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Question: Why this game is crash ?!?!?
why this game is crash - 1 (50%)
why this game not working on my computer ? - 1 (50%)
Total Voters: 2

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Author Topic: Mythruna doesn`t work  (Read 10560 times)
superziompl
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« on: April 24, 2012, 01:52:57 PM »

Hello !
I want to play mythruna yesterday and i download this game from mythruna.com i launch the game it is 0% and the game is crash !  this is the error:

Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main]
com.jme3.renderer.RendererException: Shader link failure, shader:Shader[language=GLSL120, numSources=2, numUniforms=8, shaderSources=[ShaderSource[name=MatDefs/MyParticle.vert, defines, type=Vertex], ShaderSource[name=MatDefs/MyParticle.frag, defines, type=Fragment]]] info:Fragment info
-------------
(10) : error C7001: inconsitent use of semantic modifiers: "texCoord" and "gl_PointCoord"
 
   at com.jme3.renderer.lwjgl.LwjglRenderer.updateShaderData(LwjglRenderer.java:1087)
   at com.jme3.renderer.lwjgl.LwjglRenderer.setShader(LwjglRenderer.java:1122)
   at com.jme3.material.Material.render(Material.java:1037)
   at com.jme3.renderer.RenderManager.renderGeometry(RenderManager.java:658)
   at com.jme3.renderer.queue.RenderQueue.renderGeometryList(RenderQueue.java:299)
   at com.jme3.renderer.queue.RenderQueue.renderQueue(RenderQueue.java:354)
   at com.jme3.renderer.RenderManager.renderViewPortQueues(RenderManager.java:899)
   at com.jme3.renderer.RenderManager.flushQueue(RenderManager.java:850)
   at com.jme3.renderer.RenderManager.renderViewPort(RenderManager.java:1130)
   at com.jme3.renderer.RenderManager.render(RenderManager.java:1173)
   at com.jme3.app.SimpleApplication.update(SimpleApplication.java:254)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.runLoop(LwjglAbstractDisplay.java:149)
   at com.jme3.system.lwjgl.LwjglDisplay.runLoop(LwjglDisplay.java:182)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:223)
   at java.lang.Thread.run(Unknown Source)

Build version:20120417

Memory usage:
Working memory: 91% (58610552/63954944)  VM Max: 11% (58610552/518979584)

Rendering caps:
    FrameBuffer
    FrameBufferMRT
    FrameBufferMultisample
    OpenGL20
    OpenGL21
    ARBprogram
    GLSL100
    GLSL110
    GLSL120
    VertexTextureFetch
    TextureArray
    FloatTexture
    FloatColorBuffer
    PackedFloatTexture
    SharedExponentTexture
    PackedFloatColorBuffer
    TextureCompressionLATC
    NonPowerOfTwoTextures

Statistics:
  Vertices = 602
  Triangles = 1152
  Uniforms = 2
  Objects = 1
  Shaders (S) = 1
  Shaders (F) = 1
  Shaders (M) = 7
  Textures (S) = 2
  Textures (F) = 2
  Textures (M) = 18
  FrameBuffers (S) = 1
  FrameBuffers (F) = 1
  FrameBuffers (M) = 5
Application settings:
UseInput = true
AudioRenderer = LWJGL
Height = 768
Renderer = LWJGL-OpenGL2
BitsPerPixel = 16
Fullscreen = false
StencilBits = 0
DepthBits = 24
VSync = true
Frequency = -1
Width = 1024
Samples = 2
DisableJoysticks = true
FrameRate = -1

Display adapter information:
Adapter:nv4_disp
Driver Version:6.14.11.6218
Vendor:NVIDIA Corporation
Version:2.1.1
Renderer:GeForce 8600 GT/PCI/SSE2
GLSL Ver:1.20 NVIDIA via Cg compiler

And:
2012-04-23 19:44:39,609 INFO  [mythruna.client.MainStart] Build version:20120417
2012-04-23 19:44:56,312 WARN  [com.jme3.asset.AssetConfig] Cannot find loader com.jme3.scene.plugins.blender.BlenderModelLoader
2012-04-23 19:44:56,843 INFO  [mythruna.client.MainStart] Application info:
Memory usage:
Working memory: 39% (6358272/16252928)  VM Max: 1% (6358272/518979584)

Rendering caps:
    FrameBuffer
    FrameBufferMRT
    FrameBufferMultisample
    OpenGL20
    OpenGL21
    ARBprogram
    GLSL100
    GLSL110
    GLSL120
    VertexTextureFetch
    TextureArray
    FloatTexture
    FloatColorBuffer
    PackedFloatTexture
    SharedExponentTexture
    PackedFloatColorBuffer
    TextureCompressionLATC
    NonPowerOfTwoTextures

Statistics:
  Vertices = 0
  Triangles = 0
  Uniforms = 0
  Objects = 0
  Shaders (S) = 0
  Shaders (F) = 0
  Shaders (M) = 0
  Textures (S) = 0
  Textures (F) = 0
  Textures (M) = 0
  FrameBuffers (S) = 0
  FrameBuffers (F) = 0
  FrameBuffers (M) = 0
Application settings:
UseInput = true
AudioRenderer = LWJGL
Height = 720
Renderer = LWJGL-OpenGL2
BitsPerPixel = 16
Fullscreen = false
StencilBits = 0
DepthBits = 24
VSync = true
Frequency = -1
Width = 1280
Samples = 0
DisableJoysticks = true
FrameRate = -1

Display adapter information:
Adapter:nv4_disp
Driver Version:6.14.11.6218
Vendor:NVIDIA Corporation
Version:2.1.1
Renderer:GeForce 8600 GT/PCI/SSE2
GLSL Ver:1.20 NVIDIA via Cg compiler

2012-04-23 19:45:12,296 WARN  [mythruna.script.ScriptManager] Script file or directory does not exist:mods\scripts
2012-04-23 19:45:14,671 WARN  [com.jme3.input.InputManager] Attempted to add mapping "WheelDown" twice to trigger.
2012-04-23 19:45:14,953 WARN  [mythruna.script.ScriptManager] Script file or directory does not exist:mods\ui-init

My computer specification:

Graphics Card:Nvidia GeForce 8600 GTX
2 GB Ram
Processor:Pentium(R) dual-core CPU E200 2.50 GHz

Please help me because I really want to play this game and upload video from this game  to you tube


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meatwad63
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« Reply #1 on: April 24, 2012, 01:59:39 PM »

Whenever you launch the launcher you should have some graphical settings and you should see a row that says either disabled,2x,4x,6x,8x, or 16x. Do not exceed 4x on that option or it will crash. Hope this helps!
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pspeed
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« Reply #2 on: April 24, 2012, 02:08:30 PM »

Whenever you launch the launcher you should have some graphical settings and you should see a row that says either disabled,2x,4x,6x,8x, or 16x. Do not exceed 4x on that option or it will crash. Hope this helps!

That depends on the graphics card.  I've tested at 16x and it just runs slow.

"Disabled" is the best option for compatibility, though.
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pspeed
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« Reply #3 on: April 24, 2012, 02:09:35 PM »

Hello !
I want to play mythruna yesterday and i download this game from mythruna.com i launch the game it is 0% and the game is crash !  this is the error:

Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main]
com.jme3.renderer.RendererException: Shader link failure, shader:Shader[language=GLSL120, numSources=2, numUniforms=8, shaderSources=[ShaderSource[name=MatDefs/MyParticle.vert, defines, type=Vertex], ShaderSource[name=MatDefs/MyParticle.frag, defines, type=Fragment]]] info:Fragment info
-------------
(10) : error C7001: inconsitent use of semantic modifiers: "texCoord" and "gl_PointCoord"

Sorry you are having trouble... that's an odd one.  I think there have been others with your graphics card that have run successfully.  Please try upgrading your display drivers to the latest ones.  It might fix the issue.
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meatwad63
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« Reply #4 on: April 24, 2012, 02:15:47 PM »

Whenever you launch the launcher you should have some graphical settings and you should see a row that says either disabled,2x,4x,6x,8x, or 16x. Do not exceed 4x on that option or it will crash. Hope this helps!

That depends on the graphics card.  I've tested at 16x and it just runs slow.

"Disabled" is the best option for compatibility, though.

Oh must just be me Tongue I figured it was just a small bug.
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pspeed
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« Reply #5 on: April 24, 2012, 03:25:01 PM »

Whenever you launch the launcher you should have some graphical settings and you should see a row that says either disabled,2x,4x,6x,8x, or 16x. Do not exceed 4x on that option or it will crash. Hope this helps!

That depends on the graphics card.  I've tested at 16x and it just runs slow.

"Disabled" is the best option for compatibility, though.

Oh must just be me Tongue I figured it was just a small bug.

For some reason, that dialog window seems to give users options that they can't possibly use... I'm not sure there is a good way to sort through all of the unavailable options but someday I will try.
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meatwad63
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« Reply #6 on: April 24, 2012, 04:43:30 PM »

Whenever you launch the launcher you should have some graphical settings and you should see a row that says either disabled,2x,4x,6x,8x, or 16x. Do not exceed 4x on that option or it will crash. Hope this helps!

That depends on the graphics card.  I've tested at 16x and it just runs slow.

"Disabled" is the best option for compatibility, though.

Oh must just be me Tongue I figured it was just a small bug.

For some reason, that dialog window seems to give users options that they can't possibly use... I'm not sure there is a good way to sort through all of the unavailable options but someday I will try.

Is it just amd devices having this problem? Because I find it quite hard to believe that my 6950 can't handle more than 4x Tongue
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pspeed
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« Reply #7 on: April 24, 2012, 05:20:05 PM »

Whenever you launch the launcher you should have some graphical settings and you should see a row that says either disabled,2x,4x,6x,8x, or 16x. Do not exceed 4x on that option or it will crash. Hope this helps!

That depends on the graphics card.  I've tested at 16x and it just runs slow.

"Disabled" is the best option for compatibility, though.

Oh must just be me Tongue I figured it was just a small bug.

For some reason, that dialog window seems to give users options that they can't possibly use... I'm not sure there is a good way to sort through all of the unavailable options but someday I will try.

Is it just amd devices having this problem? Because I find it quite hard to believe that my 6950 can't handle more than 4x Tongue

Not sure.  I'd have to see the error.
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meatwad63
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« Reply #8 on: April 24, 2012, 05:50:53 PM »

Whenever you launch the launcher you should have some graphical settings and you should see a row that says either disabled,2x,4x,6x,8x, or 16x. Do not exceed 4x on that option or it will crash. Hope this helps!

That depends on the graphics card.  I've tested at 16x and it just runs slow.

"Disabled" is the best option for compatibility, though.

Oh must just be me Tongue I figured it was just a small bug.

For some reason, that dialog window seems to give users options that they can't possibly use... I'm not sure there is a good way to sort through all of the unavailable options but someday I will try.

Is it just amd devices having this problem? Because I find it quite hard to believe that my 6950 can't handle more than 4x Tongue

Not sure.  I'd have to see the error.

Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main]
org.lwjgl.LWJGLException: Failed to find ARB pixel format 1 0

   at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
   at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
   at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:210)
   at org.lwjgl.opengl.Display.createWindow(Display.java:306)
   at org.lwjgl.opengl.Display.create(Display.java:873)
   at org.lwjgl.opengl.Display.create(Display.java:782)
   at com.jme3.system.lwjgl.LwjglDisplay.createContext(LwjglDisplay.java:137)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:113)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:205)
   at java.lang.Thread.run(Unknown Source)
Application was not initialized.
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pspeed
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« Reply #9 on: April 24, 2012, 06:23:19 PM »

Is it just amd devices having this problem? Because I find it quite hard to believe that my 6950 can't handle more than 4x Tongue

Not sure.  I'd have to see the error.

Uncaught exception from thread:Thread[LWJGL Renderer Thread,5,main]
org.lwjgl.LWJGLException: Failed to find ARB pixel format 1 0

   at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
   at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
   at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:210)
   at org.lwjgl.opengl.Display.createWindow(Display.java:306)
   at org.lwjgl.opengl.Display.create(Display.java:873)
   at org.lwjgl.opengl.Display.create(Display.java:782)
   at com.jme3.system.lwjgl.LwjglDisplay.createContext(LwjglDisplay.java:137)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.initInThread(LwjglAbstractDisplay.java:113)
   at com.jme3.system.lwjgl.LwjglAbstractDisplay.run(LwjglAbstractDisplay.java:205)
   at java.lang.Thread.run(Unknown Source)
Application was not initialized.

The game is trying to choose a pixel format that it likes and has 16x anti-aliasing and your driver says "no".  I don't know if it's because it's windowed mode versus full screen or what other reason your card might be rejecting it.  The specs for the 6950 say that it supports up to 24x but I don't know what kind of restrictions it imposes to get that.

I just tested on my nVidia GTX 460 and it worked fine in windowed mode.  (It took 200 FPS down to 50 FPS but it worked.)

I'm not really a graphics hardware expert.  I just plug the settings into the library and hope it's doing it's job... but the fact that 4x works says that the library is probably ok.

Maybe it's related to the fact that I need frame buffer object support for post processing.  <shrug>  I actually wish I knew because it would be step 1 in removing the options that won't work.
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