java.lang.Thread.run(Unknown Source)
Application was not initialized.

Thanks :)


Title: Re: problem when starting
Post by: pspeed on June 27, 2012, 12:17:32 AM
I'm sorry you are having trouble.  GLSL and OpenGL2 are required to run Mythruna.

Depending on what your graphics card is, you might be able to upgrade the drivers and get farther.  But it's hard to say.
-Paul

If I can just add my own problem to this thread rather than starting another; I'm trying to run it on my laptop, but I'm getting this error:

Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main]
java.lang.UnsupportedOperationException: GLSL and OpenGL2 is required for the LWJGL renderer!
   at com.jme3.renderer.lwjgl.LwjglRenderer.initialize(LwjglRenderer.java:166)
   at com.jme3.system.lwjgl.LwjglContext.initContextFirstTime(LwjglContext.java:131)
   at com.jme3.system.lwjgl.LwjglContext.internalCreate(LwjglContext.java:168)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:128)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:205)
   at java.lang.Thread.run(Unknown Source)
Application was not initialized.

Thanks :)


Title: Re: problem when starting
Post by: Caladin on June 27, 2012, 01:10:16 AM
Thanks for your time; I suppose I'll just have to use my desktop then

Thanks again :)


Title: Re: problem when starting
Post by: george mac on July 14, 2012, 10:20:40 AM
having problems with start up here is my error


Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main]
org.lwjgl.LWJGLException: Pixel format not accelerated
   at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
   at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
   at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:210)
   at org.lwjgl.opengl.Display.createWindow(Display.java:306)
   at org.lwjgl.opengl.Display.create(Display.java:873)
   at org.lwjgl.opengl.Display.create(Display.java:782)
   at com.jme3.system.lwjgl.LwjglDisplay.createContext(LwjglDisplay.java:137)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:113)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:205)
   at java.lang.Thread.run(Unknown Source)
Application was not initialized.

hope you can help


Title: Re: problem when starting
Post by: pspeed on July 14, 2012, 10:23:09 AM
having problems with start up here is my error


Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main]
org.lwjgl.LWJGLException: Pixel format not accelerated
   at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
   at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
   at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:210)
   at org.lwjgl.opengl.Display.createWindow(Display.java:306)
   at org.lwjgl.opengl.Display.create(Display.java:873)
   at org.lwjgl.opengl.Display.create(Display.java:782)
   at com.jme3.system.lwjgl.LwjglDisplay.createContext(LwjglDisplay.java:137)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:113)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:205)
   at java.lang.Thread.run(Unknown Source)
Application was not initialized.

hope you can help

What kind of graphics card do you have?


Title: Re: problem when starting
Post by: george mac on July 14, 2012, 11:17:54 AM
having problems with start up here is my error


Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main]
org.lwjgl.LWJGLException: Pixel format not accelerated
   at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
   at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
   at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:210)
   at org.lwjgl.opengl.Display.createWindow(Display.java:306)
   at org.lwjgl.opengl.Display.create(Display.java:873)
   at org.lwjgl.opengl.Display.create(Display.java:782)
   at com.jme3.system.lwjgl.LwjglDisplay.createContext(LwjglDisplay.java:137)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:113)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:205)
   at java.lang.Thread.run(Unknown Source)
Application was not initialized.

hope you can help

What kind of graphics card do you have?

dont know where will it say?


Title: Re: problem when starting
Post by: pspeed on July 14, 2012, 11:36:26 AM
having problems with start up here is my error


Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main]
org.lwjgl.LWJGLException: Pixel format not accelerated
   at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
   at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
   at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:210)
   at org.lwjgl.opengl.Display.createWindow(Display.java:306)
   at org.lwjgl.opengl.Display.create(Display.java:873)
   at org.lwjgl.opengl.Display.create(Display.java:782)
   at com.jme3.system.lwjgl.LwjglDisplay.createContext(LwjglDisplay.java:137)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:113)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:205)
   at java.lang.Thread.run(Unknown Source)
Application was not initialized.

hope you can help

What kind of graphics card do you have?

dont know where will it say?

What operating system do you have?  Windows Vista?  Windows 7?  Something else?


Title: Re: problem when starting
Post by: george mac on July 14, 2012, 11:38:16 AM
having problems with start up here is my error


Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main]
org.lwjgl.LWJGLException: Pixel format not accelerated
   at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
   at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
   at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:210)
   at org.lwjgl.opengl.Display.createWindow(Display.java:306)
   at org.lwjgl.opengl.Display.create(Display.java:873)
   at org.lwjgl.opengl.Display.create(Display.java:782)
   at com.jme3.system.lwjgl.LwjglDisplay.createContext(LwjglDisplay.java:137)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:113)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:205)
   at java.lang.Thread.run(Unknown Source)
Application was not initialized.

hope you can help

What kind of graphics card do you have?

dont know where will it say?

What operating system do you have?  Windows Vista?  Windows 7?  Something else?

windows 7


Title: Re: problem when starting
Post by: pspeed on July 14, 2012, 11:41:57 AM
Some of these might help:
https://www.google.com/search?q=windows+7+how+to+know+graphics+card


Title: Re: problem when starting
Post by: george mac on July 14, 2012, 11:55:04 AM
Some of these might help:
https://www.google.com/search?q=windows+7+how+to+know+graphics+card

graphics card
Microsoft corporation-WDDM 1.1


Title: Re: problem when starting
Post by: pspeed on July 14, 2012, 12:04:27 PM
Some of these might help:
https://www.google.com/search?q=windows+7+how+to+know+graphics+card

graphics card
Microsoft corporation-WDDM 1.1

No, that's not it.  Microsoft doesn't make graphics cards.

The third link in those search results looks about right:
http://answers.yahoo.com/question/index?qid=20100329134510AAQ7V4F

Just now, I opened my Start menu, right clicked on "Computer" and selected "Properties".

On that screen, I selected "Device Manager" and then "Display Adapters".

Looked like this for me:(http://i.imgur.com/O4iNS.png)


Title: Re: problem when starting
Post by: george mac on July 14, 2012, 12:26:06 PM
[/img]
Some of these might help:
https://www.google.com/search?q=windows+7+how+to+know+graphics+card

graphics card
Microsoft corporation-WDDM 1.1

No, that's not it.  Microsoft doesn't make graphics cards.

The third link in those search results looks about right:
http://answers.yahoo.com/question/index?qid=20100329134510AAQ7V4F

Just now, I opened my Start menu, right clicked on "Computer" and selected "Properties".

On that screen, I selected "Device Manager" and then "Display Adapters".

Looked like this for me:(http://i.imgur.com/O4iNS.png)


it looks like this for me

(http://i.imgur.com/Z1bHH.png)


Title: Re: problem when starting
Post by: pspeed on July 14, 2012, 06:39:20 PM
You have an intel built-in graphics card.  These cards seem to be pretty weak in general, though it kind of depends on the actual chip, I guess.  I'm not familiar with the specifics to know which one works and which doesn't.

You can try seeing if there are newer drivers for it... though I'm not sure how to do that for the intel chips.  It's quite possible that your card is not good enough to run Mythruna. :(

Note: If you are running windowed mode then it will be important to match the "bits" to the same ones the desktop is using... so trying both 16 and 24 is a good idea.  You can try a few full screen options but generally 32 bpp is the right way to go with that.

And definitely leave AA off (the x2, x4, etc... leave it set to Disabled).


Title: Re: problem when starting
Post by: george mac on July 14, 2012, 11:57:31 PM
You have an intel built-in graphics card.  These cards seem to be pretty weak in general, though it kind of depends on the actual chip, I guess.  I'm not familiar with the specifics to know which one works and which doesn't.

You can try seeing if there are newer drivers for it... though I'm not sure how to do that for the intel chips.  It's quite possible that your card is not good enough to run Mythruna. :(

Note: If you are running windowed mode then it will be important to match the "bits" to the same ones the desktop is using... so trying both 16 and 24 is a good idea.  You can try a few full screen options but generally 32 bpp is the right way to go with that.

And definitely leave AA off (the x2, x4, etc... leave it set to Disabled).

still not working.
when I click on ok to finish the screen options it flashes to a black screen then disappears.


Title: Re: problem when starting
Post by: pspeed on July 14, 2012, 11:58:07 PM
You have an intel built-in graphics card.  These cards seem to be pretty weak in general, though it kind of depends on the actual chip, I guess.  I'm not familiar with the specifics to know which one works and which doesn't.

You can try seeing if there are newer drivers for it... though I'm not sure how to do that for the intel chips.  It's quite possible that your card is not good enough to run Mythruna. :(

Note: If you are running windowed mode then it will be important to match the "bits" to the same ones the desktop is using... so trying both 16 and 24 is a good idea.  You can try a few full screen options but generally 32 bpp is the right way to go with that.

And definitely leave AA off (the x2, x4, etc... leave it set to Disabled).

still not working.
when I click on ok to finish the screen options it flashes to a black screen then disappears.

Your graphics card may not be good enough to run the game.  I'm really sorry.


Title: Re: problem when starting
Post by: george mac on July 15, 2012, 12:02:03 AM
You have an intel built-in graphics card.  These cards seem to be pretty weak in general, though it kind of depends on the actual chip, I guess.  I'm not familiar with the specifics to know which one works and which doesn't.

You can try seeing if there are newer drivers for it... though I'm not sure how to do that for the intel chips.  It's quite possible that your card is not good enough to run Mythruna. :(

Note: If you are running windowed mode then it will be important to match the "bits" to the same ones the desktop is using... so trying both 16 and 24 is a good idea.  You can try a few full screen options but generally 32 bpp is the right way to go with that.

And definitely leave AA off (the x2, x4, etc... leave it set to Disabled).

still not working.
when I click on ok to finish the screen options it flashes to a black screen then disappears.

Your graphics card may not be good enough to run the game.  I'm really sorry.

that ok thanks for your help :)


Title: Re: problem when starting
Post by: ahmadsal on July 15, 2012, 11:29:21 AM
If he does have an intel built-in chip, then I can add my input. I'm running integrated with intel HD3000, the newer one so far. If I forget to turn on my nvidia and run the game with intel, I get about 30-40 fps in open areas and loading a leaf takes a bit (low video memory 64mb). So if you happen to have an older card, even if it does work, it will be painful.


Title: Re: problem when starting
Post by: Moonkey on July 16, 2012, 02:08:02 AM
I'm using my mom's Compaq laptop until my actual laptop gets here. It may use a chipset, but at least I can play some good games on it. Minecraft + Flat world + normal = 50 fps (suprisingly) Minecraft + Normal world + normal = 30 fps (Yay :)) but a bit skippy. What also suprised me: It had more Ram than my over-heating laptop :). If only you could place a new graphics card in its place :D. A nice dual core too. 1.7 Ghz. It's just that Built in Intel cards. Suggestion: NEVER buy business laptops for gaming. Unless it's a good one for 3D applications.


Title: Re: problem when starting
Post by: ahmadsal on July 16, 2012, 06:31:11 PM
Suggestion: NEVER buy business laptops for gaming. Unless it's a good one for 3D applications.

Or simply look at the specs and not just the price. Business laptops have added programs and case to help portability, but cpu is average, ram is sometimes low, and graphics card is nonexistent unless you get a specific, animation type business laptop.

btw, 1.7gh dual core isn't that good for gaming. I got a 2.2 gh quad and it is still pretty slow. Aim for the upper 2 for gaming.


Title: Re: problem when starting
Post by: Moonkey on July 17, 2012, 03:30:55 AM
Yea, this has 2.5 Gb's of ram... 1.7 ghz... At least I can play games like, Blockland, and audiosurf without such a big problem :D. I was suprised it even opened a game like Insane 2 and RAN it. 10-15 Fps when it was scrolling around the map, and like 5-2 when it showed the cars racing. :)


Title: Re: problem when starting
Post by: ahmadsal on July 17, 2012, 06:32:43 PM
Hopefully a laptop will come in soon, and then you can really play hard


Title: Re: problem when starting
Post by: idenii on July 19, 2012, 07:51:33 AM
here are my graphic card information:http://imageshack.us/photo/my-images/593/mythruna.jpg/
but when [ http://imageshack.us/photo/my-images/580/cardgraphics.jpg/ ] whitch settings should i choose?


Title: Re: problem when starting
Post by: pspeed on July 19, 2012, 09:30:51 AM
here are my graphic card information:http://imageshack.us/photo/my-images/593/mythruna.jpg/
but when [ http://imageshack.us/photo/my-images/580/cardgraphics.jpg/ ] whitch settings should i choose?

Image shack has reduced the quality of the second image to the point where I can't read it.  Maybe try imgur.com instead... I think it superior in every way and doesn't degrade uploaded images.


Title: Re: problem when starting
Post by: Moonkey on July 19, 2012, 12:51:32 PM
I like Imgur because It's free to use without an account :) I even made a Minecraft Mod and posted it using Imgur as my picture hoster. Memories...


Title: Re: problem when starting
Post by: idenii on July 19, 2012, 04:06:58 PM
i DIDIN'T UNDERSTOOD ANYTHING OF YOUR PROPOSITIONS SO I'LL ASK M QUESTION ANOTHER WAY
WITH THIS GRPHIC CARD:  [ http://imageshack.us/photo/my-images/580/cardgraphics.jpg/ ] WHITCH SETTINGS SHOULD I CHOOSE WHEN STARTING MYTHRUNA: [ http://imageshack.us/photo/my-images/593/mythruna.jpg/ ]
PLEASE PROPOSE AN EASY ANSWER I'M A NOOB


Title: Re: problem when starting
Post by: Moonkey on July 19, 2012, 04:27:36 PM
PLEASE PROPOZE A BUTTER QWESTION WIDOUT CAWPZ PLZ. Really, you didn't need to use capitals. We can't see how good your computer is because the picture is low quality. Use http://imgur.com (http://imgur.com) for uploading that picture. I would say if the game didn't start up, you can't run it even if you change the settings. (maybe you could) If it runs slow, start with the lowest settings, and change graphic settings in-game.


Title: Re: problem when starting
Post by: pspeed on July 19, 2012, 04:38:13 PM
i DIDIN'T UNDERSTOOD ANYTHING OF YOUR PROPOSITIONS SO I'LL ASK M QUESTION ANOTHER WAY
WITH THIS GRPHIC CARD:  [ http://imageshack.us/photo/my-images/580/cardgraphics.jpg/ ] WHITCH SETTINGS SHOULD I CHOOSE WHEN STARTING MYTHRUNA: [ http://imageshack.us/photo/my-images/593/mythruna.jpg/ ]
PLEASE PROPOSE AN EASY ANSWER I'M A NOOB

I'll try to explain simply.

Your picture on imageshack looks like:
...
......
...

And I can't read it.

Your picture on http://imgur.com/ would be clear and I'd be able to read it.  http://imgur.com/ is superior to image shack in every way.

I can't help if I can't read it.


Title: Re: problem when starting
Post by: idenii on July 23, 2012, 08:26:46 AM
I didn't understood anything of your propositions so i'll ask my question another way:
With this card graphic [ http://imgur.com/j6S1B (zoom on it to have a better view) ] witch settings should i choose when i start mythruna: [ http://imgur.com/j6S1B (zoom on it to have a better view) ]
Please propose an easy solution I'm a noob.


Title: Re: problem when starting
Post by: pspeed on July 23, 2012, 10:03:54 AM
I didn't understood anything of your propositions so i'll ask my question another way:
With this card graphic [ http://imgur.com/j6S1B (zoom on it to have a better view) ] witch settings should i choose when i start mythruna: [ http://imgur.com/j6S1B (zoom on it to have a better view) ]
Please propose an easy solution I'm a noob.

(http://i.imgur.com/rNuVN.png)

Make sure your graphics card drivers are up to date.  I think that graphics card has problems with Mythruna, though.

If it still doesn't work then post the error.log


Title: Re: problem when starting
Post by: Moonkey on July 23, 2012, 03:13:55 PM
It was a bit hard to read. :) But at least I could read it.


Title: Re: problem when starting
Post by: dareg17 on July 24, 2012, 09:00:31 AM
once i have downloaded the game, i look in the zip file with Izarc and click on the application Mythruna.  once i click on it an error massage comes up. "Could not find the main class: mythruna.client.Mainstart"
what is this issue, how can i fix it? looking forward to trying the game, look really cool.


Title: Re: problem when starting
Post by: pspeed on July 24, 2012, 09:33:34 AM
once i have downloaded the game, i look in the zip file with Izarc and click on the application Mythruna.  once i click on it an error massage comes up. "Could not find the main class: mythruna.client.Mainstart"
what is this issue, how can i fix it? looking forward to trying the game, look really cool.

You can't run the app from inside the zip.  You have to extract the zip and run it from there.... otherwise it can't find what it needs.


Title: Re: problem when starting
Post by: idenii on August 03, 2012, 08:41:22 AM
yeah but after all nobody told me witch settings should i take ! (and i'm not english i don't speak english very well, but it wasn't a reason to reply in this topic only for joke)


Title: Re: problem when starting
Post by: pspeed on August 03, 2012, 10:49:06 AM
yeah but after all nobody told me witch settings should i take ! (and i'm not english i don't speak english very well, but it wasn't a reason to reply in this topic only for joke)

No one replied with a joke.  I posted an image showing what settings to use.


Title: Re: problem when starting
Post by: ahmadsal on August 03, 2012, 03:56:22 PM
yeah but after all nobody told me witch settings should i take ! (and i'm not english i don't speak english very well, but it wasn't a reason to reply in this topic only for joke)

moonkey was referring to the picture, not your words. The words in the picture were blurry and hard to read. you're english is fine.


Title: Re: problem when starting
Post by: Moonkey on August 04, 2012, 02:10:59 AM
yeah but after all nobody told me witch settings should i take ! (and i'm not english i don't speak english very well, but it wasn't a reason to reply in this topic only for joke)

moonkey was referring to the picture, not your words. The words in the picture were blurry and hard to read. you're english is fine.

*Snort* You're english is fine. *giggle*


Title: Re: problem when starting
Post by: BenKenobiWan on August 04, 2012, 07:53:44 AM
Wow, Moon, very mature. :P


Title: Re: problem when starting
Post by: Moonkey on August 05, 2012, 01:15:57 PM
Wow, Moon, very mature. :P
*snort* Moon *Giggle* Mature.  ;D


Title: Re: problem when starting
Post by: idenii on August 12, 2012, 06:27:56 AM
 >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:(

http://www.google.fr/imgres?hl=fr&client=firefox-a&hs=GPZ&sa=X&rls=org.mozilla:fr:official&biw=1680&bih=949&tbm=isch&prmd=imvns&tbnid=ZfxRWlKxFkVxUM:&imgrefurl=http://www.wall-mag.com/category/objets-insolites/page/2/&docid=VHvwwcU8DlRu0M&imgurl=http://www.wall-mag.com/wp-content/uploads/2012/02/rage-comic-real-life.jpg&w=640&h=359&ei=uq4nUPmtHdCwhAex1IHoBw&zoom=1&iact=hc&vpx=554&vpy=642&dur=319&hovh=168&hovw=300&tx=129&ty=72&sig=109834282469315504021&page=1&tbnh=103&tbnw=184&start=0&ndsp=48&ved=1t:429,r:32,s:0,i:174

SO COULD SOMEBODY TELL ME WITCH SETTING SHOULD I USE TO RUN IT ?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?! (THIRD TIME ASKING)


Title: Re: problem when starting
Post by: Moonkey on August 12, 2012, 02:14:17 PM
I didn't understood anything of your propositions so i'll ask my question another way:
With this card graphic [ http://imgur.com/j6S1B (zoom on it to have a better view) ] witch settings should i choose when i start mythruna: [ http://imgur.com/j6S1B (zoom on it to have a better view) ]
Please propose an easy solution I'm a noob.

(http://i.imgur.com/rNuVN.png)

Make sure your graphics card drivers are up to date.  I think that graphics card has problems with Mythruna, though.

If it still doesn't work then post the error.log

READ. READ. READ. It was here the whole time. This was posted a long time ago.


Title: Re: problem when starting
Post by: pspeed on August 14, 2012, 07:32:10 AM
>:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:( >:(

http://www.google.fr/imgres?hl=fr&client=firefox-a&hs=GPZ&sa=X&rls=org.mozilla:fr:official&biw=1680&bih=949&tbm=isch&prmd=imvns&tbnid=ZfxRWlKxFkVxUM:&imgrefurl=http://www.wall-mag.com/category/objets-insolites/page/2/&docid=VHvwwcU8DlRu0M&imgurl=http://www.wall-mag.com/wp-content/uploads/2012/02/rage-comic-real-life.jpg&w=640&h=359&ei=uq4nUPmtHdCwhAex1IHoBw&zoom=1&iact=hc&vpx=554&vpy=642&dur=319&hovh=168&hovw=300&tx=129&ty=72&sig=109834282469315504021&page=1&tbnh=103&tbnw=184&start=0&ndsp=48&ved=1t:429,r:32,s:0,i:174

SO COULD SOMEBODY TELL ME WITCH SETTING SHOULD I USE TO RUN IT ?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?! (THIRD TIME ASKING)

I will try again:

(http://i.imgur.com/DjL1r.png)


Title: Re: problem when starting
Post by: Danllanos on September 06, 2012, 12:32:35 PM
K so this is my first time trying to play and i start it up and i get this problem http://gyazo.com/10e361c8e856a5ca61a4af7968910bfa

So i have read a couple of threads and these are my graphic card settings (I have Windows Vista, and a Dell Inspiron)
http://gyazo.com/9ba5d9a264bf5682c6502fad9689a6ff

And these are my settings for the game http://gyazo.com/eac3b04bf0cb43b85c7f037cb5c13812
Thnx


Title: Re: problem when starting
Post by: pspeed on September 06, 2012, 02:00:59 PM
Right now, GLSL 1.2 is required for Mythruna.  Maybe there is a driver upgrade for your graphics card that will fix this... I can't tell for sure because the info posted wasn't very specific as to chipset.


Title: Re: problem when starting
Post by: Moonkey on September 07, 2012, 05:35:22 PM
Right now, GLSL 1.2 is required for Mythruna.  Maybe there is a driver upgrade for your graphics card that will fix this... I can't tell for sure because the info posted wasn't very specific as to chipset.

You need to sticky something in tech with the title of: "In case of Crash, look here first." Say everything that people have problems with most of the time, give them an example error file to look at when there is an outdated OpenGL crash, or any other crash that is common. This would spare time. Also, keep people from placing the same crash errors as others.


Title: Re: problem when starting
Post by: pspeed on September 07, 2012, 05:57:20 PM
Right now, GLSL 1.2 is required for Mythruna.  Maybe there is a driver upgrade for your graphics card that will fix this... I can't tell for sure because the info posted wasn't very specific as to chipset.

You need to sticky something in tech with the title of: "In case of Crash, look here first." Say everything that people have problems with most of the time, give them an example error file to look at when there is an outdated OpenGL crash, or any other crash that is common. This would spare time. Also, keep people from placing the same crash errors as others.

I think only if I included it right in the error message would people be sure to read it.  Some already find their problem in existing posts and some just want to play and get an answer.

I will improve the error reporting in Mythruna at some point... maybe even provide a direct link to the tech support forum and a trouble shooting section or something.


Title: Re: problem when starting
Post by: BigredRm on September 10, 2012, 04:36:48 PM



I will improve the error reporting in Mythruna at some point... maybe even provide a direct link to the tech support forum and a trouble shooting section or something.

If you cant figure it with a direct link to your fix, well, then, you have no internet.