Title: Random Crashing Post by: meatwad63 on April 23, 2012, 08:48:39 PM Uncaught exception from thread:Thread[com.jme3.network.kernel.tcp.SocketConnector@a200d0c,5,main]
com.jme3.network.kernel.ConnectorException: Connector closed. at com.jme3.network.base.ConnectorAdapter.run(ConnectorAdapter.java:162) Build version:20120417 Gathering app info from OpenGL thread... Memory usage: Working memory: 53% (197206968/365494272) VM Max: 41% (197206968/477233152) Rendering caps: FrameBuffer FrameBufferMRT FrameBufferMultisample TextureMultisample OpenGL20 OpenGL21 OpenGL30 OpenGL31 OpenGL32 ARBprogram GLSL100 GLSL110 GLSL120 GLSL130 GLSL140 GLSL150 VertexTextureFetch TextureArray TextureBuffer FloatTexture FloatColorBuffer FloatDepthBuffer PackedFloatTexture SharedExponentTexture PackedFloatColorBuffer TextureCompressionLATC NonPowerOfTwoTextures MeshInstancing VertexBufferArray Statistics: Vertices = 587894 Triangles = 307821 Uniforms = 4641 Objects = 541 Shaders (S) = 61 Shaders (F) = 25 Shaders (M) = 31 Textures (S) = 180 Textures (F) = 71 Textures (M) = 86 FrameBuffers (S) = 6 FrameBuffers (F) = 5 FrameBuffers (M) = 6 Application settings: UseInput = true AudioRenderer = LWJGL Height = 1080 Renderer = LWJGL-OpenGL2 BitsPerPixel = 32 Fullscreen = true StencilBits = 0 DepthBits = 24 VSync = false Frequency = 60 Width = 1920 Samples = 2 DisableJoysticks = true FrameRate = -1 Display adapter information: Adapter:aticfx64 Driver Version:8.17.10.1119 Vendor:ATI Technologies Inc. Version:4.2.11554 Compatibility Profile Context Renderer:AMD Radeon HD 6900 Series GLSL Ver:4.20 Title: Re: Random Crashing Post by: pspeed on April 23, 2012, 08:50:04 PM Looks like for some reason the network connection between us hiccups and dies.
Are you on a wireless lan by any chance? I don't know if it matters, though. Title: Re: Random Crashing Post by: meatwad63 on April 23, 2012, 08:52:27 PM No I'm wired. Also it just happened again.
Uncaught exception from thread:Thread[com.jme3.network.kernel.tcp.SocketConnector@2569a1c5,5,main] com.jme3.network.kernel.ConnectorException: Connector closed. at com.jme3.network.base.ConnectorAdapter.run(ConnectorAdapter.java:162) Build version:20120417 Gathering app info from OpenGL thread... Memory usage: Working memory: 55% (204741648/368115712) VM Max: 42% (204741648/477233152) Rendering caps: FrameBuffer FrameBufferMRT FrameBufferMultisample TextureMultisample OpenGL20 OpenGL21 OpenGL30 OpenGL31 OpenGL32 ARBprogram GLSL100 GLSL110 GLSL120 GLSL130 GLSL140 GLSL150 VertexTextureFetch TextureArray TextureBuffer FloatTexture FloatColorBuffer FloatDepthBuffer PackedFloatTexture SharedExponentTexture PackedFloatColorBuffer TextureCompressionLATC NonPowerOfTwoTextures MeshInstancing VertexBufferArray Statistics: Vertices = 535618 Triangles = 280046 Uniforms = 3758 Objects = 429 Shaders (S) = 30 Shaders (F) = 23 Shaders (M) = 29 Textures (S) = 103 Textures (F) = 61 Textures (M) = 81 FrameBuffers (S) = 5 FrameBuffers (F) = 4 FrameBuffers (M) = 6 Application settings: UseInput = true AudioRenderer = LWJGL Height = 1080 Renderer = LWJGL-OpenGL2 BitsPerPixel = 32 Fullscreen = true StencilBits = 0 DepthBits = 24 VSync = false Frequency = 59 Width = 1920 Samples = 0 DisableJoysticks = true FrameRate = -1 Display adapter information: Adapter:aticfx64 Driver Version:8.17.10.1119 Vendor:ATI Technologies Inc. Version:4.2.11554 Compatibility Profile Context Renderer:AMD Radeon HD 6900 Series GLSL Ver:4.20 Title: Re: Random Crashing Post by: pspeed on April 23, 2012, 09:15:21 PM Uncaught exception from thread:Thread[com.jme3.network.kernel.tcp.SocketConnector@2569a1c5,5,main] com.jme3.network.kernel.ConnectorException: Connector closed. at com.jme3.network.base.ConnectorAdapter.run(ConnectorAdapter.java:162) This error indicates that one of the connections dropped. I don't know why. Some day the network layer will be modified to try to automatically reconnect them when they go down... especially if the others are still up. |